X champion breaks all the rules of the game

chipndip1··9 votes·1,965 views

Can you guys at least TRY to think up an argument that's not so half-assed?

Every new champion should be doing something that everyone else doesn't, and by that logic, every new champ design SHOULD be breaking the norms of what we know about the game. Saying "Well this champ I don't like breaks the game because he's doing things others can't" is like saying "Nintendo's cheating because they have all the Mario games". What'd be the fucking point if everyone did the same shit we all know? We may as well never have new champ designs again. Hell, the reason why we have so many dud designs in the first place is because Riot had a time where they just cranked out champs for the sake of making champs, rather than truly making sure they were unique, strategically valuable, and interesting designs.

Like, it's old. It's really old. Gameplay needs to seriously level up already.

15 Comments

nelogis5 votes

You can create new things without breaking 12 design philosophies while doing so.

The challenge of creating new champs should be to create new mechanics with the already existing mechanics in the game

Take GP for example. His barrels are just plain and stupid AOE damage but the whole barrel mechanic is something new that only belongs to him and doesn't make him some generic AOE AD mage.

Thats a good way of introducing new stuff

Now look at Akali

"sHe CaNoT bE SeEN hUrR DuRR"

That's lazy design and it breaks philosophies that were buit up for a reason. Sure it's "new" but it isn't good for the game as a whole.

Pyke is another example of a unique champ that was made from already existing mechanics.

Zoe is another example of trash and lazy design.

Jhin is another good example (broken with the current runes/items)

Kalista is trash design

See where I'm going?

chipndip13 votes

{quoted}

You can create new things without breaking 12 design philosophies while doing so.

The challenge of creating new champs should be to create new mechanics with the already existing mechanics in the game

Take GP for example. His barrels are just plain and stupid AOE damage but the whole barrel mechanic is something new that only belongs to him and doesn't make him some generic AOE AD mage.

You say all this but I don't see a single champ in the game with a healing cleanse and bonus gold value just for cs'ing.

Thats a good way of introducing new stuff

Now look at Akali

"sHe CaNoT bE SeEN hUrR DuRR"

I mean, you're blatantly wrong but how many times can a man say "Unable to be targeted DOES NOT MEAN unable to be damaged"?

That's lazy design and it breaks philosophies that were buit up for a reason.

You can't target anyone in stealth. Hell, ever since the stealth changes You couldn't target Akali via pinks, anyway. The ONLY thing that changed was using targeted abilities under turret. That's LITERALLY the only thing, and THIS is the hill we lay down and die on? This, when we have Pyke that literally gives full kill gold value to people that got assists? Or how Bard can just Zhonyas entire teams, allies and enemies alike, from semi-global ranges, against their will? Or TK who can just up and grab someone, then run away with them while you can't hit them because they're inside him? We say "This is too much" on the obscured effect? Really?

Hell, even Ivern can turn 1 jg buff into 2, as well as just make a fucking bush anywhere on the map, but you guys get your panties in a bunch about "the RulES" over an assassin that isn't even a threat until Diamond elo.

Sure it's "new" but it isn't good for the game as a whole.

Pyke is another example of a unique champ that was made from already existing mechanics.

He literally turns a kill with an assist into 2 separate solo kills. That's a 50% kill value increase, just by virtue of being Pyke. How's that not "BReaKIng The FUNdAmenTalS" of gold distribution?

Zoe is another example of trash and lazy design.

Not gonna bother.

Jhin is another good example (broken with the current runes/items)

I mean, if anything, more marksmen should have ammo mechanics but I'm not on that rn.

Kalista is trash design

Well duh.

See where I'm going?

Yeah, you're biased. You play champs that aren't as innovative in design, look at those champs, and get upset about it without truly weighing just how influential they actually are in your matches or why.

Like I said before: Who died and wrote down "New mechanics must solely be derived from old mechanics" as the final decree of LoL design? LoL always brings in new things, but you guys are just hyper sensitive to damage-oriented ones.

nelogis4 votes

You say all this but I don't see a single champ in the game with a healing cleanse and bonus gold value just for cs'ing.

There is you know... cleanse... Or the 2 items that cleanse Or the other champions that have a built in cleanse like Alistar

The heal is just a heal, one of oldest mechanics in the entire game

Now you put them together in a clever way and tadaa you have GP oranges, an ability only he has access to, created with already existing mechanics.

