How to balance Gangplank
Keg's bonus damage removed armor penetration increased to 60%
keg was given to gangplank to have a tool against tanks like every melee adc, not an aoe that can oneshot every in a fight and have 80% slow.
Keg's bonus damage removed armor penetration increased to 60%
keg was given to gangplank to have a tool against tanks like every melee adc, not an aoe that can oneshot every in a fight and have 80% slow.
or just make it bonus-armor-penetration to keep it from affecting squishies?
also, he´s not even close to being a melee-adc right now, he´s a barrel-one-trick-pony that´ll kite you down thanks to the unnecessary slow.
[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=6q23ymzE,comment-id=0002,timestamp=2015-10-17T12:49:25.974+0000)
or just make it bonus-armor-penetration to keep it from affecting squishies?
also, he´s not even close to being a melee-adc right now, he´s a barrel-one-trick-pony that´ll kite you down thanks to the unnecessary slow.
not a melee adc? he has high damage in late game while being melee and squishy (i mean not tanky like garen) i call that a melee adc
bonus armor penetration? idk, if there is a 180 bonus damage which can crit there will be a problem
not a melee adc? he has high damage in late game while being melee and squishy (i mean not tanky like garen) i call that a melee adc
in theorie? yes...for all practical pursposes though GP only goes into melee range if he´s either forced or just wants to clean up. He´s got even less initiative to do work in close combat than before his rework (especially since they killed bruiser/tank and support-gp).
[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=6q23ymzE,comment-id=000200000000,timestamp=2015-10-17T12:55:31.234+0000)
in theorie? yes...for all practical pursposes though GP only goes into melee range if he´s either forced or just wants to clean up. He´s got even less initiative to do work in close combat than before his rework (especially since they killed bruiser/tank and support-gp).
i know that he never goes in melee, but he is melee. Gangplank never goes in melee because he can't be safe like tryndamere or yasuo. Yasuo has a shield, knowk up, winwall, and his ulti reset shield. Tryndamere can't die for 5 seconds.
gangplank has nothing and can die instantly that's why they stay behind and throw kegs
gangplank has nothing and can die instantly that's why they stay behind and throw kegs
exactly (well, except for the strong heal/cleanse)...making him rather one-dimensional/boring in play and a sad excuse of a pirate-captain.
[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=6q23ymzE,comment-id=00020000000000000000,timestamp=2015-10-17T13:06:07.640+0000)
exactly (well, except for the strong heal/cleanse)...making him rather one-dimensional/boring in play and a sad excuse of a pirate-captain.
Idk man That sounds exactly what a pirate captain would do why charge in first when you can send your lackey in first.
As for the one dimensional thing yes that is what they did they made removed his ability to build tank/support/bruiser and massively buffed his carry role.
"GP hits a keg? armor pen, slow, refresh his true damage and bonus move speed.".
[{quoted}](name=Cenobite Azaziel,realm=NA,application-id=3ErqAdtq,discussion-id=6q23ymzE,comment-id=0003,timestamp=2015-10-17T14:35:30.905+0000)
"GP hits a keg? armor pen, slow, refresh his true damage and bonus move speed.".
sounds normal to me, yasuo hits his ulti? damage, knowk up, refresh shield, bonus armor pene
GP's kegs aren't his ult.
GP's kegs aren't his ult.
gp kegs have more counterplay than yasuo ulti combined with vi. Melee adc needs to be overloaded or they can't be viable. see tryndamere for example. yasuo fiora and gp can at least make their role and those champions have a lot of tools
Keg combo has fuck-all counterplay.
Keg combo has fuck-all counterplay.
implying that 90% champ ca,'t dash out
Yes.
Because flash is not an inherent part of a champion's kit.
And because GP gets to pop barrels and just lol the fuck away because haha i get movespeed from these things for no reason
The damage is k for how much effort it takes to set it up, but the slow is what's really dumb. 80%? Really?
[{quoted}](name=Prospector Pete,realm=NA,application-id=3ErqAdtq,discussion-id=6q23ymzE,comment-id=0000,timestamp=2015-10-17T12:31:54.565+0000)
The damage is k for how much effort it takes to set it up, but the slow is what's really dumb. 80%? Really?
tryndamere has also 80% slow that also lasts 4 seconds
they need utliity or they will be useless
Keg has no bonus damage. It does aa or Q damage.
I think removing GP's dependence on crit would be a good start toward balancing him. Just give his Q bonus AD ratio or something and remove its ability to crit. Now he has to build similar to Jayce if he wants to do good damage.
[{quoted}](name=Elkington VI,realm=EUW,application-id=3ErqAdtq,discussion-id=6q23ymzE,comment-id=0004,timestamp=2015-10-17T15:56:45.709+0000)
I think removing GP's dependence on crit would be a good start toward balancing him. Just give his Q bonus AD ratio or something and remove its ability to crit. Now he has to build similar to Jayce if he wants to do good damage.
crit will be removed in marksmen rework i think