A list of abilities that should get the "grounded" debuff added to their effects
For reference, "grounded" is the debuff on
's W that prevents dashes, blinks, and teleports from being used.
E - opponents who stand in the path of the gust are grounded
R - the direct target should be grounded as long as the walls remain up
W - enemies who walk through are grounded for the slow's duration
E - replace the slow on her chains with grounded
- enemies slowed by Shen's Q are also grounded for the duration
E - either the first enemy hit, first X enemies hit, or all enemies hit
W - enemies hit are also grounded for the slow's duration
E (in Cannon Stance) - enemies who walk through it are grounded for ~2 seconds
Any others you can think of? Or would it be best not to spread it around too much? Personally, in an age where mobility is king, I feel that there aren't enough counters to dashes and blinks, which doesn't leave much room for an even playing field. Not all of the suggested champions need buffs, but I don't really consider the addition of a counterplay mechanic to be a buff. Rather, I see it as a necessary change for the good of the game's health. In some cases, such as with LeBlanc, I've tried to manage a trade-off (because dashing out of them is really the ONLY form of counterplay they have, and sometimes that isn't even enough). If you disagree on a point, feel free to post why.