TF also gets bonus gold for cs-ing Pyke gets bonus gold for killing people with ult

Getting bonus gold was a mechanic on an item called "Avarice blade" The coin/targons support item also gives you gold just for cs-ing in a sense

Again, the mechanics were already in the game but they were put together into his Q and potential to get more value through barrels

-> Good design

I mean, you're blatantly wrong but how many times can a man say "Unable to be targeted DOES NOT MEAN unable to be damaged"?

There is not a single other champion in the entire game that has true stealth Nor has there ever been a champion with that mechanic

It's something league has never seen and for good reason because if it was a thing then what the hell is true sight here for It just screws up the game the same way easily accessable GW screws with heal-powerbudgets

We don't need it, it's literally only on one champion in the entire games history, just remove it and put normal stealth on it so it fits with the rest of the mechanics in the game that have been balanced the past decade

Lazy design it's what it is There sure as hell was a way to just make it a stealth and compensate it elsewhere but the designer wanted to have an easy job

You can't target anyone in stealth. Hell, ever since the stealth changes You couldn't target Akali via pinks, anyway. The ONLY thing that changed was using targeted abilities under turret. That's LITERALLY the only thing, and THIS is the hill we lay down and die on? This, when we have Pyke that literally gives full kill gold value to people that got assists? Or how Bard can just Zhonyas entire teams, allies and enemies alike, from semi-global ranges, against their will? Or TK who can just up and grab someone, then run away with them while you can't hit them because they're inside him? We say "This is too much" on the obscured effect? Really?

Hell, even Ivern can turn 1 jg buff into 2, as well as just make a fucking bush anywhere on the map, but you guys get your panties in a bunch about "the RulES" over an assassin that isn't even a threat until Diamond elo.

Yes that is what stealth is here for so why does she need true stealth? So she is "UnIqUe" or what?

Also TF ult / Lee reveal etc. grant true sight. They counter stealth but haha jokes on you Akali has true stealth now! Stop beating around the bush, she doesn't need it and you know very well that she doesn't

Pyke giving full kill gold is an adaptation (a big one) to the already mentioned gold generation mechanics we used to have in the game. It's a pretty new thing but still leans on existing mechanics.

The game has never seen true stealth in Akalis case, it's literally 100% out of the blue new and thus, there is no counter to it.

Bard R is literally just the zhonyeas mechanic, or Lissandra R without damage on AOE. It was already here, it just got changed. Also Bard is a pretty well designed champion even though he introduced the wall mechanic.

THAT one was a completely new one since league had never any mechanic concerning traveling through walls (excluding dashes). It was a risky shot but it came out well and spawned new champions/design with that mechanic (Kayn / Talon) Yeah that one is an example of a completely new mechanic introduced into the game and coming out well at the end.

The TK thing is already a problem I don't know what you are talking about, that one is just trash design. Same with Kalista R, the mechanic doesn't work.

Ivern is a special case in that his mechanic cannot be used in different designs, it's literally just him that can use it.

Also I don't care how viable Akali is in any elo, if a mechanic/design is trash then it's trash Look at Kalista, she is nowhere viable but still a problem.

He literally turns a kill with an assist into 2 separate solo kills. That's a 50% kill value increase, just by virtue of being Pyke. How's that not "BReaKIng The FUNdAmenTalS" of gold distribution?

Pretty simple, TF and GP can generate as much gold with their gold generation mechanic, also support items generate that much gold easily but that's kind of another thing.

Just think of it as a support item built in a spell It's already there, it's being used everywhere, it's included pretty clever into a kit

I mean, if anything, more marksmen should have ammo mechanics but I'm not on that rn.

This is exactly what you should be commenting about because it's literally your point The ammo mechanic is also a completely new mechanic to league

It was a risky move to add it but it came out well and now champions are starting to gain that mechanics in their designs. Graves/Jhin/Xayah all have ammo mechanics.

It's a good mechanic, I don't have problems with new mechanics being added if they actually support the game in a good and meaningful way. True stealth doesn't accomplish either

Well duh.

Her autos are also a new mechanic Since the beggining of league if you wanted to auto attack constantly you had to sit still Now Kalista comes in and says "nah fuck that" and it gets her down to a 43% WR.

