Addressing OP champions with average winrates that remain nerf free

DarwinTheory··7 votes·1,714 views

It's clear there's 5-10 champs that are deemed to be OP by the community.

But these aren't nerfed because their win rates aren't high enough

But they're regularly banned.

And regularly picked if not banned.

Has anyone actually considered the high proportion of OP champions clashing in matches is whats actually the cause of the average winrates due to their feast/famine and unpredictable nature?

Here's an example:

I see an Alkali Vs Lux. Before the game starts I'm sure i know Lux gets destroyed if akali is half decent and even then by mid game 1/2 kills is all it takes for her to break the game.

Then I see an Yasuo Vs Zed. It's 50/50. I can't say before the match who will probably win lane but again by mid game whoever gets more fed typically steamrolls everyone

Could the matching of broken champions be creating a false % win ratio? After all, it's not like every champ is OP just a few and they could conceivably cancel each other out. Which still doesn't make their existence in their current forms fair or balanced. Because of the remaining champ pool that suffers

8 Comments

toby mcteague3 votes

You also have to realize that 98% of the community is below diamond, and that half of the people in diamond are in diamond 4.

So 99% of the community is diamond 4 or below. I dint see any streamers call Zed or Yasuo broken in Challenger.

Most champions like Zed yasuo, have not been changed mich except perhaps Akali, who has a bunch or shit removed from her kit ever since her rework. Zed and Yasuo havent really seen any changes. In fact, Zed got his late game nerfed. His early game buffs were temporary, which they reverted.

What the 99% considers OP is really what they consider to be annoying to play against.

WalkingInACircle2 votes

That's a possibility. I think the biggest factor is the matchmaking system - game will try to set player winrates at 50% and your champion pick is your game. Also winrates in general seem dominated by inexperienced players on champions, plat+ data or not. Made further natural by mains being moved to 50% by matchmaking.

Saezio3 votes

matchmaking doesn't move you to 50%.

As you climb you naturally reach your skill level and it's expected to have 50% winrate after infinite number of games.

MM tries to create individual matches that are 50/50. NOT make your personal winrate 50%. That happens because you reach your ceiling and it's expected to win 50% of your games when you are where you should be.

Kai Guy2 votes

As you climb* you naturally reach your skill level and it's expected to have 50% winrate after infinite number of games.

  • Or sink [slayer-jinx-catface]

but yea folks who think proactive systems are more viable or likely then reactive ones frustrate me a great deal. Especially when they are demanding that you ignore any information Riot provides cuz you just cant trust them... and their proof is off a 3rd party site that's using Riots API and is entirely anecdotal experience. [zombie-brand-facepalm]

Kai Guy2 votes

It collapse into 50% because of how LLN works. Its the natural expectation not a forced one. If you need help understanding how and why let me know and I will walk you over the basics of an Elo system and what is needed to be done to make it into a MMR system.

Saezio2 votes

So, you think yasuo is OP?

Have you even tried to play him recently to confirm/debunk this? Just go play 10 games of yasuo see how he feels. LOL

Saezio2 votes

If you want to find out what is FACTUALLY OP, you check challenger games ban rates and pick rates. Best players know better than every person in these boards what champions are the strongest in this meta.

toby mcteague1 votes

Also, shadow bans (aka banning a streamer’s best champion) can also skew the ban rates, though I’m not sure how often they are ghosted or how often ghost bans happen.

More from Gameplay

More by DarwinTheory