What about a keystone or two for the jungle?
How does riot exactly expect keystones that are meant to be taken advantage of throughout the game in lane and what not to be viable in the jungle. now after sota is getting removed. we will have no interactive choice for the jungle. so obviously. you will get a typical keystone. now my question is. can we have some sort of a keystone for junglers. idk. something that gives you hp/mana per camp killed. we'd be sacrificing team fighting and just combat in general for jungle sustain. meanwhile we won't feel like we're not using our masteries for 75% of the time in a match. i mean. it will be thunderlords in the jungle for anyone that isnt; a tank and the new mastery for tanks that have any sort of cc. if not. more thunderlords. jungle fights don't last long enough to stack frevor tbh and a lot of junglers outside the on hit ones don't use it currently anyway.
auto proc. Not gonna be fun, you're right.