in the current state, gold is not playable

AngelooJzC·9/12/2019, 7:59:17 AM·2 votes·2,333 views

4 out of 5 games are uncarryable, people just don't want to win. Most of the time, I can see people COULD play better, it's visible they have the mechanics and the awareness. But they refuse to do the effort. One guy goes 18/4 in a game, the next one he's 4/18, just because "fuck it, the jungler/support/whatever didn't do what I wanted at 5:37, idgaf Ill just int, I'm gold anyway" Add to the fact that high silver/low gold is the default elo for new accounts, you get a total fuckfest. You never know if they're gonna understand the pings, if they're gonna react correctly or just be stupid af. AND THE SKILLS OMG!!!!! I just had a total garbage vi jungle, SHE LOST WITH A KOG TROLLING STEALING THE FARM TOP... They had literally no bot and she managed to finish FIVE/ELEVEN... She was supposed to be GOLD... I've mostly never had any problem with the ennemies' skill... The hardest thing was, sometimes, they play safer than silvers, but, appart from that, I've never been outplayed or outsmarted... I only lose when my team feeds. AND THEY FEED HARD LOL... At this point gold is just Russian roulette...

5 Comments

Thingamajig9/12/2019, 8:08:13 AM2 votes

in theory if everyone is solo and no duos are encountered you would be able to hard influence (carry) only 20% of your games this means if you are very consistently playing your best you would be at 60% win rate (very high win rate) only smurfs and duos are capable of surpasing 60% TFblade once he reaches challenger 500 lp his win rate goes to 55-60% win rate

so yeah the 4/5 game seems accurate but that only applies to your losses as 50% of your 8/10 games will be lost or won without you

Polaris I9/12/2019, 1:36:43 PM1 votes

You just gotta play better. Sometimes it will be your teams fault but a lot of the times they won’t feed hard enough to make the game uncarryable