Suggestion: Make % HP damage apply to shields as if they were bonus health

Frontline Fury··3 votes·212 views

Just my thoughts on the current over-shield problem.

5 Comments

Automated Riven1 votes

Whats wrong with just nerfing shields?

Frontline Fury1 votes

[{quoted}](name=Automated Riven,realm=NA,application-id=3ErqAdtq,discussion-id=7Z48QpjE,comment-id=0000,timestamp=2017-11-10T09:23:40.627+0000)

Whats wrong with just nerfing shields?

Nerf shields and we're back to the lethality meta. Everything in the game stacks lethality and the game is a general oneshot-fest. We need shields to deal with extreme burst, the problem is when the shields not only endure burst but also sustained damage.

Automated Riven1 votes

Then leave the strength as they are and reduce the duration from 6 seconds to like 2-3. So it forces them to be reactive instead of proactive.

DeathBurst1 votes

That... actually sounds like a smart idea. Except the class most hurt by the abundance of Shields are Assassins, and they don't have that many %HP damage.

Frontline Fury1 votes

{quoted}

That... actually sounds like a smart idea. Except the class most hurt by the abundance of Shields are Assassins, and they don't have that many %HP damage.

But that will make this item 3034 and in effect this item 3036 ever more viable on assassins, as the passive would actually apply to champions with equal or less real health than you.

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