Played around with the new Aatrox
Look, I get what Riot was trying to do but its a terrible result.
He needs 5 stacks to get Blood Rush right? Okay, but all of his abilities are on a long cool down, and using Blood Price for the stacks means you aren't healing. The only buff his healing got was is it is higher now over 50 percent then previously. So basically in order to benefit from the healing you have not be using your now nerfed bonus damage, and also won't be getting stacks.
Furthermore, the blood well drains faster than it used to. It drains immediately, and quickly. It drains WAY to fast. And because his Blood Well takes so long to fill up, if it ever drains to zero, you have no revive and its hard to quickly stack back up.
He does less damage now too, and receives less bonus Attack Speed. Even with his Blood Rush passive, that extra 29 damage at level 18 doesn't mean nearly as much as 100 percent bonus AD on top of a 200 bonus damage from his old Blood Price.
If you are going to move his damage output to his passive, it needs to be stronger. A flat 25% base damage is not enough. Put it in his W and E were it belongs. Gut the damage on his Q and lower the cool down and widen the knock up area.
This is a colossal screw up. Its not fun and its annoying.
Solution? Well if we must stick with this new set up, instead of his abilities filling up 20% they should fill 25%, and the stacks should simply remain stay even out of combat or at least remain for so he can strategically stack and plan a dive. The Blood Well drains way too fast. First of all it now drains IMMEDIATELY after you stop attacking or being attacked. There should be a several second window where it doesn't drain, and then it should drain over 10 seconds. He needs a window out of combat where his passive is available.
Don't kid yourselves--this was a total nerf. Either it was intentional, or it was gross incompetence, and neither one is acceptable. Riot has yet to respond to any post about Aatrox, even when it was in PBE.
Oh and instead of saying (+5% missing health) on his heal, can you just PUT the number that he is going to heal for based on his missing health?
He was already susceptible to CC. Now if he missed 1 second of combat and gets stun, he will leave that stun likely with no bonus AD or AS and no revive. GOOD JOB RIOT. You made it even easier to kill him.
I just can't believe after 2 years this was the best they could come up with. A multi-billion dollar company. Very sad.