A suggestion for Rocket Belt/Starburst to keep champs like Fizz and Leblanc away from it.
What if after using its active you were grounded for like 3-5 seconds? Doing this could keep mobile champions like
off of it.
What if after using its active you were grounded for like 3-5 seconds? Doing this could keep mobile champions like
off of it.
That is a great Idea...however what's to stop them from using their Gap Closer first??
But all in all this "Debuff" is the best Idea for Rocket Belt I had heard yet. +1
[{quoted}](name=x Bush x,realm=NA,application-id=3ErqAdtq,discussion-id=7gybVPfW,comment-id=0000,timestamp=2016-04-11T14:04:55.019+0000)
That is a great Idea...however what's to stop them from using their Gap Closer first??
But all in all this "Debuff" is the best Idea for Rocket Belt I had heard yet. +1
Maybe using a dash could "lock" the active for a few seconds
Fair enough.
I also just read the above comment. I agree the "debuff" wouldnt be required if it didn't ALSO deal damage on top of the blink.
We know the damage portion is just Icing. It would be easier to gate around the stats if the mobility was the true power curve as it is on this item. Make it appealing but IMO it should be Gold Inefficient for the power it brings.
tl dr: Remove damage/Balance dash distance and stats.
[{quoted}](name=x Bush x,realm=NA,application-id=3ErqAdtq,discussion-id=7gybVPfW,comment-id=0000,timestamp=2016-04-11T14:04:55.019+0000)
That is a great Idea...however what's to stop them from using their Gap Closer first??
But all in all this "Debuff" is the best Idea for Rocket Belt I had heard yet. +1
Leblanc wouldn't be able to distortion back with that.
True but it's still a niche effect but we were generalizing all Gap closers....for LB in this case would be super gimmicky.
I think in the end ALOT of champs are gated in power due to gap closers.
I feel it just takes champs like Velkoz with clear mobility weaknesses and makes them oppressive because you would get the item literally as a get out of lane/gank free card.
Its the champs without mobility that will become oppressive as their stats and bases are higher because they can't deal "Free" damage. (Think Malphite with a small health AP item for additional gap closing)
You build malphite healthy AP with this item and he is now Unkillable, unkiteable machine. Just an example...But this is the problem i see. And if you want to know the actual state of things is ....Hextech Rocket Belt or whatever they end up calling it will NOT stay live/make it to live for more than ONE patch. It will get deleted I promise you, this game can't be balanced now...why would they put in an Item that would then cause a cascade of balancing amongst ALL champs utilizing it.
It's the same problem we have had with other items that have had to be changed or re balanced. (See old Devourer, Blackcleaver, Iceborn)
Maybe not giving the item damage and solely a dash active + item stats.
Boom, other Hextech items look better for burst assassins.
LB isn't going to waste gold on another dash if it's all that does.
Except the other Hextech items already each have a niche they are making for them. The ice one slows for kitting, gun blade gives instant damage for burst, and the rocket belt is for repositioning
Remove all the damage problem solved.
Kench will love this item when trying to spit enemies under his turret.