This is a BAD mechanic and trash design, main reason why riot has given up on that concept and they just have to rework her now

Yeah, you're biased. You play champs that aren't as innovative in design, look at those champs, and get upset about it without truly weighing just how influential they actually are in your matches or why.

Like I said before: Who died and wrote down "New mechanics must solely be derived from old mechanics" as the final decree of LoL design? LoL always brings in new things, but you guys are just hyper sensitive to damage-oriented ones.

Biased where? I gave you 2 examples on good new mechanics being added into the game and 3 examples of bad new mechanics and 3 examples of unique mechanics being created from existing ones. There isn't a single thing I haven't given you an example about

You mean Morello? If anything I wish he came back and the current "balance" team would just fuck off and rename themselfes to change team because that's all they are doing.

Season 8 has been a complete disaster because Riot just thinks "innovative and new" equals fun and enjoyable. No it fucking doesn't

chipndip11 votes

Here's the thing: I could go tit for tat with this response of yours (and I was in the process of doing so, then deleted it), but it basically boils down to you splitting hairs and picking favorites between which mechanics and designs you personally feel are less annoying, which is why I said you were biased to begin with. Like, really, you think MORELLO of all people specifically made the statement that League couldn't introduce new ailments/buffs? You're many things I won't say, but biased is putting it lightly.

The fact of the matter is, if Riot does things the way you suggest (which is how they've been doing things till relatively recently), we have more situations where we have Amumu/Sej/Gragas, where everyone's super clumped up in strategic purpose because they all do 3 flavors of the same shit. Sometimes you can make a new design out of largely preexisting parts, but that doesn't mean we just up and shit on a design that adds something new to the game. Poppy was the first design to be built around countering mobility specifically, and with that we got the grounding effect. No one had it before, but no one decided to flip shit over it when it was added, probs cause it's cc that largely doesn't effect a ton of different champs for very long (just walk out of it). There's plenty of things that aren't done the way anyone else does them. Why we have to whine and pout over specific cases and hide behind the faulty notion of "It breakz da rulez" is beyond me.

nelogis3 votes

I still don't understand how are you telling me I'm cherry picking when I gave you examples of every possible topic....

Look, you mentioned the grounding effect, it counters mobility. League did not have a specific counter to mobility (other than point and click cc spells) because it didn't need it back then. Then every champ started to get a dash and all of a sudden it's pretty important to counter that so the grounding effect was born.

The mechanic in a nutshell doesn't do anything else but interact with what it suppose to interact, so it is a good approach.

The approach to Kalista R / TK devour was also good in a way that the mechanic in theory also only interacts with what it should be, to protect an ally. Unfortunately making someone completely untargetable for several seconds while that very same ally didn't even use their own escape spell is just too powerful of an effect. The intention was good but the mechanic takes too much of a power-budget to work.

Then you come to mechanics like Kalista passive / Zoe spellthief / Akali shroud These mechanics directly counteract with an already existing mechanic

Constantly auto attacking with high attack speed nets to insane damage output for ADCs, that is why camps like "protect the Kog" existed because he himself cannot protect himself while auto attacking.

Then Kalista came and DIRECTLY ignored that mechanic that was built up for a reason and what do you know, it was a damn disaster.

True Stealth DIRECTLY ignores True sight. It's a counter to a counter that should be countering stealth. The very same thing happened with bramble vest. Counter to tanks is Fiora, tank gets bramble vest and counters Fiora, dafuq is that? Now you need to inflate Fioras numbers so she beats tanks again but in the meantime every other opponent that doesn't need bramble also HAS to get it otherwise they are fucked to the inflated numbers Fiora.

The mechanic True Stealth CANNOT spread to other champions designs because it doesn't have a counter since it is a counter to a counter. You would need a counter to a counter to a counter to stop True Stealth, something like Mega True Sight.

This is called powercreep in a mechanical level and it only destroys the game. It adds something new but the game doesn't benefit from it.

A counter to a counter is retarted and pls tell me how Akali just can't have normal stealth? Compensate it with some base stats for all I care.

Whats next? Are we giving tanks true damage reduction items to counter Conq and IE that are designed to counter them? Oh, also the insane amount of ture damage lately is also power creep and needs to be dealth with before true damage reduction comes in.

Why we have to whine and pout over specific cases and hide behind the faulty notion of "It breakz da rulez" is beyond me.

