Idea to balance jhin

Itankyou··2 votes·299 views

Nerf the slow on his ulti, not the damage. I'm tired of being in lane getting hit by one shot, being slowed stunned and my support moving out of the way with full hp so i can get 2 shot by this thing. Atleast allow me to dodge it and make it a SKILL SHOT. Other than that I wouldn't change this guy, solid champ.

EDIT: For the slowpokes and slowbros out there in the pokemon world (aka these boards) I meant to say that the slow on his ult is basically a stun because of how OP it is. That thing takes no skill to hit someone after the first shot.

2 Comments

Eclipse13371 votes

I was a Jhin main for a while, and let me tell you; If you're good enough it's extremely easy to dodge even with the vision and slow it puts on you. If you keep moving in one direction you're an easy pick, yet moving in unpredictable directions makes it that much harder.

Avienal2 votes

{quoted}

I was a Jhin main for a while, and let me tell you; If you're good enough it's extremely easy to dodge even with the vision and slow it puts on you. If you keep moving in one direction you're an easy pick, yet moving in unpredictable directions makes it that much harder.

People can complain alot on his kit just like any other champion, but a lot of his core gimmicks are highly reliant on several things.

  1. If he doesn't crit or hit with a 4th shot, he can't get the move speed bonus to run you down.

  2. Just like facing a Cho'gath, Brand or any other champion have nasty knock up, root or disable based ability skill shots, you just need to buy boots early to counter act his kit early game a good deal and make them waste time trying to screw with you and essentially burn mana (except yasuo because he can just use it to fk with ya the entire time), Jhin on the other hand has to chunk his mana fast if he constantly puts out traps and tries to root you with W to get in free shots easily, especially i he is making use of Q for CS.

  3. Jhin's ultimate and W are all skill shots and usually when he is firing off at a far away distance, unless allies or wards or his minions are near you, then he is likely stuck without vision to see you, meaning he has to predict which way you are going or fire off a 'warning' shot to see you then predict your movement pattern from there. If he saw you going directly left of where he is facing, then he's going to assume your going that way, meaning its usually a good time to quickly change directions to fool him, letting you get away from 1 maybe 2 shots.

"ESPECIALLY IF THE JHIN IS JUST A RAPID SPAM UNLOADER, a good majority of Jhins just spam shot the ultimate when you have a period of time for it to be up, where you can instead slowly shoot and sometimes fool your opponent back."

course on the same sense, a number of jhin players will expect another enemy champion to rush them to interrupt the ultimate. But Jhin is also a champion who will get screwed SUPER hard with being jumped on and usually CC'd hard thru some means or even attack speed reduction which is hard on regular marksmen, it's going to make him also feel the impact too.

[slayer-jinx-unamused]

Plus you can still use Flash or a 'dash' based ability like Lucian's E, Ekko's Tumble, Protobelt 'dash' or even 'Ghost' whether its thru ghostblade, the actual spell, or a champion ability to let you dodge easier.

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