Warwick needs some gameplay feel changes (opinion-based thread)

SkyblazeHydraX3··2 votes·615 views

Gonna be short and sweet on how I feel about the new Warwick:

  1. His Q needs more range. It doesn't feel like an effective gapcloser unless you're already within auto-attack range of them. Reduce the damage or something, but make it actually usable to close in on people.
  2. Why does his W give only out of combat movement speed? It feels really bad that any residual damage brings his movement speed back down, and it's stupidly easy to render him about effective as a juggernaut in terms of chasing. Maybe take the route of Quinn and cause him to have reduced speed?
  3. Warwick doesn't feel like a drain tank, who thrives off of being in the middle of a fight and sustaining himself amidst the damage. He feels like a tank who just happens to have sustain, and more often than not that sustain is too weak to keep him from being bursted down by the likes of Lee Sin or Elise. Even lategame it's easy to annihilate him if he isn't much more fed than the enemy team. Anything that could be done for this to make him feel like a sustain-based tank, or is it just a failed concept that can't work?

In general, it feels like Warwick could just due with some gameplay feel improvements, even if it needs to come out of his power budget elsewhere like his damage. Like when Kled got the passive changes in exchange for reduced damage on his fourth W hit.

2 Comments

SwordOfWar1 votes

You are kind of right. That's why you need to run ghost and invest in ways to stick to your opponent like a gauntlet slow. As for tankiness, he is extremely tanky and disruptive, but only for a few seconds. He just wont be able to match a full tank like maokai or poppy in that regard.

SkyblazeHydraX31 votes

He shouldn't match Maokai or Poppy. He shouldn't be a full-on tank like them. He should be a drain tank who does best in the middle of a fight, sustaining through it. Maokai and Poppy both thrive on raw disruption and tankiness, rather than sustain.

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