Syndra's passive should be changed into a series of Quests
Syndra's passive right now sits as "power without gameplay", in that it just gives her free bonuses whenever she maxes out an ability. Functional, yes. Good design, absolutely not.
A good change would be to make her passive a baseline Quest. Reward her for landing her skills on enemy Champions to unlock their bonuses, and you'll have a MUCH better experience.
Here's how I'd have them work. Take with salt.
Q - Land X hits on enemy Champions. Upon completion, Dark Spheres last 2 seconds longer W - Hit enemy Champions with Q after slowing them with W. Upon completion, deals 20% of its damage as true damage. E - Stun enemy Champions. Upon completion, increase spell width by 50%. R - Score takedowns with R or within X seconds of hitting an enemy Champion with R. Upon completion, increase range by Y and convert a % of the damage to true damage.
How do you think this kind of "Quest passive" would work out?
