3 out of last 7, 5 out of last 12 champs MANALESS

aWildFizzAppears··1 votes·1,051 views

http://leagueoflegends.wikia.com/wiki/List_of_champions

Referencing the above. Reksai Gnar Yasuo Aatrox Zac

3 out of the most recent 7, and 5 out of the 12 most recent champs were manaless.

Now let's keep going down the list. 13-38 most recent champs 2 out of the next 25 release champs were manaless Zed Rengar

Is this going to be the continuing trend? It's pretty frustrating as a mana user, playing against other characters without.

10 Comments

TehNACHO1 votes

And Yasuo's the only true resourceless, if we consider his shield a bonus than an oddly restricted part of his natural sustain.

Please don't act like Rage is nothing. I can't speak for Aatrox or Zac, but everyone should know for a fact at this point that Gnar is one of the more...interesting, champions having to play with because it's so odd having to work around his rage, something we rarely see in a champion (like Rumble), and from what I understand, Rek'Sai is gated by stupid amounts when it comes to her rage what with it being both key to her combat power and consumed by her burrowing.

Rengar is pretty BS though, here here.

Fed by Snu Snu1 votes

You don't work around Gnar's rage.

You either work against Gnar when he has no rage or you are completely zoned out until his Mega form ends.

TehNACHO1 votes

Point being his rage forces the player to play differently than usual.

His rage is just as relevant to how you temper his play style as mana is for mana based champions.

Fed by Snu Snu1 votes

Erm...there's a difference between playing differently and not playing at all unless he/she has safe wave clear.

There is no different interaction with Mega Gnar. There is no interaction at all.

aWildFizzAppears1 votes

It's just odd how much more often they are releasing re sourceless champs. It really changes the game.

Dr Clueless PhD1 votes

Not anymore it doesn't. We hit the point of saturation long ago, so new releases aren't doing any more to change the game. Allow me to explain:

Let's say Riot introduces a brand new mechanic that changes how that Champion plays on a fundamental level. Something like the first manaless Champion or the first Champion with significant mobility. His presence in the game changes a lot. The second one does, too. So does the third. This is because they can be in the game at the same time. However, there hits a point where additions no longer matter. Once you have 10 Champions who have this mechanic, the game is saturated. You can now pick both teams full with this mechanic, which means additional Champions with it aren't having an effect on the playspace anymore.

aWildFizzAppears1 votes

If im playing say Brand, or Lissandra. And I'm against katarina, akali, yasuo, zed, etc.

It still changes the game. The fact that they can spam abilities with ZERO risk and high reward, while i am sitting here managing mana, and having to buy mana items...

Dr Clueless PhD1 votes

And I'm saying that the game isn't changed by the addition of these new resourceless Champions any more than it already was by the first 10.

Let's take an extreme example: Pretend for a minute that they created an exact copy of Amumu, down to every number. Name him Amumu2. The game is now heavily changed, because there can be 2 Amumu's on the field at once. Amumu3-Amumu10 also change the game because of this. But, Amumu11 doesn't change the game anymore, because you can already have 10.

Does that make sense?

aWildFizzAppears1 votes

And I'm saying that the game isn't changed by the addition of these new resourceless Champions any more than it already was by the first 10.

Let's take an extreme example: Pretend for a minute that they created an exact copy of Amumu, down to every number. Name him Amumu2. The game is now heavily changed, because there can be 2 Amumu's on the field at once. Amumu3-Amumu10 also change the game because of this. But, Amumu11 doesn't change the game anymore, because you can already have 10.

Does that make sense?

no

dustwind81 votes

And I'm saying that the game isn't changed by the addition of these new resourceless Champions any more than it already was by the first 10.

Let's take an extreme example: Pretend for a minute that they created an exact copy of Amumu, down to every number. Name him Amumu2. The game is now heavily changed, because there can be 2 Amumu's on the field at once. Amumu3-Amumu10 also change the game because of this. But, Amumu11 doesn't change the game anymore, because you can already have 10.

Does that make sense?

no

What i see here is willful ignorance. He is saying that adding champions who are similar spreads the effect they each have on the game out to a point that their impact becomes irrelevant.

You on the other hand are complaining that you feel manaless champions are stronger then mana based ones... you are wrong. Mana is a resource, that must be managed accordingly, plus there are items that affect your mana, making it regenerate better, giving you more, increasing your damage based off it... Mana has more versatility. Other resources include; Fury, no items exists to boost it's effect so the only benefit it gets is champion based effects. Also Energy, no items exist to improve its effects, it's generally associated with Ninja/Assassin based champs, it generally gets used up quickly while you use abilities, especially if you spam them, no items exist to boost your energy and generally no effect bonus is gained with energy. There are also health based costs, this is another one where items directly affect your resource pool, increasing it, or its regeneration rate. The only resourceless champions are ones with no cost associated (no mana, energy, fury, or health costs).

So you are wrong in saying that these champions are better then mana costing Champions... They all come with benefits and weaknesses... It's up to you to figure out how to play as/against each style... Zed wants to poke you? good let him try, dodge his attacks, make him waste his energy... the only way he has to poke you is his shadow and his thrown blade... both are easily avoidable if you are playing with those things in mind

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