An idea to make Yi's Meditate useful without it being an auto reset.

DOUBLE TAPPED E··1 votes·205 views

In the stopwatch / hourglass / guardian angel meta, I feel like Yi kind of falls off if he doesn't get that crucial reset in a teamfight. I feel like the best place in his kit to make changes would be his W, as it has potential, with a few tweaks, to give Master Yi a much-needed disengage when the fight doesn't go exactly as planned, while removing the possibility of using W as an AA reset to burst opponents. Also it seems to be the only ability that wouldn't become either broken or useless if changed drastically...

What if it was similar to Kaisa E?


W - Meditate 75/80/85/90/95 Mana 60/52/44/36/28 Second Cooldown Master Yi gains (Movespeed÷5)% Tenacity and 30/40/50/60/70% damage reduction for 2 seconds (Immune to CC at ≥500 Movespeed). During this time, Master Yi is able to move, but unable to attack, and heals for 1/2/3/4/5(+0.01*AP)% of his missing HP per second.


I feel like this would be a good way to give him something like the "Oh shit!" button that Meditate seems to be intended for, while also locking him out of the fight for 2 seconds, and not giving him an auto reset. It also allows him to outplay CC with enough movespeed by activating it at just the right moment. Maybe he can jump in front of an ally who's about to be hit by Morgana bind, without sacrificing himself! Perhaps he just popped a Guardian Angel, and his Highlander has run out so he needs to disengage, but he's stuck in the middle of the enemy team. He can pop Meditate and run back to safety!

I'm not very creative with coming up with uses for abilities, I just watch people who are really good at the champion and copy how they play, but I'm sure others could come up with much more creative and exciting uses for an ability like this. Much more than just a way to survive that last tower shot. (Let's face it that's pretty much 90% of what it's used for as it is right now.)

Anyway, what do you guys think?

2 Comments

The Yetii Rider1 votes

10% missing health at max level seems...pretty terrible to be honest.

Also this would really hurt Yi's ability to clear the jungle. He needs that healing after camps to keep him alive.

DOUBLE TAPPED E1 votes

I usually go Q, E, Q on my first clear, and with 3 pots I'm usually healthy enough to gank, unless I get cheesed or have a god-awful leash. Also I just felt like the ability to become CC immune and take 70% reduced damage would make up for the healing reduction.

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