My dude, if a mechanic is trash design or just powercreeps the game it needs to be reworked or removed. If a mechanic is completely new and good then I don't have a problem with it. The ammo mechanic is one of my favorites out there.

You come in here and just praise everything new, thinking it's also good. No it doesn't have to be. Sometimes new isn't always good. Look at the rune system, it looks good but it's a steaming pile of shit balance wise.

chipndip11 votes

{quoted}

I still don't understand how are you telling me I'm cherry picking when I gave you examples of every possible topic....

Because you're selective on what to be outraged about.

Look, you mentioned the grounding effect, it counters mobility. League did not have a specific counter to mobility (other than point and click cc spells) because it didn't need it back then. Then every champ started to get a dash and all of a sudden it's pretty important to counter that so the grounding effect was born.

And? It's still an example of something coming into the game where there's no precedent of that existing, and thus "It has no grounds being made".

The mechanic in a nutshell doesn't do anything else but interact with what it suppose to interact, so it is a good approach.

Oh so NOW it's a good approach because it "doesn't do anything but interact with what it's supposed to". ANY sort of buff/debuff effect does the same thing. Obscure ONLY makes Akali obscure. It doesn't blow you up for 500 damage if you sit to the north of it for 2.48 seconds, nor does it make your turret walk 29 Teemos to the left. You keep failing to realize exactly why this "point" is hogwash.

The approach to Kalista R / TK devour was also good in a way that the mechanic in theory also only interacts with what it should be, to protect an ally.

Kalista's R is an offensive spell with a defensive twist that can save someone while locking down enemy champs, but it's a GOOD design? Meanwhile Akali's shroud, that doesn't disable anyone's ability to just walk away from the shroud, is bad design?

See what I mean? I'm unbiased enough to say Kalista's design as a whole is a mess. Kench is..."eh", but Kali's a mess. Idk what you're doing.

Unfortunately making someone completely untargetable for several seconds while that very same ally didn't even use their own escape spell is just too powerful of an effect. The intention was good but the mechanic takes too much of a power-budget to work.

Then you come to mechanics like Kalista passive / Zoe spellthief / Akali shroud These mechanics directly counteract with an already existing mechanic

Constantly auto attacking with high attack speed nets to insane damage output for ADCs, that is why camps like "protect the Kog" existed because he himself cannot protect himself while auto attacking.

Then Kalista came and DIRECTLY ignored that mechanic that was built up for a reason and what do you know, it was a damn disaster.

Look, it's like 5 in the morning when I'm typing this response. I just beat Shin Megami Tensei: Strange Journey Redux on hard mode at 4:20 AM on the dot, the DANKEST time to beat this shit, after going at that damn final boss for like a week or so since it's so excessively bullshit. So, I'ma keep this relatively short since this quote sort of captures my issue with your post and why I said your biased.

Kalista's passive is a dash. Dashes are mechanics that have existed in this game since FOREVER. You said the same thing about how "Bard's ult takes from Zhonya's, which exists in the game already". By YOUR definition, or at least by the definition that this thread is combating if this isn't actually your stance on the matter, Kalista's passive is "ok design" because it doesn't "Break the rules of the game". Is this true? FUCK NO. Kalista's passive is an insane problem, but the point I'm making is that this notion of hiding behind "the rules of the game" to make a case about champ kits we just don't like is bullshit. A champ kit being good or bad isn't so because someone arbitrarily outlines what they think the "core fundamental mechanics that shan't be betrayed" in League are, nor is it because "Mark Merril said you can't add new effects to the game". Stop all that.

Let me reiterate: I'm not saying I like EVERY new design in the game, or that we don't agree on anything at all. I'm saying that "What defines if a kit is sound or not is NOT 'if they broke da rulez of da game'". That's a weak argument.

nelogis1 votes

Because you're selective on what to be outraged about.

I gave you precise explanations on every argument I made. If I understand what you wrote right then we even agree on 2 topics out of 3

I still don't know how this is selective

And? It's still an example of something coming into the game where there's no precedent of that existing, and thus "It has no grounds being made".

Oh so NOW it's a good approach because it "doesn't do anything but interact with what it's supposed to". ANY sort of buff/debuff effect does the same thing. Obscure ONLY makes Akali obscure. It doesn't blow you up for 500 damage if you sit to the north of it for 2.48 seconds, nor does it make your turret walk 29 Teemos to the left. You keep failing to realize exactly why this "point" is hogwash.

