Crit doesn't need to be replaced with a new system. Check this out.

Khristophoros··6 votes·1,128 views

(Repost from my comment from my other thread)

I disagree with the notion that it needs to be replaced with a new system. The current situation is that the only crit items that matter are IE, Shiv, Youmuu's, and PD. TF has 10% crit, but most TF users wouldn't bat an eye if that was replaced with some AD and/or AS.

Meanwhile, Youmuu's could lose the crit for other stats and it would still be good on every champ that uses it currently. If it turns out to not be good on the same champs anymore, it's not a big deal because those champs have other items for fall back on anyway.

So honestly? Just make IE and Shiv have unique passives that are similar in purpose to crit but without the RNG, and remake PD because it's like a third wheel at this point.

Example:

  • IE could increase basic attack damage against champions, minions, and monsters by 30%. This includes on-hits. New synergy for items that need it like Wit's End and Runaan's. Currently the crit + crit damage on IE averages to 37.5% increased damage, but considering the consistency and increased synergy 30% might be a better number.
  • Shiv could have a similar passive but for 20%. These passives could be multiplicative to give you similar scaling to the current IE/Shiv combo. The Shiv proc would be multiplied by these passives. With these numbers, it would be 156% increased damage so each shiv proc would do 156 damage every time.
  • Base crit items removed, and Zeal is just attack speed/movement speed.
  • PD is 60% attack speed and 5% movement speed. It has a passive that gives you damage reduction during the attack animation of your melee attacks.
  • Youmuu's gets more AD and during the active you do like +15% damage and do a crit animation each attack.
  • Trinity Force just gets more AD.

As for champions with crit in their kits, you could emulate it when appropriate, like Ashe's passive could just be +100% damage for one attack. The ramp-up scaling could be based on bonus AD instead of crit, or maybe AS because her kit already incentivizes AD a ton.

Tryndamere would need a significant change to his mechanics to retain how he feels to play. Not sure what to do here.

Crit animations could be attached to Sheen/Trinity/IBG/LB procs and maybe some other things. Like maybe every attack during Youmuu's could be a mini crit with the animation.

Anyway, my point is, the crit stat has been reduced from a game-wide system to something that may as well only exist on a few specific items. So we don't need a replacement system, we just need a few unique passives on some items.

9 Comments

NeoScout3 votes

They should take look at dota, correct me if I'm wrong but there is only one major crit item in that game. The only crit item in league should be IE, no attack speed item should have crit, until that changees, fun items like zephyr, runnans and even wits end will remain largely unused.

Also some that bothers me greatly about IE is that it not only boost you autoattack damage, but also your abilities that scale with AD.

IE should have way less AD and more crit chance or whatever autoattcker multplier Riot changes it into. A Lucian or Graves should choose between having increased autoattack power or doing more damage with abilities, not both, it's a matter of trade offs and decision. Nothing will give you a greater damage output than IE + SS/PD. This change should give more variety with marksman itemization.

Earl Eulrich2 votes

Or you can just make it an %AA-amplifier - so that you don´t have to rework crit-based Champion-mechanics aswell. Still the most simple solution out there. And yea I´d really prefer to see the animation shift to Sheen - there are just so many Champs with cool crit-animations you´ll never see outside of bravery currently.

Khristophoros2 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=7VcwVkv8,comment-id=0000,timestamp=2014-12-13T02:29:06.108+0000) Or you can just make it an %AA-amplifier - so that you don´t have to rework crit-based Champion-mechanics aswell. Still the most simple solution out there. And yea I´d really prefer to see the animation shift to Sheen - there are just so many Champs with cool crit-animations you´ll never see outside of bravery currently.

Some people actually play Trynd and the crit animation is awesome so it's important to consider the experience those players enjoy. So it can't only be moved to Sheen items. It should be available in other places too, especially for champs who currently use crit.

It could be like, his new passive gives % damage to basic attacks (not vs turrets) and while he's above half fury he gets his crit animation.

Anyway I don't see how a new system makes sense when only a few items even have crit anymore.

Earl Eulrich1 votes

THough I personally really like Trinity on Trynd...and if you shift Crit to make it scale better with lower numbers it could very well become a core item anyway. But I´m not opposed to handing him an alternative crit-animation-trigger. (Same should go for Maokai though - the headbutt is such a great animation, it really should procc on his passive).

Khristophoros2 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=7VcwVkv8,comment-id=000000000000,timestamp=2014-12-13T02:34:42.539+0000) THough I personally really like Trinity on Trynd...and if you shift Crit to make it scale better with lower numbers it could very well become a core item anyway. But I´m not opposed to handing him an alternative crit-animation-trigger. (Same should go for Maokai though - the headbutt is such a great animation, it really should procc on his passive).

Yeah they should add crit animations to other moves too, although there is a good variety of sheen items so most champs can use one. Meanwhile, ADCs that don't like TF can get Youmuu's because notice I suggested crit animations during the active.

Hayaishi2 votes

I want crit gone because it would make Riot diversify ADCs more.

Kingsgrave1 votes

Trynds crit would need to be either replaced with AD or Armor Pen

Khristophoros3 votes

New passive: Tryndamere gains 0-20% additional damage to basic attacks against champions, minions, and monsters based on his current fury. While above 50% fury he has a critical attack animation and he has 5-10% armor penetration based on champion level.

Saianna1 votes

How about reducing crit strike damage 200%->140% (or even less)? And IE would be upping crits to 180%~~

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