Elise rework ideas
Human Form Q:
Spider Attack | Same mana | Xs CD | 825 range Elise summons hundreds of small spiderlings that rush forward in a line. Spiderlings cling on to all enemy units in their path dealing X% (significantly increased) current health damage over 3s. The damage is divided among all enemy units hit. The spiderling's rush stops at max X units hit.
The spiderlings' attacks restore life for Elise. She is healed for X against monsters and X against champions over the duration.
Human Form E:
Web Attack | 30 mana | 2 charges / 1.5s CD / Xs recharge time | 900 range Elise fires a web in target direction leaving an area of Spooky Web at it's end trajectory or upon hitting an enemy champion. Enemy champions hit by Web Attack are slowed and crippled by X% for 4 seconds, decaying over the duration. If the target is hit by another Web Attack during the 4 seconds or if they are standing on Spooky Web they are stunned for X seconds.
Enemies on Spooky Web are slowed and crippled by X% (a lot less), web lasts for X time. Elise's human form gains X% movement speed over Spooky Web.
Spider Form W:
Skittering Frenzy | Stays the same Passve: Elise's spiderlings gain bonus attack speed.
Active: Elise and her spiderlings gain bonus attack speed and heal for X on-hit. (Removed healing from Spider form)
Elise's spider form and her spiderlings gain X% movement speed (more) and X resistances over Spooky Web.
Spider Form E:
Rappel | Stays the same | 825 range Elise can Rappel to Spooky Web.
What do you think?
Goal is to push her spider theme more, lower her early game strength, increase her later game strength so she doesn't feel like a stun bot, give her more skill expression, give her more counter play so those early dives aren't too hopeless.
I feel Elise could use a rework because her current kit is a bit over the top whenever she was meta, because of this Riot has had to balance her numerous times. Right now she is only good early game really because of her very early power and ability to gank. All of her combo is basically point click except her stun. She can dish out all of her abilities during her stun duration and be outta there with rappel afterwards, that's why she's so great early.
Later on though she falls off harder than Pantheon and becomes a stun bot which is pretty lame. Riot has nerfed her damage a ton and because she has a strong stun they can't change that. She's unable to effectively deal damage because of her ranges but can't just go in closer because of she's squishy. You need to build a lot of AP to get out some nice damages but your damage is pretty unreliable later on because of grouping up. Going tanky means you deal no damage. So she becomes stun robot.
By changing her Q and giving it more counter play I feel the damages can be increased significantly. I also believe the mechanic is pretty unique and stuff and only really similar to Kha'Zix's isolation mechanics. Elise has to try and single out a target with her Q in order to get the most damage out of it. I feel the change also fits thematically because I don't think Elise can spit acid and I don't think she'd really want to because spitting acid isn't really beautiful or pristine. Summoning spiders and stuff doesn't make the caster all that gross though. Also we see her control over spiders in her lore bit where all the spiders crawl all over that guy and stuff.
My goal with E is to increase her later game strength. Kinda ripped from brood mother but yeah. It removes the instant stun so the enemy can work around it easier but if Elise lands another she can still get a stun OR if she has placed a good amount of spooky web around she can still get a stun. She can get a bunch more spooky webs because of the new casting and stuff and it also helps later on because the enemy doesn't wanna be walking over webs, gives Elise more stuff other than just stunning. Also maybe she can like fill the whole jungle with webs and stuff so that's something maybe.
I'm not too sure about adding a cripple but one of the things I was worried about was her losing her instant stun. For example, Elise only has a slow now and tries to fight some caster or marksmen, now she just dies because she's squishy and the enemy was not stunned and could retaliate. Her ganks are powerful but her burst does take time if she's at max range, her gap close is powerful but isn't as fast as others and is more predictable. I'm not entirely sure if her stun bot status is gone though.