Change: How Riot's greatest strength is now their most controversial aspect.
Change is nothing new in League. It's something we're all accustomed to and frankly, I can't think of any game that changes as much as League.
Before I delve into today, I want to talk about back in Season 1 when I started playing. I had been a WoW player for years and was used to waiting half-a-year for more content. Now the patches would always be big, sure, but around 3-4 months after I had done all the content I ran out of stuff to do. Doubly so for the classic "pre-expansion lull" that I'm experiencing now in WoW. (I guess it gives me an excuse to finish Pandaria cooking for a title?) League is nothing like that, however. I never got bored of League (and still don't) because every two weeks there's a new toy for me. There's some balance changes to check out. Maybe a champion or a rework I'm itching to try.
Back in the day it was even worse (better?) because Riot had a release schedule that would make the MCU blush. A new champion, every two weeks. Suffice to say, these champs were horribly balanced in many cases. People complain about Zoe these days but man, you should have been here for stuff like Release MF where her ult took up the whole lane or when Renekton had his spotlight filmed before a ton of number nerfs. But this isn't a balance post. My point is that Riot was a machine-gun of content and, to this day, still is.
#But we're older now.
If you haven't seen it, I'd check out Stonewall's video:
https://www.youtube.com/watch?v=x1HnoCrq-ac
All caught up? Nice.
Stonewall makes a great point that the game changing every two weeks is poisonous for streamers, pro players and people who have responsibilities and lives outside of the game. It wasn't a big deal 8-9~ years ago because we were young and probably in college/high school. You probably didn't work as much as you do now and maybe you didn't have, say, a family to help take care of or the quarterly report to finish in excel. You could afford for Riot to change/add massive things in the game.
But, as the bold post says, we're older now. We don't have time. Older me now has a bit more to do in WoW because I don't shotgun all the content and there's usually enough for me to make a patch like 7.3 last quite a bit of time. (Fucking Aggramar drop the fucking sword). Do you know who Riot's patch cycle appeals to? Younger players who want more things and have more time to kill.
#And about the community...
What isn't making this easier is the community. When something is busted in League, what is your initial response? I'm going to go out on a limb and say it's 50/50: Half of you probably want to let it sit and have people find counters for it naturally. The other half of you are probably screaming at me how Riot is the worst company ever and they're idiots for ever allowing it into the game. Yes, it's true that not everything can be adapted to or given time to sit. However, not everything is so busted Riot needs to act as the hand of god asap.
As we saw in Doublelift's vidoe, Pros want Riot to ease with changes. Let the game sit. Maybe a handful of hotfixes. But mostly, they want Riot hands off. Boards and the more casual community, conversely, wants Riot acting ASAP the moment something dips to a 51% win rate. This is also a sign of how the community has changed. We want more changes and Riot to act even faster on patches and balance changes. Pros just want the game to sit and be left alone for months on end. And that's not even getting into the divide between those that want faster games and those that want shorter ones.
#Closure
So normally this is some big call-to-action or a miracle solution. I don't have one. Nobody does. Any solution proposed will be inherently biased because it'll be from the angle of someone who is good at the game and wants things to be left alone or from the angle of someone who is more casual and wants to have fun more than be challenged.
It's all in Riot's hand: Do they stay the course and hold onto the doctrine of rapid-fire changes they've had for years...or do they pump the breaks and begin releasing meatier-yet-longer patches ala DOTA?
Who knows.