Morde's HP/5 is ridiculously low for a health-based caster
Every time I cast one of my abilities I feel like I'm hurting myself more than the enemies. I know that having low HP/5 is a great way to balance lane bullies and champions that generally have a lot of innate tankiness. But Morde's shield early game is not only kinda weak, no, it also makes him literally poke himself to sustain it. Let's compare some other hp/5's with Morde's non-existent health regen. Zac: 7.92 +0.55/level Vlad: 7.005+ 0.6/level Mundo: 7.76+0.75/level Aatrox: 6.95 + 0.5/level Riven(Note that life steal is miles better than spell vamp in terms of sustain): 3.34 +0.5/level
Mordhue: 3.37+0.55/level Before the dreaded patch 5.4, that should have (dare i say it) "compensated" champions that relied on DFG, his base hp regen was a fitting 8.37 for a health based caster without innate sustain or mobility to keep himself alive.
I see myself buying an additional 1-3 health potions even after I've completed my Revolver (which, I'd nowadays use to kill myself), which was never the case before patch 5.4. I do know that to keep his lane bully-ness in check there had to be changes but completely gutting his hp/5 was a kick in the balls (of steel). Lowering his health costs on his q and w, both of which were never spammed in lane, and not his primary landing tool, his siphon, did absolutely nothing for him. Even Vlad, a similar champion to the master of metal, has more sustain, a way to make himself untargetable and is generally tankier than Morde, has more hp/5 as well as a free heal in his transfusion.
His old hp/5 was indeed pretty high but it didn't have to get nerfed this heavily since he really needed the high regen so that he could use his spells frequently. (To completely regenerate the lost health of one siphon one needs to wait 30 seconds. WTF)
/rant over
(i don't even need mana >_>)
really needs his W to cost like 2% rather than 4% since it is to be cast multiple times.
's dealing 15/20/25%) and if I were to go to 4 times of continued use, it would only deal 16/20/24/28/32% of their health for 8% of his health. That being said, he also will be taking damage while in close range.
laughs at you. His passive is his whole kit.