Game mechanics that make you mad.
Champions that punish you for doing well against them.
's Villain
's stun
's ult (This is annoying, but hey I love the guy he's one of my top 3 favorite champions)
Champions that punish you for doing well against them.
's Villain
's stun
's ult (This is annoying, but hey I love the guy he's one of my top 3 favorite champions)
Invulnerability
Infinite kiting
Max hp/max hp true damage
Mixed damage 
I'm actually fine with such mechanics. Personally, there are many things I find annoying. Flash comes close to taking the cake, but weak towers take the cake. Backdooring is way too potent right now because of it.
Running through the portal walls at base makes you zig zag. Thats annoying.
Playing a jg Melee champ sometimes right clicking the big red golem when I'm already on top of it makes me do a small back and forth movement instead of Auto Attacking. So I keep right clicking trying to get my autos off and he keeps "dancing". I have to right click away and re-engage to get get back to auto attacking. That is really annoying Pretty sure whats happening is when I get aggro the golem moves inside my hit box and pretty much "minion blocks" me so I cant auto. Whatever the case is it pisses me off.
OH YOU ALMOST KILLED ME WELL LETS GET ALL MY HEALTH BACK AND CYA LATER
What makes me mad? Abusive overloaded kite

Tbh Ahri doesn't have overloaded kit. It's pretty plain.
Q main damage 2x W charm / CC E bit more damage that pretty much useless damage-wise. Used just to stack her passive (imo) R 3 dashes each dealing mediocre damage
Not to mention she's eaten half a dozen nerfs this season. I can't understand how anyone above bronze actually still loses to her anymore after all this has happened in 2015:
Champions with no mana aka resource management

I dislike the whole concept. Even if they just had low mana costs it wouldn't bother me.
Resources. They don't exist so that champs 'have something to manage', they are there purely because designers want certain champs to play a certain way.
Did designers intend for you to spam the shit out of powerful spells mid-late game, but not want you to be a lane bully? You get mana.
Did designers not want for you to be able to itemize for increased spell spam via cdr/mana/mana regen, but also don't want you to run out of mana in lane? You get energy.
Did designers want you to spam spells literally whenever you find an opportunity where it makes sense to, with the desire to have you be limited in some other way such as damage, cooldowns, or squishiness while being melee? You get 'no resource'.
Did designers want you to be super aggressive and make you weaker when you aren't being aggressive while also never running out of mana? You get rage.
Did designers want you to carefully balance your ability rotations to optimize damage with a significant risk for over spamming, without running out of mana? You get heat.
Did designers want you to be constantly on the move, spamming skills and dashing around, while being vulnerable if you ever stop moving, and without worrying about mana because you need to spam constantly to survive? You get flow.
Etc.
It's not about how 'fair it is' for one champ to have mana and another champ to have energy/fury/rage/heat/no resource. It's about how the designers want the champion to play.
Lux has long cds and mana because she has the longest range of almost any champion and would bully everyone in lane otherwise - and she's not intended to be a lane bully.
Renekton is intended to be a lane bully, so he uses no mana and in fact gets stronger specifically by pushing lane.
Zed has energy because he would be worthless mid against any ranged champions as a melee squishy if he went oom from using shadows and shurikens to farm, but they also want him to only be able to assassinate one person late game before running out of resources.
Katarina has no resource because her entire kit is designed around being useless unless she can start resetting her skills and going on a reset spree - and running oom when her time finally comes to shine would be dumb on top of her shitty lane phase as a melee with low damage, high cooldown skills and an interuptable point blank ult.
ward hopping
Am I the only one that feels like Ward Hopping should be entirely nixed or that
should get it as well? It just feels like such a double standard that the older champions "Can jump to ally unit" means ward hops are OK but for Braum it means "only minions and champions".
Am I the only one that feels like Ward Hopping should be entirely nixed or that
should get it as well? It just feels like such a double standard that the older champions "Can jump to ally unit" means ward hops are OK but for Braum it means "only minions and champions".
I'd like for it to be removed completely. Hopping to allied champs or minions (or enemies via abilities
) only gives more room for plays via team work. Having ward hopping on a few select champions just gives them a lower cd ![]()
Flash???? Hahaha. Its range is waaaay longer than flash.
My biggest pet peeve is champions that spam all spells basically instantly and then dash away without a window of time to trade back. I wish there was something like a half second global cool down upon using most abilities.
There is a 0.25 second cast time standard for that reason.
Untargetability enough said
Untargetability on assassins!
especially when used offensive..

