Kled shouldn't be able to get skaarl back more than once every 30 seconds.

JamesTheMage17··2 votes·2,623 views

It's bullcrap. I was fighting Kled in toplane as poppy, I was doing really good against him 3/0/1. Then, he reaches a tankier state at about level 6-7 and then started beating me because he would get his skaarl back multiple times per fight because it's so damn quick to get him back and then takes like 15 seconds to get the barrier down because it's literally huge. By level 8, Kled would get a total of about 4200 bonus health during our fight by getting Skaarl back as soon as he got off him, it takes like 5-6 seconds to get him back as tank build and 3-4 seconds as AD-Tank build. By level 13, Kled had a total of about 5600 bonus health while fighting me.

Im not saying Kled should be nerfed, he's fine as he is, but he should NOT be able to get skaarl back so many times because, by max level and build, Kled literally would get maybe 9000 bonus health if he's fighting someone until he died (but he would never lose because of this). He should get the gnar treatment where he "is tired" and can't gain rage aka courage for a few seconds after transforming/losing skaarl. I know this is gonna be down voted but at least READ IT.

6 Comments

vampirekid132 votes

{quoted}

(but he would never lose because of this)

which part of his champion intro/trailer made you think he should be able to lose?

xBushx1 votes

This is literally the best idea for that champ. The fact that you can go multiple engages on hit health bar is messed.

He is the most oppressive bastard in league right now.

Bellows1 votes

This is a horrible idea. Infact He doesnt regain his mount fast enough before being deleted, his courage needs to regen FASTER.

JamesTheMage171 votes

{quoted}

This is a horrible idea. Infact He doesnt regain his mount fast enough before being deleted, his courage needs to regen FASTER.

Yea because getting 700-3k free health more than five times per fight is totally a good idea.

TheProAndrew1 votes

COURAGE - INNATE: Kled restores 4 / 20 Courage on takedowns, and 5 / 15 Courage for dealing damage. At 100 Courage, Skaarl returns to the fight with 50 / 60 / 70 / 80% of his health. Returning to the base fully restores Skaarl's Courage and health. If reuniting outside of base Skaarl gains Frayed Nerves, and a Skaarl the Cowardly Lizard and a dismounted Kled will not be able to restore Skaarl's Courage for a BRIEF PERIOD OF TIME.

Kled will not be able to restore Skaarl's Courage for a BRIEF PERIOD OF TIME.

BRIEF PERIOD OF TIME.

League Wiki

JamesTheMage171 votes

{quoted}

COURAGE - INNATE: Kled restores 4 / 20 Courage on takedowns, and 5 / 15 Courage for dealing damage. At 100 Courage, Skaarl returns to the fight with 50 / 60 / 70 / 80% of his health. Returning to the base fully restores Skaarl's Courage and health. If reuniting outside of base Skaarl gains Frayed Nerves, and a Skaarl the Cowardly Lizard and a dismounted Kled will not be able to restore Skaarl's Courage for a BRIEF PERIOD OF TIME.

Kled will not be able to restore Skaarl's Courage for a BRIEF PERIOD OF TIME.

BRIEF PERIOD OF TIME.

League Wiki

Well, he got it four times before killing me, so I could care less what this says.

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