I think its time Leona got a partial rework.

PhearBunny··1 votes·874 views

Outdated, immobile, predictable kit needs some help to keep up with the hypermechanic creep thats been taking place over the years. Not alot of help, but reliability buffs would be justified. And a departure from dependence on her ultimate also would be nice.

Passive- the same. Q- the same. W-the same E-Increase the missle speed of Zenith Blade, reduce the CD by 1second at each rank. Slap Unstoppable on this bad boy.

R- rework it, but keep it relatively the same gameplay wise. Now that her E is more reliable, the stun on her ult isnt required for her to land her E, and the stun itself is just redundant. So, lets move away from it being a stun.

R- Solar Flare: Leona calls down a Solar Flare in a targeted area. The Solar Flare lasts for 7seconds, in the targeted area. units in the Solar Flare take X damage per second, are slowed by XX%. enemies within Solar Flare cannot benefit from any source of Healing OR have it block shielding. Either or.

Think of it like a smaller Aniva ult, with a fixed duration, a way longer CD, less damage, and a healing/or shielding block.

11 Comments

Posui Gart3 votes

Outdated, immobile, predictable kit needs some help to keep up with the hypermechanic creep thats been taking place over the years.

So overbuffing her E to the point of it being uncounterable surely makes her 1-5 level gameplay less "outdated, immobile, predictable", right? And now that her R does not stun, her only possible combo is E-R-Q, instead of player choosing between risking R to guarantee E or risking E to guarantee R. That only makes her more predictable. Why Solar Flare should block any healing? Is there any gameplay or other reason for this? All-in supports already "counter" sustain supports Unstoppable is something that should not exist outside of some high-cd ults, WW has it on his Q only because it has literally melee range and i still think its not ok

PhearBunny1 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=7H6fNwlb,comment-id=0001,timestamp=2019-07-11T13:23:28.883+0000)

So overbuffing her E to the point of it being uncounterable surely makes her 1-5 level gameplay less "outdated, immobile, predictable", right? And now that her R does not stun, her only possible combo is E-R-Q, instead of player choosing between risking R to guarantee E or risking E to guarantee R. That only makes her more predictable. Why Solar Flare should block any healing? Is there any gameplay or other reason for this? All-in supports already "counter" sustain supports Unstoppable is something that should not exist outside of some high-cd ults, WW has it on his Q only because it has literally melee range and i still think its not ok

Shes still slow, and a small increase to Zenith Blades missle speed wouldnt remove counterplay, it would just make it harder to counterplay. Currently its too easy to counterplay Zenith blade. To such an extent that shes dependent on her ult just to land it(In most scenarios).

The only support Leona actually counters is Sona, simply because of how fragile Sona is. Every other support is either a soft counter(because of how bad Zenith blade is) or a hard counter(Also because of how bad Zenith Blade is) She has a few equal matchups, but shes essentially a less reliable version of Alistar. So, a bad version of Alistar. the only reason shes played is because shes the easiest support to play when you get autofilled. Leona mains have terrible win rates, and force their team to target ban so many things just so Leona isnt useless by default. Thresh, Morgana, Nautilus, or lose severely. And even still, every long range mage that goes bot can just poke poke poke, and Lux for example can just sit on her binding. When u see Leona telegraph her abysmally slow Zenith Blade. Just binding in her direction. You just won the lane. (same strategy applies to every single bot lane mage) Brand being the only exception, and being a equal matchup to Leona. Wow so hard. Leona had so much room to do anything there.

Also, you can still choose to setup R>E rather than E>R. A slow is going to set you up to land your E to nearly the same capacity that it currently does.

Posui Gart1 votes

Shes still slow

Just like any non-mobile support

a small increase to Zenith Blades missle speed wouldnt remove counterplay, it would just make it harder to counterplay.

Right now the only counterplay to her E(aside from champion-specific ones like Janna ) is to stay out of range or dash out of the way. With increased speed it is much easier to hit enemies if they are in range, and with reduced cd it provides much less time for enemy to abuse her cd if she even misses it. Remember, its an unblockable(again, aside from specific champion spells like windwall) hard cc that teleports Leona to the enemy so she can follow with another cc. You can't just stay behind minions or ask your tank support to cover you, that wont help against her combo. Imagine Naut with his Q passing through minions, that would be pretty op, right. Also, iirc, her E follows dashes, unlike same Naut's Q.

