So, you guys complained about conqueror for a while, uh?
I'm sorry to be the one who brings this to you guys, but it seems like it'll only get HELLA WORSE soon... https://i.imgur.com/GoU6nhF.png[/img]
What are you smoking Riot
I'm sorry to be the one who brings this to you guys, but it seems like it'll only get HELLA WORSE soon... https://i.imgur.com/GoU6nhF.png[/img]
What are you smoking Riot
It can only stack when you hit champions now. No more hitting minions for 5 seconds then getting your shit blown right through the aggro after they jump on you.
It can only stack when you hit champions now. No more hitting minions for 5 seconds then getting your shit blown right through the aggro after they jump on you.
its going to be worse on ranged champions. especially those who can extend the timer with damage over time effects, so a 3 second duration to drop the stacks wouldnt be a limitation for them.
giving

the full effect of this rune would be a fucking nightmare.
they should just make the timer the same for melee and ranged, and reduce the entire effect of the rune by 40% for ranged champions from the start.
It also means that almost anyone with repetitive damage, be it ranged or melee, has access to not only true damage conversion, but also increased damage overall and healing. Which means...
1- Every poison/damage tickers can just bully anyone while being fully stacked

2- Champs with ranged options to do multiple hitting autos/damage like
can just stack fast enough to be able to completely overtake anyone at any given time
3- Champion with already built-in sustain can just heal even more while doing true damage

4- More importantly, it also means you can't "juke" conqueror anymore by disengaging, making those who can build stacks fast enough able to virtually have it permanently ready
I mean it does deal less damage than current conquerer. Aditionally it can’t be stacked on minions. But it does look overwhelming