What's keeping Tristana from being good?

astralwit··3 votes·1,105 views

I've looked up Tristana's winrate, especially for experienced players, during the preseason and she's always sub 50% winrate in the bottom half of ADCs . What's the issue? Her kit isn't that hard and seems decent on paper.

How can she be improved in a way that wouldn't break her?

11 Comments

Rivuo3 votes

Shes a late game champ that gets out damaged by other adcs.

IMO her Q cooldown is just too long.. If they lowered it then she would be perfectly fine.

NodirjonSattarov1 votes

late game champ that gets out damaged

Jinx, Vayne, Twitch definitely not late game or hypercarries.

Rivuo2 votes

{quoted}

Jinx, Vayne, Twitch definitely not late game or hypercarries.

Huh? Yeah those are all extremely good scalers that eat tristana alive

NodirjonSattarov1 votes

The problem is that there isn't such thing as "late game" anymore. Each of those champions acquired a buff or is being played differently. People talk about "late game" as if it is something that exists and simply opens up at 40+ min. Tristana simply hasn't found her new "Vayne Crit Q" or "Jinx Runaans Rockets" or "Twitch Youmoos" ability/item.

Rivuo1 votes

{quoted}

The problem is that there isn't such thing as "late game" anymore. Each of those champions acquired a buff or is being played differently. People talk about "late game" as if it is something that exists and simply opens up at 40+ min. Tristana simply hasn't found her new "Vayne Crit Q" or "Jinx Runaans Rockets" or "Twitch Youmoos" ability/item.

Late game doesnt mean 40 mins. It means whenever you are near full build. Thats why people say ''they reached late game at 20 minutes'' when referring to someone fed.

Hige3 votes

I'd say that they should make her passive range longer at lvl 1, currently she has 550 range at lvl 1, this is no different from champions like Vayne and Miss Fortune but their damage is way higher than trist's at lvl 1.

Back in the day her Niche was having super long range but nowadays this doesn't happen until lvl 18 (where she gets 669 range? why not 700??), bumping her lvl 1 range to that of Ashe (600) would be a nice defensive buff that will allow Trist some space and safety just so that the rest of ADCs can't bully her as hard.

Statikk Succ 3 votes

Her cooldowns are too long and her late game is not worth how bad her early is.

Dark Nephthys3 votes

I feel that Tristana doesn't need to much to make her good again because she really is still pretty decent...Then again I play all the underplayed ADCs and think all of them are good even though they are considered kind of "bad" to most people Tristana Varus Corki.

I do agree with the fact that her CDs are way to high, she has a lot of abilities that start off at 20+ second CD when most other carries have the same type of ability that start off at like 14-18 second CD. Also her attack speed per level is extremely low compared to the other adc's. She gets 1.5% per level when most of the other ADCs all get 2.5%+ per level (Besides for Jinx but she gets a perm 70% attack speed passively from her Q)...and Yes I know Tristana gets a large amount of attack speed from her Q but that is usually the second thing maxed, and it has a high CD with only a 5 second duration.

This is what I'd do to help her out: Attack speed per level increase from 1.5% to** 2%** Q: CD lowered from 20/19/18/17/16 to 16 Seconds at all ranks W: CD lowered from 22/20/18/16/14 to 18/17/16/15/14 E: CD lowered from 16/15.5/15/14.5/14 to 14 at all ranks

A lot of the ADCs get around 51-68% attack speed from base leveling while Tristana gets only 25.5%. With this attack speed change, it'll bring it up to 34% which is still a lot lower than the other ADCs but not as bad as it was before. As for the CD reduction, the Q and E ability really need that reduced time in the early game.

As for her W (her rocket jump) I only did that to keep it in line with the other ADCs escapes which usually starts at around 16-18 second CD...I felt her jump having 4-6 seconds over the other ADCs escape might of been a bit much, even if she can get a reset on it since some of those other ADCs can reduce it's CD Lucian Ezreal and if you count Graves.

The only thing that I really feel should happen is the increase of Tristana's attack speed per level. Even Graves Jhin gain 2 times more attack speed per level and they aren't even really attack speed based.

astralwit2 votes

[{quoted}](name=Dark Nephthys,realm=NA,application-id=3ErqAdtq,discussion-id=6u4IEjnt,comment-id=0005,timestamp=2016-11-29T04:24:17.430+0000)

I feel that Tristana doesn't need to much to make her good again because she really is still pretty decent...Then again I play all the underplayed ADCs and think all of them are good even though they are considered kind of "bad" to most people Tristana Varus Corki.

I do agree with the fact that her CDs are way to high, she has a lot of abilities that start off at 20+ second CD when most other carries have the same type of ability that start off at like 14-18 second CD. Also her attack speed per level is extremely low compared to the other adc's. She gets 1.5% per level when most of the other ADCs all get 2.5%+ per level (Besides for Jinx but she gets a perm 70% attack speed passively from her Q)...and Yes I know Tristana gets a large amount of attack speed from her Q but that is usually the second thing maxed, and it has a high CD with only a 5 second duration.

This is what I'd do to help her out: Attack speed per level increase from 1.5% to** 2%** Q: CD lowered from 20/19/18/17/16 to 16 Seconds at all ranks W: CD lowered from 22/20/18/16/14 to 18/17/16/15/14 E: CD lowered from 16/15.5/15/14.5/14 to 14 at all ranks

A lot of the ADCs get around 51-68% attack speed from base leveling while Tristana gets only 25.5%. With this attack speed change, it'll bring it up to 34% which is still a lot lower than the other ADCs but not as bad as it was before. As for the CD reduction, the Q and E ability really need that reduced time in the early game.

As for her W (her rocket jump) I only did that to keep it in line with the other ADCs escapes which usually starts at around 16-18 second CD...I felt her jump having 4-6 seconds over the other ADCs escape might of been a bit much, even if she can get a reset on it since some of those other ADCs can reduce it's CD Lucian Ezreal and if you count Graves.

The only thing that I really feel should happen is the increase of Tristana's attack speed per level. Even Graves Jhin gain 2 times more attack speed per level and they aren't even really attack speed based.

Might be true but I rather prefer long CDs and impactful abilities instead of shorter CDs but weaker abilities. I think her base AA range could definitely be moved to 575 though so she doesn't suffer as much early and can take the title of "safest ADC".

Other than that, I think it would be nice if W gave her some movement speed when she lands even if for just a second. If you just jumped with a rocket shouldn't you be moving a lot faster when landing? This could buff her snowball potential from resets.

Big Lincoln2 votes

Riot pushed her niche as killing turrets but that's not a niche that's mattered since like season 4 lol

ShinkoMinori1 votes

Yordles have bad win rates. True story.

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