@RiotStattik, Your Thoughts on Sona Now?
Okay, so it's been a few weeks since Sona's bugfix hit live, and Sona definitely feels better to play now. However, we have received no air time about Sona since then. That's fine, we all know everyone was busy with World's, and I'm not here to be a jerk to anyone. Just asking for a bit of communication from Riot here. Now, Stattik is working on the Preaseason Jungle Changes (which look great, btw) so I assume he hasn't had a lot of time to write to us or to really give Sona a look over, but his last post to us did say they were testing some Sona changes internally and I was just wondering if there were any results there that looked promising, or if the general consensus was that Sona was in a better spot after her bugfix and she didn't need to be changed.
Just in case, I'd like to leave some stuff here:
With the changes to the way mana regeneration works, I think it really is time for Sona's mana costs to be adjusted. Currently with the high level of flat mana regeneration available (Ardent Censer, Talisman, Athene's/Mikael's, etc) Sona's absurd mana costs are pretty workable. However, when that changes to just be an improvement on her base mana regen (which is not all that high), a 200 mana cost skill is a little ridiculous. Comparable ultimates like Solar Flare, Idol of Durand, and Enchanted Crystal Arrow are all modernized but Crescendo (And Curse of the Sad Mummy, oddly enough) are sitting at 200 mana per cast at max rank. I haven't had a chance to test this new regeneration system but it really doesn't seem like it will lend itself to such high flat costs. Still, I think this gives us a chance to use Sona's mana costs as a real, effective gate to her power, so perhaps you could standardize all of them to cost 10% of her maximum mana, with Crescendo costing 25%? That way, Sona is not rewarded for building mana over mana regeneration (So Archangel's won't feel so useful on her JUST for the mana relief) and she WILL be rewarded for stacking regeneration in the new system because the faster her mana regenerates, the better she can keep up her spam. Poor Sona players will be punished for spamming more often than they should, while good Sona players will be rewarded for careful management, and finally Sona actually has some skill required besides positioning.