Suggested Nerf(s)/Gameplay changes for Kalista
Kalista is one scary ADC. She has vision, an ally escape/engage, a slow/infinite stack of damage, an insta-penta Q (if set up, but really though, wow,) and her passive. That absolutely horrid passive.
Her passive is what people complain about because she does all these other things. She can keep it. I don't care. But how about we remove the slow on her E or we don't let it stack on monsters. (minions is whatever, but monsters is kind of unhealthy.) Or both!
Removing that extra secure smite, removing that slow from a non-poke ability doesn't sound like a bad idea, right?
How about we move her slow to her Q? Or just increase the slow from the sentinel?
She definitely needs some changes, but what changes exactly are a little difficult to come up with.
Rito, pls.