You misunderstand what I wrote

The grounding mechanic doesn't directly stop what another mechanic tries to do It just stops people dashing. If there was a mechanic called "true dash" that stops what grounding tries to do then that mechanic would be trash and powercreep

Aka true stealth, it just stops what true sight is trying to do. It counters the every same thing it should be countered by.

This is trash design

Also you still haven't answered me why it can't be normal stealth

Kalista's R is an offensive spell with a defensive twist that can save someone while locking down enemy champs, but it's a GOOD design? Meanwhile Akali's shroud, that doesn't disable anyone's ability to just walk away from the shroud, is bad design?

See what I mean? I'm unbiased enough to say Kalista's design as a whole is a mess. Kench is..."eh", but Kali's a mess. Idk what you're doing.

No it's not good design The approach and general idea when introducing the mechanic was done good in a sense that it operates the same way grounding does.

Never said it's good design. I also never said her shroud in general is bad design, I'm complaining about the true stealth aspect from it.

Though fucking reduce the duration it's annoying as hell but that's another topic

Anyway you are now starting to talk about kits and spells so let me pin point down what we disagree with

You love mechanical powercreep, you want to have "Omega Mega Ultra Xeno True Sight" in the future while I hate mechanical powercreep.

IMO True Stealth brings nothing positive to the table and should be swapped to normal stealth ASAP before some BS champion comes along that counters true stealth.

chipndip11 votes

{quoted}

I still don't know how this is selective

Aight. Here's an example

The grounding mechanic doesn't directly stop what another mechanic tries to do It just stops people dashing.

"The grounding mechanic doesn't stop any other mechanic except everyone's ability to use any mobility options, whether that's a blink or a dash. This is fine. Obscurity stops people from granting vision on the obscured champ. This is not fine."

If you don't get it at this point, you won't get it at any point.

nelogis1 votes

You STILL don't understand what I'm saying with that concept.

You have a gameplay element A You have a mechanic B that counters A You have a mechanic C that counters B

-> Mechanic B is good -> Mechanic C is trash

A = Dashing around B = Grounding C = "True dash"

A = High resistances B = True damage C = "True damage mitigation"

A = Invisible champions B = True Sight C = True Stealth

A counter to a counter is retarted True stealth is exactly that

Grounding isn't a counter to a counter, it's "just" a counter to something. Grounding doesn't stop a mechanic from doing what it it's suppose to be doing

True stealth does exactly that Besides that we ALREADY have a mechanic that stops people from seeing you, just use stealth! What's the problem of removing true stealth?

This isn't being selective, I'm clearly showing you my view of point with examples. If you call being selective as "having an opinion about something" then yeah I guess I'm "selective"?

Grounding doesn't operate the same way true stealth does.

Whats next?

D = Mega true Sight E = Mega true Stealth F = Omega Mega true Sight G = Omega Mega true Stealth

Is this the path you want League to follow? This is the literal definition of powercreep and if you tell me now that "they would never do this" well they just fucking did the first step! What makes you sure they wont continue climbing the ladder?

xDelightify2 votes

most of the time the new abilities are cool, but way to overpowered, like kayne walking truth walls, akalis shroud or zoes cc. thats bullshit. make it as strong as every champ is and its fine. its just the massive overloead of power riot is giving to their new champs so ppl will buy them and their skins. money sadly is everything in our world.

chipndip16 votes

Here's the thing: You're wrong...a lot.

On one hand: A lot of champs were literally vomited into the game at one point, so if you say "Make the new stuff as good as the existing stuff", you're insanely limited because the preexisting stuff is very uninspired shovel ware that got shoved into the game to meet a quota, rather than to actually improve the roster.

On the other hand: THESE BOARDS are the ones complaining about balancing the game around solo queue and around the majority of players rather than the better ones. If THAT is what you guys want, you all need to drink a tall glass of "NeverComplainAgain" because half the shit you guys complain about sucks in Bronze - Gold elo, ESPECIALLY Akali.

On the THIRD hand: Like I said, EVERY NEW DESIGN does something new, and potential for "bReAkiNG thE GaME" exists in all of them. Ivern can allow up to his whole team to walk around with jg buffs if he gets access to the enemy ones, but not a soul is crying about Ivern because he's not some flashy carry. Idk where people get off being super selective in their "outrage" about "new designs breaking the game".

