Tiny things about Kai'sa that do disturb

Eternal Torment··1 votes·611 views

Whoever paid attention a few days ago will know that I have a nearly biased liking for Kai'sa since i announced a thank you for her very creation, but having played her more and more, i've come to realize there are certain aspects about her that make her drop-dead annoying to deal with or, if it became famous, obnoxiously difficult to deal with.

  1. Her Q ability procs the full animation even if she dies mid-cast. I have seen it a few times and made it work myself, but Kai'sas Q ability procs the full missile damage even though she might die while the cast still goes on. Firing one Missile then die should, if you ask me, prevent the other five from getting off. I have scored many 1v1 revenge-kills in the sense that if I died, so did my enemy, without fail and got fed that way until the enemy team begged/shamed/flamed me for it. An ADC should not be rewarded for being played like a Karthus.

  2. She makes one of the most toxic and broken itemizations possible. A hybrid build of EVERYTHING. item 3153 item 3124 item 3146 item 3046 item 3027 Especially her synergy with item 3153 and item 3146 because unlike EVERY OTHER item-pair that shares the same core-item, those two have no shared cooldowns as active items. I rush this thing myself EVERY GAME, paired with a item 3124 and Lethal Tempo mastery, to become so stupidly broken that not even a Malphite can fight, let alone counter me anymore. Gunblade and Bork should be hotfixed to share the same Active cooldowns since both share the same core-Item for the active, which is item 3144 that way, not only would it be overall fair because then truly every item-pairs ingame would share cooldowns from their Core-items but it would also remove something that might make kai'sa very troublesome in the inevitable near future.

The playerbase already have tons of experience with problems Riot leaves unchecked until it becomes too late. Actually, it would not be surprising at all if Riot ended up even empathizing Kai'sa to be build hybrid and not as an ADC, and get her into the same coinflip-balance loop in which half the champion pool is already stuck.

8 Comments

Pika Fox2 votes
  1. it makes more sense for the ability to finish, its already been cast and completed.

  2. that item build costs so much youll never see it in a real game. Also, lethal tempo is hot garbage. If youre left alone for 1.5s, you deserve that free OP trade.

Eternal Torment1 votes
  1. arguably, but I do acknowledge your point. But almost every other animation gets canceled mid-use with Auto-attacks being the only prominent/useful exception. The Main damaging ability of an ADC should not go amongst the exceptions.

  2. Maybe not the whole build, but 3 or even 4 of the Items are rather fast achieved. But just the first two are enough to completely turn around everything. An Item power-synergy should not influence a game as much as Bork-Gunblade does it for kai'sa. Besides, the complaint is mostly about said two items. It shouldn't be that item-pairs like Hextechs share the same cooldowns but bork and gunblade do not.

Thanks for your input on it. I was expecting a lot more salt if I am honest, considering where we are and at which time.

Pika Fox2 votes

Afaik everything which finishes its cast will fire even upon death. Its hard to tell sometimes because some abilities vehave slightly differently.

DuskDaUmbreon1 votes

Why Rod of Ages over something like item 3115? Sure, the durability might be nice, but it takes too long to stack for when she'd be able to get it. Plus, it puts her AP back into her autos again (One of the reasons it's core on Diana and Teemo - It gives them basic stats they want and amplifies their already existing AP on hit.).

BorK works, but wouldn't Death's Dance be better unless you're into a 2-3 tank team?

Eternal Torment1 votes

Bork is for her E upgrade so she can stealth while she mows the enemy team like a lawnmower. and yes, i do see your point about the last item. I will duely note this down and abuse the ever living hell out of it until sometimes....a year later...riot decides that it is too broken XD

DuskDaUmbreon1 votes

I do like the theory of your build. But I feel the actuality would be far worse.

BorK gives you your E upgrade with Rageblade and PD completed, but there are two things that cause an issue with that. First, Nashor's+Rage+Zerker's gives you it, as well. And second, it delays your Q evolve (a far stronger evolve than your E). Death's Dance>Pickaxe (for Rageblade) gives you 105 bonus AD for only 4735, and only 9000 for your E and Q evolve (at 2.5 items+Boots), and then only half an item more for W evolve.

So your build might be theoretically better late-game, but you lose out on the massive burst of healing from simply pressing Q, and it's a longer delay to your most vital evolve.

Eternal Torment1 votes

True, but Gunblade gives her the very same healing DD does, but on all her damaging skills, including her W which is one fat piece of burst if it hits.

While your theory is true, not gonna lie, I personally go for my build because it covers her entire kit. Bersy boots, Bork, Gunblade and Guinsoos and A she has all her skills upgraded (her E delays since she would need lvl 11 for the lvlup-AS boost) but she gets an absurd amount of healing from her AA and an equally thicc lifesteal on all her damaging abilities.

It's just a very personal favourite which just so happens to have the biggest potential of being abused due to the synergies it gives her. You have a point however, i won't deny it.

DuskDaUmbreon1 votes

Usually Gunblade and GA are my fourth and fifth items, swapped depending on the match.

DD is just a faster spike for you.

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