[Discussion] What do you believe Runes Reforged should of brought to the game?

BLIGHTBRINGER··1 votes·1,312 views

https://vignette.wikia.nocookie.net/leagueoflegends/images/7/71/Runes_2018.jpg

Should have*

###What I believe the goal of Runes should of been

I personally believe that Runes Reforged should of brought a set of unique bonuses from each tree's Runes. Each bringing something new, that you couldn't get from the in-game items.

A lot of people weren't or still aren't happy with Runes Reforged because instead of bringing a lot of new unseen, unique thing to the game, it just brought extra damage.

But while there are arguably some Unique Runes that we haven't seen before Runes Reforged...

These Runes weren't fully successful in creating so much Diversity due to other Runes being more Efficient and more stronger in terms of Power and bringing something far more important than anything that these Runes bring, Damage.

Each of the Runes should be able to add up to a certain playstyle that the player has chosen...

  • High Burst
  • Long Range Poke
  • Damage per Second

To name a few. And while the Runes Reforged managed to achieve some of these playstyle goals, it also missed a few that existed in the previous iteration of Runes & Masteries.

  • DoT (Damage over Time), a Rune granting such a bonus was known as Deathfire Touch.
  • Mixed Damage DPS (Both Magical and Physical damage per AA), which is yet to be seen sometime in the future, as currently all Runes only deal either Physical or Magical (Adaptive based on your highest stat).
  • ###What do you believe Runes Reforged should of brought to the game?
  • ###And what would you like to see in the future, in terms of changes and potential new Runes?

https://i.imgur.com/8lUTmO1.png

13 Comments

Beatrice falls2 votes

I want a rune allowing me to have my ranged champions coded as melee (and be melee)

BLIGHTBRINGER1 votes

Exactly. We need some crazy, unique, interesting Runes that gives us something like this. Maybe it would need some adjustments to make it work properly (in terms of how item purchasing with go, if ranged and melee items would work and etc...).

Damage based Runes just aren't fun, and quite frankly are becoming boring to majority of the people.

If i'm not mistaken some Rioter (a long time ago, wanted to create a champion who would both function as melee and ranged).

Beatrice falls1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=81J4FOuA,comment-id=00010000,timestamp=2018-08-27T12:37:31.516+0000)

Exactly. We need some crazy, unique, interesting Runes that gives us something like this. Maybe it would need some adjustments to make it work properly (in terms of how item purchasing with go, if ranged and melee items would work and etc...).

Damage based Runes just aren't fun, and quite frankly are becoming boring to majority of the people.

If i'm not mistaken some Rioter (a long time ago, wanted to create a champion who would both function as melee and ranged).

Soraka with a punching animation building item 3748 the dream

AnAggravatedPimp1 votes

Variety. The old rune system was a series of noob traps that led to the same end. Most rune pages looked exactly the same with the only differences being AP, AD, jungle, support, and the rare custom page. I'm not 100% for runes reforged but at least it's quick and players can mix things up a bit with page builds

BLIGHTBRINGER1 votes

I agree, i'm not saying that Runes Reforged was a complete failure, I definitely agree that it improved a lot of issues of the past iteration. But I wanted to create a post to see what other people think, and to state my opinion of where Riot could go from here on now.

Lordk0z1 votes

I want courage of the colossus back for my vanguards [zombie-nunu-bummed]

BLIGHTBRINGER1 votes

Aftershock has some similar elements of Courage of the Colossus, would you say that you want it back anyway or would you replace it in Aftershocks place?

Lordk0z1 votes

Aftershock grants an impressive amount of bonus Armor and MR, yes, but it has a few rather glaring issues.

For one, Courage worked on true damage, and because of the way it works vs the way Aftershock works, you get more of a benefit from not taking the whole shield's worth of damage from the former than the latter.......both are rather short-duration, so you wouldn't really be taking all that much damage before they wore off (since as a proper vanguard, you pinned down the major threats first when you went in, and it'd be whoever you didn't lock down that the rune helped you avoid retaliation from for the most part).

If they didn't break through Courage's shield, you were at 100% hp, but if they did lets say, 20% of your hp's worth of damage pre-aftershock, you were still missing a fair portion of your health anyway. Worse if it's true damage, which is getting more and more common (another problem, Conqueror I understand, since Fighters need it, but why the hell does infinity edge do true damage?) then Aftershock's defenses are worthless.

Ideally, the new Rune, would have a longer-duration benefit, since your main threats are often locked down for the duration of the shield, and the whole cooldown didn't trigger if you had to drop a quick root or something on an assassin before the main event.

Like working off indivual CDs for each enemy you CC. It'd work in a manner that was immune to being cheesed by true damage or anything like that, (a shield, I'd hope, but those are losing their reliability too with the rise of mechanics like Irelia's bonus damage).

S0kaX1 votes

I'm only commenting so I can tell you that it's "should have", not "should of" https://i.kym-cdn.com/photos/images/newsfeed/000/111/795/Image1.png Have a good day.

BLIGHTBRINGER1 votes

Thanks.

DrCyanide1 votes

In general, runes should have focused on playstyle choices or rewarding good plays, not damage.

  • Make CC effects last longer when hit above X range.
  • After using your trinket X times you get a free charge.
  • Every Xth regular ward placed reveals invisible units (but does not disable them).
  • Plants you kill regenerate faster.
  • Killing a large monster in the enemy jungle will grant you that monster's vision for X seconds when it respawns (Y second delay).
  • +X movement speed when in bushes.
  • +X vision range when in bushes.
  • +X movement speed after attacking a plant.
  • +X tenacity when within Y units of 3 or more enemies.
  • +X damage resistance when rooted or stunned.
  • Every X AD/Y AP gives +1% tenacity
  • Every X Armor/Y MR gives +X% movement speed

Stuff like that would have been nice.

MrHeadset1 votes

I just want every tree to become inspiration.

More from Gameplay

More by BLIGHTBRINGER