Suggestion: Make % HP damage apply to shields as if they were bonus health
Just my thoughts on the current over-shield problem.
Just my thoughts on the current over-shield problem.
Whats wrong with just nerfing shields?
[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=7Z48QpjE,comment-id=0000,timestamp=2017-11-10T09:23:40.627+0000)
Whats wrong with just nerfing shields?
Nerf shields and we're back to the lethality meta. Everything in the game stacks lethality and the game is a general oneshot-fest. We need shields to deal with extreme burst, the problem is when the shields not only endure burst but also sustained damage.
Then leave the strength as they are and reduce the duration from 6 seconds to like 2-3. So it forces them to be reactive instead of proactive.
That... actually sounds like a smart idea. Except the class most hurt by the abundance of Shields are Assassins, and they don't have that many %HP damage.
That... actually sounds like a smart idea. Except the class most hurt by the abundance of Shields are Assassins, and they don't have that many %HP damage.
But that will make this
and in effect this
ever more viable on assassins, as the passive would actually apply to champions with equal or less real health than you.