i realy dislike the implementation of trinkets in this game
trinkets were an attempt to kill the stereotype that only support is meant to ward ... they failed but while a nice mechanic to have i realy dislike tthe way that trinkets shape my gameplay experience
when i play vs opponents who dont care aout vision ... this is a case that i loved because i placed some wards as a jungler and carried the game easily ... since there is no ganking when enemy sees you coming ... so enemy jungler and laners had a hard time even understanding why they got pwned so hard but with trinkets its impossible ... guys who dont care about vision notice a trinket off cooldown and place a ward just because "it costs nothing and might help me ... so why not ?" and this is the way that riot makes noobs better players ... by forcing them to play better players who dont invest a thought in the game get to have an advantage over those who do just becuase riot likes it this way
when i play vs opponents who care about vision ... now this is a nice one ... before they paid for the vision they had and the game was rather good ... we capitalized on vision and made an effort of controlling the map ... thats what is a good game ... we need to work as team to fight for vision and its benefits
now ... fog of war doesnt exist anymore ... maybe in our memories ... and clearing wards is also crippled ... so everyone gets loads of vision for FREE
the only thing that trinkets archieved was downgrading the importance of vision controll in this game and punishing the players who did care for vision in this game
now you dont controll vision in this game ... you dont work for it ... you just get it ... at lvl1 a minor vision ... at lvl9 a free ward storm (250 gold for crapload of wards that doesnt take anything from your inventory slots ... fair price)
this leaves me trully unsatisfied with the outcome ... i got punished for being a ward lower ... and people who didnt see a ward for their eyes once get all the possible enefits they could get