[DESIGN CHALLENGE] Design something to replace Irelia's ultimate
Let's face it: Transcendent Blades is pretty lousy for an ultimate ability, AND it doesn't fit Irelia's fantasy as a telekinetic blade user. The heal is too weak to exist in team fights since it's blocked by armor, and yet heals too much for lane Irelia against minions. Bad gameplay. In teamfights, it's only used as a Sheen proccer, something that could be done in MANY better ways.
If there was any skill in Irelia's arsenal I'd replace, it'd be her ultimate.
The question is, though, what would work to replace it? Any ideas?
Here's my thought: Change it to be more like Akali's Shadow Dance or Corki's missiles in that it has a very short cooldown, but requires charges that build up over time (max. 4 charges). This way, you never really have a "downtime", and aren't pressured into firing all your blades off in a short amount of time.
Also, I'd change the healing on the ult to be based off enemies hit, not based on damage dealt. This would be akin to when Renekton got his Q healing altered because the healing kept getting reduced by enemy armor. Irelia has the same problem, and unlike Renekton she doesn't go for armor penetration (she goes for attack speed and Trinity Force). This change would make her teamfight ult heals actually worth a damn, and could also be used to curb her obnoxious anti-push sustain when she uses it against minion waves.