@Riot Meddler, let's have a serious discussion about Ashe
Hello! Ashe main here, played her since my very beginning of the game. I used to build 90% crit on Ashe pre-changes, and had considerable success. Nowadays, I'm kinda confused since last nerf made it harder to gain stacks, and without the ability to crit, being able to dish out loads of damage is really important to Ashe. She's easy to dive and can hardly deal the damage she needs to because of the way her kit has been tweaked.
Today, Riot Meddler, or any other Rioter who wants to read up on the champion who literally has kept me in League of Legends, I want to change that. But I'm going to do it by comparing Ashe to other champions who utilize stacks to do damage, and most of the time, they do MORE damage than Ashe by activating less stacks to get that damage.
First, I will start out by adding on to my confusion I mentioned above. It takes 5 whole stacks to activate the Q. Before her last nerf, if you landed a well-placed volley or Ult, you could have your steroid. You were rewarded for hitting your skill shots. Nowadays, if you need the steroid, you need to W, R, and AA a bunch before you can unleash it. And without the ability to be mobile like said ADC
, you are trapped to take the damage bruisers are gonna dish out to you. Often times, you will die before reaching your 5 stacks (I'm in Gold, for reference). I tried building Runaan's Hurricane on Ashe to gain my stacks, but without the ability to crit, sometimes that's just not enough damage.
Now moving on, what bothers me about Ashe's stacks is that they don't refresh. Once Ashe activates her Q, and it ends, she has to wait to re-use it. Okay, fair enough. Now let's go to other ADCs that have annoying stacks that refresh as long as they keep following their activation actions,
needs to AA with her minigun for infinite amount of time, gaining up to 70% BONUS ATTACK SPEED. Wow.
needs to AA one champion three times to do 60 + 8% Max Health true damage. She can do it over and over again! The current complaints on the board about her are insane -- massive damage, massive mobility. Ashe can't even move or do much damage without being super-fed.
needs to be mentioned mostly because I feel bad for the amount of damage his stacks do sometimes. At least he can activate his steroid without needs to stack, though. And he does have a form of escape, even if it's not a dash.
deals more damage with the amount of times she AA on a target. That's like Vayne, and it doesn't deactivate after a short period of time like Ashe's Q does.
is a champion who gains attack speed on killing a minion or champion. No cooldown, can refresh as long as he meets the requirements.
Now let's talk about other champions and their stacks.
, okay, thought I'd throw him first since he is the main "qq to win" champ, literally. But he's not what I'm looking for in terms of "stacks". Let's look at
, who takes just 3 stacks of either AA, or his Q, to either stun or deal 32% plus 2% per 100 of his AP of his target's maximum health. And he can keep refreshing it as long as he keeps attacking!
is not a good example, because his stacks are kinda in the same boat as Ashe. It takes 4 stacks to stun a target, but they cannot be stunned again for a few seconds, but instead take more damage from his abilities. So I'll give Braum that, he can't refresh his stacks like everyone else does in this game, but he can do more damage when he can't re-stack Concussive Blows.
So now that I've done the champ-o-comparative essay, let me discuss to you why I think Ashe needs to changed slightly to put her back in the game.
Ashe is not mobile. She needs a way to defend herself while still being a part of her team. Why should mobile ADCs do more damage than non-mobile ADCs if there is less risk involved in getting caught by a tank or bruiser or general diver? I don't think I need to go on too much about this statement. It is just as simple as it is.
Ashe should not be punished for landing her skill shots. Just like
isn't punished for hitting damaging spells, or
isn't punished by putting her ultimate on CD if she lands her Q. I feel like Ashe was singled out because she was FOTM champion, and Riot didn't take the time to address what this nerf did to her. But that's okay, she was very strong with just landing a W on a minion wave, which is why I've proposed a change that will be the last thing I discuss. But honestly, Ashe should be rewarded for landing her skills. She cannot deal double her AD damage in crits, so she needs a way to be able to deal damage, and the Q is the perfect answer to that. It does end, unlike other ADCs like
who refresh their stacks infinitely.
Again, Ashe cannot crit. Back in the day when I build heavy crit items, I could kill Vayne in 3 or 4 AA. I could chunk squishes and take them down. And honestly, I loved doing that. I embraced Ashe's critless personality when it was announced because I knew it would make her early game better. And it did. But at the cost made her late game much harder to carry with. She can't do the damage she did without that Q. Especially after the nerf, it made her much harder to play.
Please don't let Ashe sit as she is just because she is a 450 IP champion. All champions in the game deserved to be loved and cherished no matter their cost.
So what should we do about it? ~Future Riot Meddler Comment
Since we know that giving Ashe back her old way of gaining stacks was simply too strong, let's do this. Ashe's W can only gain a maximum of 3 stacks per cast. She doesn't get the "insta-bomb" like she was getting if she landed her volley on a creep wave. However, I think Ashe's R should grant full stacks if it hits all 5 enemies. Face it, that's really hard to do. Teams don't often sit together in a huddled nest, especially if Ashe is on the team. Ashe should be rewarded if she hits a good ult. Make the stacks last longer, 5 seconds instead of 4. Not much, but lasts longer than Vayne's 3 second nuke marker. Also lasts less than the attack speed buff Varus gets for killing a champion. Also, make her Q have scaling cooldowns. It would make her late game more viable.
So, I'll list out possible changes that could bring Ashe back into the scene, and turn that 49.54% overall winrate (lhttp://www.lolking.net/champions/) back into 50% or better, and back into the competitive scene.
_1. Make Ashe's W grant up to 3 stacks per cast 2. Make Ashe's R grant the number of stacks for each champion hit with Frost from it 3. Make stacks last 5 seconds before disappearing, and not 4. 4. Make Ashe's Q have scaling cooldowns in the later game _
I know this was long, but I really care about Ashe. I haven't been playing LoL like I have been because I can't enjoy her anymore. With Devourer like it is, she is just cannon fodder to team fights. Please, Riot, just tell me if there is anything I can do to change this. I really want to be able to play her again and actually get 5 stacks before I'm killed by the amount of OP that runs in this game.
Thank you for reading, your comments Riot would make the world to me.