5 ideas for making the game less snowbally
EDIT: welp, that's a record: downvoted in the first 5 seconds... do you people even read threads anymore? -.-"
5 changes that, together, would imho make games feel less snowbally:
-
reduce gold bounty for successive kills vs the same champ (so that your 0/15 first time
mid doesn't mean that the enemy 15/0 mid can now 1v5 pentakill your team while soloing Baron - but a 15/0 mid that got 3 kills from each of you still can 1v5 pentakill your team while soloing Baron) -
increase shutdown gold (so that if the team coordinates and manages to kill that 15/0 mid, your team gets a fair chance for a comeback)
-
gold bounty reduction gets reset not only on kills/assists but also on CSing enough (to prevent proxy
from coming back as it first was) -
CSing increases your shutdown bounty (to prevent a wave clear meta: you could get
and just farm, but doing so means that the
diving you gains shutdown gold from your death) -
towers generate an aura that grants bonus mr/armor to allied champions in range (scaling with the distance from the Nexus, so that staying behind your tower is safer than standing in front of it; dives can still happen, but at least you are actually safer than in the middle of the river)
This way winning lane still means you have a good shot at winning the game, but now you have to spread that advantage by making plays all around the map (and the enemy gets rewarded for successfully stopping you).