On the FOURTH hand: Power you think someone has =/= power someone ACTUALLY has. Why do you think pros almost always value tanks no matter what the solo queue meta is? Because they understand the value of tanks and play around them. In solo queue, we don't have that. Everything is focused on the hard carry, and that skews everyone's perception of what's valuable in this game.

On the FIFTH hand: If selling skins for OP champs was Riot's gig then why does Cam have only one skin? Why does Lux have so many, including an Ultimate skin, when she's generally garbage when playing at the game's skill cap? Why does Sona emulate Lux in this regard when people generally think she sucks all the time? Skins are decided by popularity, period. It's not about making someone op to sell the skin. Anyone who thinks like this is a walking meme.

On the SIXTH hand: You guys keep using this word "overloaded" wrong so much it eats at me spiritually.

None of these hands assume you've made a valid point.

Moody P1 votes

ivern is ultra-toxic tho fam

Exin01 votes

{quoted}

most of the time the new abilities are cool, but way to overpowered, like kayne walking truth walls, akalis shroud or zoes cc. thats bullshit. make it as strong as every champ is and its fine. its just the massive overloead of power riot is giving to their new champs so ppl will buy them and their skins. money sadly is everything in our world.

well if Kayne will be one champ with wall walking it will be ok but now half of roster can jump and fire over walls so this ability devalve from uniqe to tiresome :(

JoeAnarchy2 votes

take a basic Immobile ADC, or a typical top lane fighter, or your basic enchanter support.. all their kits are linear, basic, one trick up their sleeves only kits. now take someone like Zoe, Akali, etc. with overloaded kits, multiple movement abilities, and much more. do you see the level of mechanical difference and utility difference? in order to keep up the difference they are gonna have to rework every single champion to have just as much overload in their kits.. how long before Ashe has 3 dashes, 5 stuns, and a nuke? how long before Jinx can just teleport around the map, because "gameplay". how long before jax has a karthus ult on his Q? how much more power creep do we need? (yes i know i used hyperbole there, but that's the point)

in a game like league, where they could just adjust numbers, they don't need to overload the kits.. just raise or lower numbers as needed.. Akali didn't need the ability to tower dive you at literally ZERO risk.. Zoe didn't need to be able to pick up summoner spells.. Pyke didn't need to turn every kill into basically 2 kills, etc.. numbers could have been tweaked, changes to abilities could have been made, but it didn't have to be overloaded..

chipndip13 votes

{quoted}

take a basic Immobile ADC, or a typical top lane fighter, or your basic enchanter support.. all their kits are linear, basic, one trick up their sleeves only kits. now take someone like Zoe, Akali, etc. with overloaded kits, multiple movement abilities, and much more. do you see the level of mechanical difference and utility difference?

  1. Zoe's utility is extremely dependent on what she finds lying around. If not for her W, she has very little utility.

  2. Akali has very little utility herself. All assassins have piss poor utility.

  3. Marksman designs are the biggest failure of this game so Idk why you're putting them up as a good thing.

  4. Enchanter designs are the 2nd biggest failure of this game so that's even worse.

  5. Having "one thing I do" is fine. Being 1-dimensional about it can be fine, too. When too many people are, we have Sejuani. That's not fine.

in order to keep up the difference they are gonna have to rework every single champion to have just as much overload in their kits.. how long before Ashe has 3 dashes, 5 stuns, and a nuke? how long before Jinx can just teleport around the map, because "gameplay". how long before jax has a karthus ult on his Q? how much more power creep do we need? (yes i know i used hyperbole there, but that's the point)

Riot's shown they can make a good rework without putting in large amounts of mobility. Also, old champs need to be updated. Idk why you're arguing against that.

Akali didn't need the ability to tower dive you at literally ZERO risk.. Zoe didn't need to be able to pick up summoner spells.. Pyke didn't need to turn every kill into basically 2 kills, etc.. numbers could have been tweaked, changes to abilities could have been made, but it didn't have to be overloaded..

  1. Akali has ri- you know what? If you can't just cc someone you can clearly see under your turret, she SHOULD kill you.

  2. Pyke sacrifices scaling for boosting someone else's scaling speed. He sucks later in games, but he gives gold to others so they scale faster, hence how it slides.

  3. If everything that's new is "overloaded" to you when it kills you, you should play RPGs or something.

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