Nerf Gangplank and Kleptomancy

LechintanTudor··4 votes·1,351 views

I'm ok with his barrels taking 3/4 of my hp late game but I'm not ok with his Q dealing 300 + 250% AD + 200% base AD doing the same thing with no counterplay on a 3 second cooldown. He is supposed to have a weak laning phase but his w and mana pots from kleptomancy make him impossible to push out of lane. I agree that he should have a strong late game but he shouldn't reach that state so easily. I suggest increasing the cooldown on his Q early, reducing its range, lowering the amount of gold he plunders and removing mana pots from kleptomancy.

6 Comments

INT then ULT1 votes

Ever play Vlad into him? It's a free lane.

banlun1 votes

no because the amount of gold he generates would just make vlad look silly

INT then ULT1 votes

You can zone him off entire waves at a time. It's a free lane.

Oleandervine1 votes

I would suggest harsher nerfs to Kleptomancy. I don't think it's the potions that are the problem with the keystone - it's the fact that each item sells for 30g or more, except for the mana potions and Elixirs of Skill. With literally 3 pulls from Klepto, you're not only getting the on hit gold from the rune itself or the bags of gold, you're ALSO getting about 100 more gold from selling the items AND you're not even that punished for NOT selling the mana potions, as they are worth considerably less than everything else (15g). That's a MASSIVE surge of gold advantage over your opponent in lane, so it's no fucking wonder why Gangplank and Illaoi and everyone else abusing it are able to snowball crazy hard against everyone. They either need to remove Kleptomancy, or do one of two things to it. Either the plundered items sell for 0-5g each, or either you don't get plundered items at all, and just the extra bit of on hit gold. Combining that much gold generation together is just absolutely absurd for doing nothing but spamming your spells. Supports literally had their items get quests added to them and got Ancient Coin reworked in order to make their gold generation more engaging, risky, and entertaining. Now, of course, it's all getting nerfed in no small part to the extreme gold advantage that Ancient Coin/Relic Shield gives non-support laners when they pair it with Kleptomancy. So seriously, get rid of this fucking keystone. It's breaking the game, and Riot is seriously doing that shit they do where they nerf everything around the problem and not the problem itself.

Shahamut1 votes

Agreed. Remove the keystone

okamiyasha951 votes

No. It is not a free lane. Scratch that, maybe early game and by that, it's safe to say, I mean before he hits level 6. After he hits level 6, it is a free farm lane for him. You can't trade with him because all he has to do is lay down his barrels which have considerable range and he has a heal/cc debuff. Even if you pick vlad, it becomes a farming lane on both ends due to both sides healing and being able to stay safe. His only problem early game is his mana. Easily freaking solved. All it takes is one mana item and a couple of levels. DONE. Even before Klepto was introduced to GP, GP was still a strong pick top due to his mid game spike and late game hypercarry. It would be one thing if his barrels costed mana or if his cc debuff didn't also heal back his health. To be honest, I don't care about his barrels not costing mana. The only problems I have with GP is the healing he gets from an ability that also debuffs cc and his Q is up like every 3 seconds. He can easily outpoke and outplay most opponents and his playstyle has so much safety to it, he shouldn't be allowed to Q every 3 seconds Let alone have a movement speed boost passive when triforce already gives you movement speed. This only thing I will agree with at the state GP is in right now is ult cooldown needs to decrease because using it usually doesn't become worth it until you reach 500 SS. He doesn't even need to use klepto to be honest. Klepto just gets him his triforce spike early. Garen is supposed to be one of his hard counters. Not anymore. Stay under turret, poke whenever you can, and barrel farm and there isn't a problem until mid to late game. One more thing, he also has a true damage passive that works like ignite.

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