So, since fiddlesticks is just flat out bad right now, can we revert some of the nerfs he got?
Specifically the 5.3 and 4.21 nerfs.
Specifically the 5.3 and 4.21 nerfs.
I would say Fiddlesticks needs more than just nerfs. I think he needs a gameplay update to make him a bit more viable and have his kit feel less clunky. I wouldnt say he's in a terrible spot as Ive seen him done well, I would just say he's outdated and could use a bit of freshening up.
I have a slight idea for a Fiddlesticks update, making him more of an AP tank
Passive: Terror: for .5 seconds after being affected by one of Fiddlesticks spells the target's sight range is reduced.
Q: Hysteria: upon activation Fiddlesticks fears all nearby enemies affected by Terror for 1/1.5/2/2.5/3 seconds.
W: Drain: Fiddlesticks sends out a line skillshot that latches to the first enemy champion hit and any minions it passes through up to a maximum of 3/4/5/6/7 units, slowing Fiddlesticks but dealing damage over 5 seconds, leaching 40% of the maximum damage, and giving Fiddlesticks 1/2/3/4/5 Armor and Magic Resist per enemy hit. If Fiddlesticks casts a spell or the target leaves the range, the tether is broken.
E: Dark Wind: really just the same but remove the silence, instead it stops channeled abilities and it launches in a skillshot before bouncing
R: Crowstorm : after a brief channel Fiddlesticks blinks to target location with a mass of crows circling him dealing damage every .5 seconds for 3 seconds, if Fiddlesticks uses Drain then the slow is removed while the Crowstorm remains.
Don't have any solid numbers right now, constructive criticism is highly appreciated
I would say dark wind should be something like Sivir's W, where it modifies an auto attack. Keeping the silence and just tweak the numbers (like say the bouncing damage is what would be added to the auto attack) so he can use items like runeglaive or the ice fist
Maybe, that could lead to a jungle item being useful on him, I usually play Fiddlesticks as a tank anyways and grab Cinderhulk though XD
Maybe a rework where riot made him into a melee mage juggernaut sort of deal. Like his tankiness comes from his healING more than actual stats lol
Maybe, WHY THE HELL DOES HE USE A SCYTHE FOR RANGED ATTACKS
I assume the scythe acts as a catalyst for his magical auto attacks. Plus it adds to his creepiness
Well he isfine the way he is. The reason people think he isn't viable is the lack of magus jungle item
Fiddle win rate: 52.26% YUp. He can rock your socks even with out a jungle item because of his broken kit.