[Rework Concept] Lee Sin, Monk of the Dragon's Flame
http://orig09.deviantart.net/ee87/f/2015/283/a/9/lee_sin_signature_by_mantinieks007-d9cnna9.jpg
Melee
Passive - Through the Fire and the Flames: After not moving for a few seconds Lee Sin will begin to meditate, causing his stamina bar to slowly become Immolated. Lee Sin's abilities will consume the **Immolation **before his Stamina. Allies near Lee Sin, while he is Immolated, will also be healed as he consumes it.
Q - Dragon's Claw - First Cast: Lee Sin throws out a spirit hand that grabs onto the first enemy, ally or allied ward. If Lee Sin consumed **Immolated **Stamina to cast this, the range will be increased.
- Dragon's Flight - Second Cast: Lee Sin will pull his body to the grabbed unit. If it was an enemy, Lee Sin will kick as he flies towards them, dealing physical damage based on their missing health. If it was an ally, they will be shielded for a portion of Lee Sin's attack damage and their missing health. If it was a ward, he will just pull himself to the ward and reduce the cooldown of this ability by half.
W - Dragon's Scales: Lee Sin focuses, taking a moment to channel, as his skin becomes as hard as dragon scales. Lee Sin takes reduced damage, based on his max attack power. If Lee Sin consumed **Immolated **Stamina, he will gain bonus tenacity and any enemy ability that moves him will have that distance be heavily mitigated.
E - Dragon's Breath: Lee Sin slams the ground, dealing magic damage to all enemies around him and causing the ground around him to melt and become lava, temporarily destroying any structures around him. If Lee Sin consumed **Immolated **Stamina, enemies who walk over the lava are slowed and are dealt a small amount of true damage over time and allies who walk over the lava have increased movement speed and their Resource becomes **Immolated **.
R - Dragon's Rage - First Cast: lee Sin will channel before **Immolating **himself, having maxed **Immolated **Stamina for a few seconds.
- Second Cast: Lee Sin summons the spirit of the eternally burning dragon and kicks in a cone in a target direction. All enemies kicked are Ignited, dealt mixed damage and knocked away, any enemy they hit will be knocked up, dealt bonus mixed damage and will be Ignited as well.