Irelia rework concept (SLAYER/Fighter)
Passive(TRANSCENDENT BLADES): Instead of mana Irelia uses her Transcendent blades as a resource system. While Irelia has an transcendent blade available she uses it to attack gaining increased attack range(she still remains classified as a melee character).The amount of time it takes Irelia to gain back a transcendent blade scales can be lowered by cool down reducition. Irelia can hold up to 4 Transcendent blades normally and 8 during "Will of the Blades". IRELIA BASE RANGE:125 WITH A TRASCENDENT BLADE AVAILABLE :425
Q(BLADESURGE) ACTIVE: Irelia switches to an Assault stance. Reactivate to fire a Transcendent blade dealing physical damage to the first target hit.If this ability kills its target Irelia gains back a small amount of health. COST:1 Transcendent blade per use
W(BLADE FRENZY) Active: Irelia Channels "Blade Frenzy" allowing her to attack enemy units equal in an area around her equal to the amount of Transcendent blades she has available. The Blades attack enemies autonomously and in unison and Irelia deals 100% of her damage divided equally between the targets. The attack rate of Blade Frenzy is equal to Irelia's attack speed. Blade frenzy fully applies on hit effects and can crit.
While Irelia channels Blade Frenzy she cannot basic attack and suffers a 20% slow.
E (HITEN STYLE)- ACTIVE:Irelia switches to HITEN stance.
Irelia creates a defensive rotating phalanx around herself with her transcendent blades gaining a shield based on the current amount of transcendent blades available until this ability in canceled.Each time a blade rotates through someone they suffer magic damage and are briefly slowed. Irelia can re activate this ability to shoot all her blades outwards as piercing skillshots in the direction they're currently facing dealing physical damage and stunning targets. NOTE:This ability consumes ALL current transcendent blades including bonus ones
R(WILL OF THE BLADES)- Irelia unleashes Master Lito's blade temporarily granting herself 8% crowd control reduction per nearby enemy,4 BONUS transcendent blades and 20% attack damage for each nearby enemy for the next 15 seconds.
PLAYING AS IRELIA Irelia is a swordmancer that wants to farm up during the laning phase to ensure that come mid-game teamfighting she has the damage needed to both survive on the frontline and tear apart encroaching enemies with Blade Frenzy+Will of the Blades combo. Focus on grabbing out of range CS with Blade surge and the bonus range from Transcendent blades. Both Hiten Style and Blade Frenzy will both serve great If you need to push a creep wave or burn down and enemy in a sustained battle.
Irelia excels at fighting melee characters from a just barely out of their range always keeping herself just out of their reach and forcing them to suffer through her telekinetic pointy onslaught. Due to the unique properties of Blade Frenzy both mimicking Irelias attack speed AND its ability to apply on-hit effects on up to 8 different targets lategame Irelia can Itemize to give Utility to her team via BladeFrenzy with items such as
or Irelia can Itemize to be a Hard Carry with Items such as
Finishing off the teamfight decisively with a 8-way burst of damage from Hiten Style.
WEAKNESS
As Irelia exhaust's all her Transcendent blades she loses a critical amount of her range and effectiveness through abilities. Forcing Irelia to expend her blades grabbing CS makes her considerably less effective in lane and weakens the defenses gained from Hiten style. With loss of Equilibrium strike Newer Irelia is much less capable of defending herself against in-lane bullies such as
,
or
Beefy champions who can easily tank through Blade Frenzy, Disrupt Blade frenzys Channel with a hard crowd control and Burn Hiten styles shield down then Irelia . Against stronger matchups not in Irelia might find mid-lane a more alluring option.
In Teamfights Irelias damage is EQUALLY divided among all targets within Blade Frenzys effective range meaning that a bruiser and a tank along with some minions sitting on Irelia will soften the blows dealt to any mid-range or back-line units. Irelias most favorable fights will be small skirmishes where Irelia is slightly outnumbered.