Possible way to know if you have effectively preformed your role.

Elite4Runner·4/9/2015, 6:17:08 AM·1 votes·256 views

I think it would be great if riot added a post game stat for the length of time a player is considered 'in-combat' I know that Riot already has the means to identify how often a champion is 'in-combat' as several items and abilities grant bonuses for being in or out of combat. I think this could provide additional benchmarks for different rolls by using the already available stats.

For example, High combat time + High damage taken + Low damage given = Tank High combat time + High damage taken + High damage given = Bruiser High combat time + Low damage taken + Low damage given = Support (probably or bad player lol) High combat time + Low damage taken + High damage given = Poke carry Low combat time + Low damage taken + High damage given = Assassin

These are obviously not always true, but I think it could be a useful addition. If there could also be a way to differentiate if the combat was with neutral monsters, minions, and champions, this could help to identify farming junglers vs ganking junglers.

Ultimately, I don't think this would really be a critical addition, but it would be an interesting statistic that could add some additional insight to how well a player performed their role.

0 Comments