And I'm saying that the game isn't changed by the addition of these new resourceless Champions any more than it already was by the first 10.
Let's take an extreme example: Pretend for a minute that they created an exact copy of Amumu, down to every number. Name him Amumu2. The game is now heavily changed, because there can be 2 Amumu's on the field at once. Amumu3-Amumu10 also change the game because of this. But, Amumu11 doesn't change the game anymore, because you can already have 10.
Does that make sense?
no
What i see here is willful ignorance. He is saying that adding champions who are similar spreads the effect they each have on the game out to a point that their impact becomes irrelevant.
You on the other hand are complaining that you feel manaless champions are stronger then mana based ones... you are wrong. Mana is a resource, that must be managed accordingly, plus there are items that affect your mana, making it regenerate better, giving you more, increasing your damage based off it... Mana has more versatility. Other resources include; Fury, no items exists to boost it's effect so the only benefit it gets is champion based effects. Also Energy, no items exist to improve its effects, it's generally associated with Ninja/Assassin based champs, it generally gets used up quickly while you use abilities, especially if you spam them, no items exist to boost your energy and generally no effect bonus is gained with energy. There are also health based costs, this is another one where items directly affect your resource pool, increasing it, or its regeneration rate. The only resourceless champions are ones with no cost associated (no mana, energy, fury, or health costs).
So you are wrong in saying that these champions are better then mana costing Champions... They all come with benefits and weaknesses... It's up to you to figure out how to play as/against each style... Zed wants to poke you? good let him try, dodge his attacks, make him waste his energy... the only way he has to poke you is his shadow and his thrown blade... both are easily avoidable if you are playing with those things in mind