Great, now leona is getting weird nerfs/changes too
So her passive is going to do less damage. Her Q is going to do less damage and stun for less time. Her W's damage is getting lowered but she's getting a weird auto attack buff.
Does riot not even look at numbers when they make a change. Leona builds zero attack speed items and I don't think she gets AS runes. So riot is compensating these damage nerfs with the ability to have 4 AAs that do bonus damage. However in the perfect case scenerio, leona won't be able to proc all 4 uses. If she's behind, she'll get blown up even if she did build AS to proc all four. Still, why is leona getting a change that makes a tank want to build AS to deal damage?
Doing the math, she loses 120 damage from her passive (with her AoE skills and team fights it's hard to tell exactly) and potentially more, 30 more from her shield, 200 from her eclipse (50 damage x 4 champs hit) so she can get 180 damage on her AAs because she's not building AS.
If you wanted her W to give her 3 attacks, then make it for 3 and not the mythical 4 she's not getting. If you want her to be more AA focused or self reliant then let one of her skills give her passive on hit magic damage and maybe give her a new passive. If riot was trying to shift damage away from her passive, they didn't need to nerf her damage skills along with it. If this is riot encouraging her to build AS or damage items, I can tell you now it's going to fail.
I don't get it. I seriously don't get what's going on at riot. If she needs a nerf, why get funky about it? If you want to make her be able to jungle, this isn't it. If you want her to go top, this isn't it. This isn't just a nerf, this is a nerf plus weirdness. Nerfs can be fine. When a champion is overpowered, they are good even. However this is befuddling.