When u see Leona telegraph her abysmally slow Zenith Blade. Just binding in her direction. You just won the lane.

I could be wrong, but if Leona hits someone with E while being rooted, she will still get pulled to her target while rooting that target. So that situation ends in rooted Leona normally using her combo on Lux. That combo will probably deal no damage because of Aftershock, but thats unrelated problem.

PhearBunny1 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=7H6fNwlb,comment-id=000100000000,timestamp=2019-07-11T14:01:43.676+0000)

Just like any non-mobile support

Right now the only counterplay to her E(aside from champion-specific ones like Janna ) is to stay out of range or dash out of the way. With increased speed it is much easier to hit enemies if they are in range, and with reduced cd it provides much less time for enemy to abuse her cd if she even misses it. Remember, its an unblockable(again, aside from specific champion spells like windwall) hard cc that teleports Leona to the enemy so she can follow with another cc. You can't just stay behind minions or ask your tank support to cover you, that wont help against her combo. Imagine Naut with his Q passing through minions, that would be pretty op, right. Also, iirc, her E follows dashes, unlike same Naut's Q.

I could be wrong, but if Leona hits someone with E while being rooted, she will still get pulled to her target while rooting that target. So that situation ends in rooted Leona normally using her combo on Lux. That combo will probably deal no damage because of Aftershock, but thats unrelated problem.

The Zenith blade still tags Lux in this Scenario. But Leonas Zenith Blades duration is so low, that Lux walks away while youre still rooted and u never actually get in range to tap her with a Q. Its this way with every mage. Xerath can stun it- she cant Q him. Shes a sitting duck Fiddle can Fear it- she cant Q him. Shes a sitting duck Lux- can binding it- She cant Q her. Shes a sitting duck. Morgana- can binding it, or just black shield it(Leona is completely useless for the entire game if u dont ban Morgana) Thresh can just flay it. Alistar can just Pulverize it. Zyra can root it. Soraka drop your silence on yourself. Janna tornado, or ult if you really have to. Lulu polymorph it. etc etc etc. We arent even dipping into how many ADCs CC and mobility just make her Zenith Blade unlandable as well.

Yes her Zenith still tags the target, but youre still knocking Leona out of getting off any of her rotation. Shes then sitting there overextended, and rooted/cc'd, with her E on CD, and no way to do anything except take alot of abuse and run back behind her ADC.

Chembaron Yamada1 votes

Warwick technically is not unstoppable in his Q, just immune to displacements.

Pika Fox2 votes

She should not get unstopable. What she needs is for E to have mobility regardless of landing or not.

Also a passive change.

PhearBunny1 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=7H6fNwlb,comment-id=0002,timestamp=2019-07-11T14:04:21.620+0000)

She should not get unstopable. What she needs is for E to have mobility regardless of landing or not.

Also a passive change.

Sure, thats a different, also appropriate route. Not the route id choose, but i wont disagree with it.

SEKAI1 votes

The only change Leona needs is allowing her to proc her own passive, and maybe add a scaling somewhere with respect to her own or enemy's max HP (maybe on W).

Oh and, fix the hitbox on her E.

Leona is now updated and fixed.

.......

And this is personal, but I'd like to see some changes to her outfit. She looks like what happens when a disco dancer from the 70-80s designs her first cosplay outfit.

PhearBunny1 votes

{quoted}

The only change Leona needs is allowing her to proc her own passive, and maybe add a scaling somewhere with respect to her own HP.

Oh and, fix the hitbox on her E.

Leona is now updated and fixed.

i would only change her passive if they intend on moving her out of the bottom lane/support role. I dont think they'll ever do that. but there are alot of possibilities to change her passive to make her a top laner/jungler, i just dont see them taking her out of the "vanguard support" role.

SEKAI1 votes

{quoted}

i would only change her passive if they intend on moving her out of the bottom lane/support role. I dont think they'll ever do that. but there are alot of possibilities to change her passive to make her a top laner/jungler, i just dont see them taking her out of the "vanguard support" role.

Braum can proc his own passive even if he will probably never move out of bot lane in any remotely serious play.

I can't see why Leona shouldn't have that.

PhearBunny1 votes

{quoted}

Braum can proc his own passive even if he will probably never move out of bot lane in any remotely serious play.

I can't see why Leona shouldn't have that.

idk. If we were to make Leona more of an independent champion, i would totally overhaul that passive into something else. Like a Scaling/by level passive sunfire effect that activates when her W is activated.

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