Not mentioning
: It´s kinda necessary for mages to be... playable. (Although.. you know...
+
.. sigh)
Add Thornmail to the list. Thankfully Riot has said they will eventually entirely rework Irelia's kit, but Garen is here to stay for a while. Veigar is rare but hopefully he will get more counterplay at some point.
Add Thornmail to the list.
Thornmail was recently gutted.
[{quoted}](name=Postal Badger,realm=NA,application-id=3ErqAdtq,discussion-id=7HLqIowU,comment-id=00020000,timestamp=2015-09-24T15:07:39.903+0000)
Thornmail was recently gutted.
How in god's name was it gutted? It's reflect damage now scales WITH YOUR ARMOR.
dude Thornmail weak, maybe ok at the start but mid to late it's a waste of metal and gold because of 3 mechanics life steal true dam, and crit.
dude Thornmail weak, maybe ok at the start but mid to late it's a waste of metal and gold because of 3 mechanics life steal true dam, and crit. Rammus would like to have a word with you.
just because Rammus make it look good doesn't mean it be good looking on others. there only 3 champions that get a benefit from thornmail and that
,
and
,
just because Rammus make it look good doesn't mean it be good looking on others. there only 3 champions that get a benefit from thornmail and that
,
and
,
You forgot Shen and Tank Galio, as well as Malphite. Any major armor stacker/champ with a taunt makes excellent use of Thornmail.
as I say mid to late game thornmail fall off unless you were fed in the start. I had match with
top vs my
my first item build was thornmail and I won lane because of it but guess was happen mid to late good old
happen to build life steal items and crit dam so every time we 1vs1
won because thornmail doesn't stop life steal or add crit dam only 25% of your armor plus 15% of the incoming dam.
How in god's name was it gutted? It's reflect damage now scales WITH YOUR ARMOR.
Except in order to get its old level effectiveness, that calculation for it came out to be around 600 armor.
Yeah, lemme know when you are going hit that in a regular game anytime soon.
intensifies
"you will lose"
When did Riot say that?
They said Irelia isn't currently up for rework, but they are looking at her and will likely rework her kit entirely.
Champions that literally cannot be peeled so you can't even support your team (unless you can help them run and/or dash) or escape 1v1.
Olaf's ultimate.
Poppy's ultimate.
At least they're not played too often.
Tahm Kench is good against these two.
What I hate are ranged champions who can attack you while running away.
Melee champions should be able to fight their opponents once they get in range but too
many
of
them
have
ESCAPES
.
Champions like this are why we need unpeelable melee in the first place.
I usually build
against olaf
Ekko's undo button. Vlad/Fizz/Fiora/Elise can't touch me buttons. Kalista passive.
Snowballing. If you goof, you done deaded for good.
Kiting, just 'cause I have such a hard time pulling it off.
The amount of counterplay that works against Pantheon's stun.
I get how counterplay is good and all, but who else has a stun that can be knocked back mid jump? Cho'goth knock up cancels it (that irks me the most), Xin ult cancels it, Alistar's headbutt stops it (though this and Xin are understandable).
Are any other gapclosers canceled to knock backs?
Are any other gapclosers canceled to knock backs?
The majority are susceptible to knock-back, knock-up, knock-down (Veigar's E) and pull, actually. The ones not cancelled by such effects are blinks (because there's no travel time), untargetability (for obvious reasons), and a handful of ultimates (J4, Vi, Malphite and Hecarim if I'm not mistaken).
Good to know.
........I don't think i need to explain this one.
That blink though. how to avoid?.
The boxes..that is all.
Teemo i love you to death bby, but your shrooms make me want to uninstall and then commit suicide.(When on the receiving end).
Same as Teemo but with the turrets.
Yasuo's windwall, is one of the most aggravating abilities in the game to play against.
Untargetable spells
%hp damage (especially max hp)
More than one gap closer ability. Once she gets around 25% or more CDR it feels like she hops endlessly. At least J4's second gap closer puts him (or a teammate) in danger if he uses it wrong.
Everything about him
They got rid of Garen's villain mechanic doe.
minion blocking. Im still of the high opinion that ATLEAST your allied minions should NOT block you or fuck over your champions pathing.
Invulnerability is probably the most annoying.
