The case for mobility + burst damage allowing for too much agency in a team game

Hexs Fortune··2 votes·1,686 views

This combination of strengths gives champions agency across too broad a spectrum.

High Mobility/ Burst: blow up squishy champs with superior target access while also possessing the ability to dance circles around juggernauts and immobile mages.

High burst damage becomes high sustained damage at an easily accessible max cdr.

The only sure counter is hard cc, something that few champs can reliably land against their highly mobile colleagues.

Even then some of these high damage/ high mobility champs cheese defensive tools into their build due to overly generous base stats/ scaling

1 Comments

DemainaNyx2 votes

I never understood why we have champions like Ashe who has no mobility and some sustain damage and then you have champions like Lucian who have insane mobility and a ton of burst damage. I get that Ashe offers utility to her team, but is her utility that high that she should do so little damage to balance out her power budget? Yeah, a team wide slow is amazing, except for the fact that she's dead before she can apply it to anyone because everyone can dash to her and kill her.

When the only counter to a champion is "just CC them," it's a bad design IMO. CC is just as strong against an immobile champion as it is vs a mobile one, so why play an immobile champion then? IMO, immobile champions should do more damage to balance out the fact they can't instantly dodge things like a mobile champ can, but that's not how it is.

Honestly, I would love to see a breakdown of each champions power budget just to see what Riot thinks makes X champion strong. Like giving us actually percentages on these things to see what is supposed to be strong on each champion. Maybe then they'd have to sit down and look at some of these champions and realize that some are way over tuned vs others.

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