Would this be considered a toxic passive?
In trying to make a new juggernaut Champion, I've gotten some criticisms on the passive I've chosen.
Dark Resolve Gain 0.2/0.3/0.4 bonus armor and magic resistance for every 1% of your missing health. (improves at levels 7 and 13 respectively) Maximum bonuses: 20/30/40 AR/MR.
This seems a lot like Poppy's passive, but it's considerably less broken since it can be beaten by ArPen/MPen, and doesn't cut heavy burst attacks in half.
Is this balanceable, or is the very idea of getting more resists for being low on health a toxic mechanic?
"Heard you were talking shit, mouse."
or
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