Yet another reminder that except 2 runes, Sorcery is solely composed of more damage or more mobility

PaffWasTaken··12 votes·6,085 views

For Riot and the others who may have forgotten what is the Sorcery tree description: "Empowered abilities and resource manipulation."

Aside from Nullifying orb and manaflow band, we could quite literally switch Domination's tree with Sorcery and its description ("Burst damage and target access") would actually make a lot more sense than what it is currently, since it fits the entirety of the rest of the kit: damage and movement only (Since CDR is soooooo common and easy to stack nowadays, even transcendance is seen more as damage than cooldown) . Ever since the start of runes reforged, almost anything in the Sorcery tree looks like it was purely designed to be a secondary tree option for most carries, while giving barely any customisation to its primary users (mages mostly). Even its keystones are questionnable: ever since, once again, the start, the keystones were either very poorly aimed at mages (phase rush), nerfed because of non mage users (Aery) or simply non reliable enough for some users (comet without cc).

We are in desperate need for a new keystone who is actually both different and usable by mages and we also need to change what is offered in sorcery to be more of a "more damage secondary tree for damage dealers". There's only one mana-related rune (representing resource manipulation) while there's way too many movement/mobility runes (and, sadly, almost every single changes to the tree actually brings even more). The only aspect used in "empowered abilities" is, sadly, just more plain damage. There's no utility at all like sustain, slightly more cc, on hit effects who aren't just more "ouch",etc. I know that everyone think as mages as the class who only focus onraw stats and damage, but I find this quite ironic since the most recent "golden age" of mages was caused not because of damage, but because of the utility pre-nerf item 3116 and pre-rework item 3165 had (granted, morello was way too much in a single item, but still...). There are so many ways to deal more damage nowadays that mages don't actually need that much more damage sources and it wouldn't hurt the game at all to see some damage to be taken away from it. Everything is turning into assassins and this isn't fun at all, starting by reworking a mage tree who almost entirely looks like an assassin one would be a pretty good step ahead.

9 Comments

Slack King10 votes

Comet is stupid Heres a keystone it does damage. 60% of the time it works everytime

Saianna1 votes

I wonder what's the difference pros/cons between comet and the lil aery fluffy thing? Isn't it the same?

Mogarl1 votes

Aery cooldown essentially scales with how close you are to your target. Against a single target when you can throw out something on cooldown to proc Aery it can proc a lot. Aery outperforms Comet on champions that trade frequently but don't have the CC to make some get hit by comet. Someone that's on more of a 15 second poke cadence, or has cc on their poke, will get a bit more use out of Comet since it still hits most of the time.

BigFBear8 votes

Yet another reminder that Resolve is a fucking collection of niche runes with very little choice of "ego" durability runes and one of the worst Rune Trees in general. Even Precision has better Tank Runes with "Triumph"

The only real reason to pick Resolve is "Aftershock" and even that is annoying, because Aftershock is SO good it makes this ass tree a must-have for many tanky champs, even if the rest sucks.

xDogMeatx4 votes

when i hear sorcery i think able to warp around the battlefield putting more CC in my abilities (teemo Q makes a ice zone amp but lowers base damage/scaling example) not more JUST damage.

CauseSCIENCE2 votes

They moved ultimate hunter to domination

LordGeovanni2 votes

Aery was made for healers and supports and mages are the ones who got it nerfed. Commet is decently strong you people just want garenteed free damage. Phase rush is good and broken even just that no body wants to use it because why free excape when you can just instagib the opponent.

PaffWasTaken5 votes

Aery was made for healers and supports and mages are the ones who got it nerfed

Wrong. Riot stated that it got nerfed because of how often it applies in the hands of ranged bullies. Spoiler alert: most mages are gated by cooldown to be able to actually abuse Aery this way, the problem was Pantheon just Qing everyone in range for bonus damage every single time, Teemo doing the same and so on. Ironically, Xerath (its most popular abuser amongst mages on release) could, at lvl 1, deal 140 damage every 9 seconds with a Q proccing Aery. Meanwhile, Pantheon hits for 135 damage per Q... each 4 seconds. Lulu can also proc it with Q for a 140 damage, every 7 seconds. Add in the fact that the cooldown of Aery refreshes quicker for users at shorter range unlike our mage boi at artillery range, and boom. Quite ironic that you believe mages were the reason this got nerfed since the best mage user of this rune couldn't even compete with a fighter (which is a mile away from the both supports and mages whatsoever) or a freaking support in early game (the difference went way crazier with scaling too) when talking about damage.

Commet is decently strong you people just want garenteed free damage

I just make a post saying that additional damage is way too common and you accuse me of wanting even more free damage?...

Phase rush is good and broken

Is good and broken for only a few select mages. The other majority can't really get utility from getting movement speed from their full combo that they only get by hitting all skill shots every 15 seconds early. Who the hell wants a free escape that only few champions can actually use? Hell, the only few people who actually use it (Cassiopeia Vladimir ) use it because they get more utility from staying close to the opponent instead of kiting.

LordGeovanni1 votes

you also made a post complaining about how commet isnt 100% hit every time. but ignored that it can end up hitting multiple people. for what is easily as strong as another basic spell for mages and far stronger than basic spells for tanks and fighters.

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