Tank Rework wasn't a failure (Extremely, absolutely, most-certainly, positively popular opinion)

Rude Name··7 votes·633 views

I'm a simple man.

I played a game as Rammus and lost.

But the teamfights lasted a while, the carries did damage if peeled for, and the tanks tanked.

Honestly, when taking a few steps back, I believe this was the 2nd best class update (to the Juggernaut update)

5 Comments

AcidTheWarlock3 votes

I tanked more on my most recent game as Taric (with support gold) than I'v ever tanked in my whole time as a top lane main.

Heroquet2 votes

Same, i noticed a huge bump in tankyness when playing that guy. The pen nerfs have to be the cause, since nothing else changed for him. And due to his kit, more resists makes your shields / healed hp last longer and gives you more time to refresh them... and that way, it's easier to benefit from your ult since you can wait longer and have them fully commited to the fight before popping it.

He feels much better rn.

Time2ConductEvil2 votes

Haven't tried Zac yet, but his winrate isn't looking promising. Sejuani was understandably busted, but still remains a teamfight monster post-hotfix. Maokai is the one I'm worried about most. I loved playing him in top/jungle, but he's just not able to compete once players realize "oh, I just stay away from the brush like Teemo".

As a support, he's amazing, however I'm not the only one to realize this and he's starting to do quite well with an AP support build. If he ends up getting some nerfs for this, I'd at least like to see numbers shifted to improve his intended role winrates. Other than his ult he doesn't really play any differently than before outside of Support.

Nahjira1 votes

Tanks deal too much damage, but I'm fine with it apart from that

Rude Name1 votes

Not arguing, but tanks damage seem fine. There's some outliers, I think, but that'll be fixed in time.

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