"You lost the game because...."

NodirjonSattarov··5 votes·1,081 views

"....you picked Kog'Maw"

Is this really how we want the game to be played? I'm not saying meta picks guarantee a win but they certainly have a higher chance of winning. However, when a game becomes conditional such as Jhin or Caitlyn botlane or we'll probably lose it not only loses diversity but loses the fun.

I'm going to make an example of good game design but I want to set it up in a way where I'm not trying to say that League should be this way. Dark Souls 3 came out early 2016 and their PVP is unlike anything I've experienced. It's not a MOBA but it is the closest thing to balanced gameplay I've ever experienced. It doesn't matter what class you start out with, or what points you invest in (sure there is a fundamental basis of investing in endurance, and dexterity regardless of class) there is still a way to out play your opponent. The outplay is entirely mechanical and strategical. It requires many times rolls and parries but it is 100% fair and justified [unless you have shitty connection]. There is a diversity of weapons and spells that can be utilized to defeat your opponent and in many cases several opponents.

League is quite the opposite. There are meta items, meta picks, meta strategies ( I'm talking to you junglers that level 3 gank botlane). When the game becomes conditional like this there is less incentive to play outside of the 25 meta picks in order to win. The question that I always ask myself is, "Why would I play Kog'Maw when I could play Caitlyn and easily dominate. If I fall behind its not to worry because there is a chance to recover." This recover only pertains to meta champions though there may be a few outliers. I don't think this is the right mentality to play the game. The meta we are currently in epitomizes the wrong direction of which a game should go.

To further my point I want sort of go back to the fundamentals of gaming. The simple game Rock, Paper, Scissors is the epitome of balanced gaming. The items completely counter act the previous but lose to the following. There is never a point in the game in which the actually items determine who wins, the player has to decide which item to use to "outplay" their opponent. It's often mind games and understanding patters.

So now imagine if Rock was buffed quite a bit for the heck of it (Rito this one is for you) and simply picking Rock will definitely beat scissors but when put up against paper its not longer an instant loss but a flip of the coin. So now only is Rock no longer countered, he has a possibility of winning against paper. That is unfair.

I hope I gave pretty good examples, sorry if they're confusing!

16 Comments

CerealBoxOfDoom2 votes

at some ranks you really will lose because of a specific pick. Nobody in low elo knows what to do with kogmaw lol

rtbf2216514121 votes

If you were in ranked, picked Kog'maw, and prioritized fun over winning then I feel sorry for you and the people you had lose with you. However, other things come into play. Last time I played with a Kog'maw they were out poked, damaged to no tomorrow, and basically ran into everything and somehow the Kog'maw decided it was 'my fault'. Let alone I shielded almost every four seconds because of it and was on CD. Kog'maw isn't the problem. It's the person playing them. I still stand by what I said in the first sentence. If it was in normals, I could care less unless they start trying to pin blame for their bad plays.

NodirjonSattarov1 votes

Do you really think I pick Kog'Maw because I prioritize fun? This doesn't only pertain to Kog'Maw. Think about Lucian that's at a 45% win rate and Draven that can't be the lane bully he once was.

rtbf2216514121 votes

[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=87FldMLP,comment-id=00000000,timestamp=2017-01-09T20:25:51.644+0000)

Do you really think I pick Kog'Maw because I prioritize fun? This doesn't only pertain to Kog'Maw. Think about Lucian that's at a 45% win rate and Draven that can't be the lane bully he once was.

Did you even read? Why so defensive?

the "and" means all of those need to be in there at once.

If not, then let me rephrase.

If you are bad a kog'maw and chose Kog'maw into a ranked game, and then only played for fun in a ranked game, then you were rightfully put in your place.

NodirjonSattarov1 votes

I'm really trying to understand what you're saying. Now, I'm sorry that the Kog'Maw blamed you for his mistakes but I'm trying to look outside of player error.

rtbf2216514121 votes

[{quoted}](name=General KogMaw,realm=NA,application-id=3ErqAdtq,discussion-id=87FldMLP,comment-id=0000000000000000,timestamp=2017-01-09T20:31:43.059+0000)

I'm really trying to understand what you're saying. Now, I'm sorry that the Kog'Maw blamed you for his mistakes but I'm trying to look outside of player error.

It's more if you play for fun and not to win in a ranked game in general...

and you didn't practice Kog'maw before entering a ranked game...

Then you did something wrong.

This goes for any adc, but more Kog'maw because he get's outpoked real bad and has issues farming. So, you need to be more skilled with him. Otherwise, you did nothing wrong. The moment the word "fun" comes into a ranked game makes me question if you were actually being competitive.

NodirjonSattarov1 votes

I think Kog'Maw is a lot different than he was in S5 due to item changes and meta changes. His skill cap has stayed the same but the changes to his core (which used to be Triforce) make him a really bad pick. Also the fact the game is early game oriented since Riot wants games to be faster, he doesn't get to reach late game yet gets extremely punishing early game. Currently high poke, extremely safe champions are dominating (aside from Twitch and Vayne) at every level of gameplay. Kog'Maw should have high poke and must be extremely safe but why isn't he doing that well? From various graphs [I can provide them if need be] his late game plummets which is where he is supposed to shine. I think it's beyond the player and the actual champion and meta itself. Primarily the meta.

Dynikus1 votes

You lost the game because you played worse than the other team. Stop using champion select and the current meta as a scape goat for why you can't win with some champions. It's bullshit, especially in low elos.

NodirjonSattarov1 votes

I think you really need to re-read the original post.

winteriscoming971 votes

I'm pretty sure Dark Souls has the straight sword meta and the running washing pole meta.

NodirjonSattarov1 votes

There is more flexibility in DS than most games, especially LoL.

Nochebr1 votes

i dont know why this is downvoted simply for the fact it is just fuckin dumb cait, jhin, twitch, and vayne are far better than their peers. Caitlyn needs to fall off if she has a dirty ass early and mid game! For real wtf its like if pantheon scaled as hard as riven suck my balls rito.

NodirjonSattarov1 votes

As much as everyone wants to talk about ADCs, I want to look at the game as a whole. Though I do agree with you completely.

Nochebr1 votes

Well... yeah i mean as a whole i think the problem is that there is too much incentive to gang bang a bot lane that doesn't have the power to defend the weakest turret on the map which gives the fb gold(incentive!) and allows bot to quickly rotate to mid to pressure another turret with one team having a significant early advantage from what was presumably a double kill bot + first tower.

So I did mention in another post of mine(as downvoted hard) that the real problem is not early bot laners weakness so much as it is the fb tower gold(this is major incentive to gank bot along with double kill potential and a drag maybe!)... fb tower golds needs nerfed or removed for the good of the game imo...

Apocalypsic1 votes

I won a game with a kog on my team. We played around his bad early and he did so much damage with Botrk tri spike later on.

NodirjonSattarov1 votes

But what about the consistency

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