Let's talk about ARAM

XIII Vanitas··2 votes·285 views

I've played a lot of ARAM games (more than 2k) since I've started playing League. I really like this mode, not only because it's fast paced, but also because it has a cool game design: your team is given a bunch of random champions that need to find a way to work together in order to win the game.

Well, at least it was like this. Recently I've been noticing the majority of games is won or lost since champion select. The luckiest team, which is the one that gets the best team composition, always win (unless they have an afk). There is absolutely no way to play around your weaknesses anymore: if you're "counterpicked", you're basically screwed. What are the consequences? Queue times become longer (many players dodge ARAM games when they have a bad comp, so you have to waste more time waiting to find another player), losses feel more frustrating and victories feel less rewarding. Basically, none's happy (unless you're the guy that doesn't care about anything and plays ARAM only because he's bored or he has only 30 minutes of spare time).

So, what do you think about it? Am I imagining things or do you also feel like there's a problem?

7 Comments

Cavemantero2 votes

I play ARAM almost exclusively and have about as many games as you if not more. It's not really about what your team comp is...it is about how aggressive and smart the team is.

Since the damage ramp ups I have been winning much more and more easily so. Why? Because ARAM is about taking down the towers and building a gold advantage while protecting your own.

Basically I know how to get my team to push and am very very good at zoning the other team out of key positions. I also know when to dive and engage which is HUGE. I can get my team up in gold by a good dive. If I'm a adc or backline mage I just focus on defending the tower and getting gold through cs.

More often than not the more aggressive team wins. With the picks being random there is the possibility of one team rolling scrubs while the other team rolls op'd picks but that is the exception and not the norm.

I agree with the fun not being there though. Before comebacks were possible on a regular basis. Now, if you are down a tower for longer than 2 or 3 minutes you're pretty much guaranteed a loss. If you're down 2 towers its over. Most of my games are decided by level 10-12 and last to 16 averaging about 3 full build items. It's very rare to go full build level 18 nowadays because the damage is so crazy and the towers so weak. I even dive the nexus towers and sac myself because they've been so weak just to get that extra damage in because it matters.

I think seasons 4 and 5 were much better for ARAM as far as fun goes other than a few frustrating champs who always dominated due to their kits.

XIII Vanitas1 votes

I disagree on that: the team comp means a lot. When you happen to have a full melee team with almost no waveclear against a poke team comp with cc and ranged autos, you're going to get pushed in and lose almost all your minions to the tower. The only option left to you is to pray that you'll get level 6 before your first tower goes down. I had around 60% win rate in ARAM because I know how to play. But now my win rate is getting slowly closer to 50% because the majority of the times the outcome of the game is decided in the early game, which is heavily influenced by the champions that you get.

Yeah, season 4 and 5 ARAM was definitely better.

Linna Excel1 votes

There are things that riot could to do semi-randomize things but I think they want it to stay luck of the draw.

XIII Vanitas1 votes

It would be nice if they tried to "balance" teams in champ select. Playing a full melee team vs a poke team comp is the most anti-fun thing in League.

Linna Excel1 votes

Agreed. Making sure it isn't all melee vs all ranged is one thing riot could do to make the mode more enjoyable.

spombjop1 votes

Aram sucks, team with varus wins, thats retarded.

Caítlyn1 votes

They should open up new game modes like a mode where you can pick your champs, an all-melee mode, all AP mode, etc and so on.

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