Devourer and Wits End

SlashStriker··1 votes·377 views

Wits End 40 attack speed, 40 magic damage, 40 mr

Devourer nerfed 40 attack speed, 25 magic damage

Yo rito can you explain why you nerfed devourer this way but you gonna ignore wits end? How bout we replace MR stealing on Wits End with Phantom Hit?

Why the hell do you force devourer jungler to stay for 5 more years in the jungle? What is the jungler's job and why does this role exist? Why are the junglers broken with Devourer but not broken with Wits end?

5 Comments

Pandemic Punch2 votes

I am done with devourer now :(

I will go ahead and start getting used to playing without it :(

MLDzXnRRR1 votes

The passive of devour is broken, not the dmg/AS.

LostFr0st1 votes

While I can suspect they don't nerf Wit's End with devourer due to the cost differential and Wit's End being very situationally built, I know that they are probably increasing the stacks to get to 60 on-hit sated due to rift herald.

Countering the sated jungler used to be about dragon control and scuttle management where he'd have to fight for stacks.

Now the devourer jg just goes to the other 5-stack monster to avoid the fight.
They want to make objective control more central to it.

They didn't nerf the final sated damage so I don't think it's that much of a difference.

Wolfess1 votes

jungle items needs to be a cut below the standard lane items because they also include the jungling bonuses.

runic echoes has to be weaker than ludens, otherwise it would be ludens PLUS jungling bonuses

cinderhulk has to be a bit weaker than sunfire, though some people could argue this because of the % hp bonus, but honestly i think the % hp comes from the fact that it's better if it doesn't have either armor or m.resist because that way then you just have a decent chunk of hp and can then build AR or MR depending on the enemy team comp

warrior is a slightly weaker ghostblade without the active component

now, FINALLY devourer is a somewhat weaker wits end, but even then, devourer gets this absurd passive that applies a SECOND set of onhit damage every other attack, which makes it stronger than wits end by itself and then, on top of that, multiplies all further damage from all future items that boost ad or also apply on-hits. That's a bit too much man.

Sire Hippington1 votes

devourer costs less gold, has jungle boni, gives 60damage, not 40, and most of all it has phantom hit, which means the effective on hit damage is increased by 50%

so even without any other items or on-hit from your kit or masteries, sated gives 40%as and 90!!!! on hit, all while empowering other on-hits by 50%.

I agree that increaseing the time to stack devourer is the totally wrong way, but argueing that wits is even remotly as strong as devourer is plain idotic at this point.

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