Blade of the Ruin King melee nerf

iMaB3AST··2 votes·810 views

Blade of the ruin king is a good item and all but i was thinking nerfing it only for those melee champs like yas zed yi and tryd. Im not hating on melee champs in fact i love yas and zed (who likes yi), its just zed is getting nerfed soon and i thought that blade of the ruin king is where he gets his aa damages. Something like:

Old UNIQUE: Your attacks deal 8% of the target's current health in physical damage (60 max vs minions and monsters) New UNIQUE: Your ranged attacks deal 8% of the target's current health in physical damage and your melee attacks deal 6% of the target's current health in physical damage. (60 max vs minions and monsters)

12 Comments

Matezoide4 votes

It should be nerfed for Ranged champions.

Or just straight up deleted, it is worse than DFG ever was.

Elphrihaim4 votes

Nah, just nerf it back to 6% for everybody. :/

Never, NEVER, NEVER nerf something specifically for a melee champion unless it's Runaan's Hurricane.

yobhguod1 votes

Considering how often melee gets kited (pretty hard at that) nerfing it even more would put a lot of champions in the "do not pick" list. There are many already.

UberAffe1 votes

Just saying but most melee champions that build bortk have their own gap closer along with the movement speed steal from the active.

Sire Hippington1 votes

and most ranged that get it have their own escape along with the movementspeed steal...

UberAffe1 votes

My point being that 2% current hp is not that much of a nerf considering who the melee people are.

Sire Hippington1 votes

but a vayne or kogmaw really need that aditional 2%, ese their damage would be so weak... i have no problem with nerfing BotrK, but nerf it for all alike, as there is not the slightest reason for why melees should profit less from it than ranged

UberAffe1 votes

Personally I see a reason, being that I don't think "bruiser" champions should be nearly as strong as they are. Why should someone be able to do the same amount of damage as a carry while tanking just as much as the tanks without having to build as many items. In my opinion bruisers should have lower damage scaling and lower health/resistance scaling. That being said I am fine with a "bruiser" being able to dive in do damage/ maybe sustain through the damage they tank and get back out. Its how hard they scale off so few items that bothers me. Largest example: Jax -build botrk and triforce then straight tank and it is pretty easy to out damage the adc. That shouldn't be possible (assuming the adc has decent positioning and is in fights).

I'm not saying that vayne is in a good place either since she has a similar scenario.

Sire Hippington1 votes

cause they are melee, meaning you can easily kite/peel vs them and they have to get into range of all enemys in a teamfight, so it's easy to focus em down. If a jax outdamages the adc, you either had a fiddle-adc, or played it badly. The 400+range difference between jax and any adc is enough for any adc to deal more damage overall than jax if played properly.

Bruisers are naturaly strong in lower elos and soloQ, as they excel 1v1, so lane and splitpush, and they work well vs bad organized teams with horrible positioning, bad peeling and focus aswell as bad kiteing-adcs, but objectivly seen, they are the pretty worst class atm as soon as teams start to act coordinated.

Terff1 votes

That would make shen, jax and a bunch of other champions who build that and are melee a lot worse. (P.S. Yas Zed Yi and Trynd aren't the only melee characters in the game)

iMaB3AST1 votes

yea ik lol those were the first names i thought of

DoraTheBrown1 votes

not nerfing my full ad xin zhao ok

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