"We buffed Lee Sin because even though he was good in pro play, beginners suck at him."
Oh, and btw, we nerfed Azir for the same reason.
Oh, and btw, we nerfed Azir for the same reason.
Riot: We will buff Lee Sin because even though he was good in pro play, beginners suck at him.
Balance A: Question. Isn't that the point of Lee in the first place, I mean, being harder for beginners? Not to mention assuming he is that great in pro play, which he isn't atm but I'm just speaking from experience, wouldn't he require a nerf of some sort instead of a buff?
Balance B: Yeah yeah I agree! Once you buff him for beginners won't he just be OP again in high tiers because you effectively pull him up across all elo? Also how much do we wanna buff him, considering even a small change can mean something massive in higher level plays and it goes without saying that....
Riot: Silence.
Balance A: .....
Balance B: But...
Riot: Do not make me repeat myself. Shut the fk up.
Balance B: .....
Riot: We will buff Lee Sin, for beginners. That is all.
Balance A & B: Very well sir, it'll be done.
Once you buff him for beginners won't he just be OP again in high tiers because you effectively pull him up across all elo?
Wat?
How the hell is a buff for beginners going to make him OP in higher tiers where they wouldn't make use of the new buff anyway?
Because Kick on max item Nautilus on the enemy team before --> kind of not a good play Kick on max item Nautilus on the enemy team now --> half hp of the enemy team carries is gone
It's not a buff for who wasn't able to play him properly, it's another option he now has. So if it is better to kick the tank, he'll kick the tank. Even in pro play
it will only do half if hes building straight tank with a rav or something. if hes building ad, that crap will straight up near 1 shot them.
the only "buff" for beginners is the energy distribution, but that's more of a QoL than a buff. The buffs on his ult is super niche and difficult to take advantage of, so it now gives a fitting reward. No buffs were given to Lee's main strong points. (powerful ganking, early game presence/dmg, mobility)
it's like you guys just read/heard "lee sin got buffed" but didn't even look into the details or thought about its effects lol.
[{quoted}](name=Ninja Arts,realm=NA,application-id=3ErqAdtq,discussion-id=6o9xz2va,comment-id=00010002,timestamp=2015-09-12T23:46:41.887+0000) The buffs on his ult is super niche and difficult to take advantage of, so it now gives a fitting reward.
So if only skilled players can use this new buff, why did Riot say it's for beginners?
No, no you're wrong. That's how it happened.
Riot: We will buff Lee Sin, for beginners. That is all.
Balance A & B: Very well sir, it'll be done.
http://i.imgur.com/6C1y80S.png?1: Do not make me repeat myself. Shut the fk up.
Balance B: .....
http://i.imgur.com/6C1y80S.png?1 : ...
Balance A: ...
http://i.imgur.com/6C1y80S.png?1: YOU ARE GENIUSES!
Balance B: What?
http://i.imgur.com/6C1y80S.png?1: Incredible! First we will buff Lee sin. He is going to make these big awesome #LC$BIGPLAY$, ensuring that tanks won't make it into the LCS. We are going to nerf armor items to ensure that. Then, after the LCS is over, the community outcry will begin. "Lee sin destroyed the LCS, Lee sin is also destoying my promo games". Being the lovely game which always listen to their community we will-
CertainlyT: But-
http://i.imgur.com/6C1y80S.png?1 : Ah, yeah, I almost forgot. You're fired.
CertainlyT: Dota was always more of my thing anyway... 
http://i.imgur.com/6C1y80S.png?1 : Being the company which has always listened to their community, we will nerf Lee Sin to pre rework Olaf levels, claiming that the latest buff was way too strong. Some will complain that lee sin was fine, but we will claim that he was too good at what he did, that he had no counterplay e.t.c
http://i.imgur.com/6C1y80S.png?1 Sooner or later, however, people will begin to realize that now he is underpowered and will ask us to buff him, so just before season's 6 worlds, we will buff him again! All according to what the community wants of course. Brilliant! Bravo! That's what you were thinking, right?
Balance A: um, yeah! Exactly that!
Balance B: And what do we do afterwards?
http://i.imgur.com/6C1y80S.png?1 : We will claim Lee Sin is broken and must be reworked. This way we will completely avoid having to properly balance him! But this rework is not my job. CertainlyT, you're rehired.
CertainlyT: YES!
http://i.imgur.com/6C1y80S.png?1 : So, CertainlyT, are you read to turn Lee Sin into a ranged ap mage who summons ghost and curses his enemies? ** CertainlyT**: Babe, I was born ready.
Where are all the LCS teams prioritizing Lee Sin? I don't see them anywhere.
So lee sin is gone for a few months after being THE best jungler pick for 2 years or so? And he instantly gets buffed.
Yet other picks need to wait like 6-7 months to get noticed or 1 month to get nerfed.
But, hey, thats none of my business, it doesnt seem like there is certain prioritising here, nope.
"instantly". its been 6 months since cinderhulk pushed him out of the meta.
"instantly". its been 6 months since cinderhulk pushed him out of the meta.
There is a list of champs who are almost never in the meta, why not put more emphasis on them instead of bringing former cancer back into the game after his holidays?

Because there are always winners and losers and someone eventually will get upset. If you are unpopular, you stay at the bottom, end of story.
Besides, Lee meta is 100% less toxic than Teemo, Yi or Jax.
Besides, Lee meta is 100% less toxic than Teemo, Yi or Jax.
Except it's not, you clearly have not been jungling against this guy with a tank or a ramp jungler like you know, Yi or Jax (exclude the FF OP period).
Lee will come, kill you, take the buff and get away with it not because of his player's capability, but simply because the champ allows that to happen by default.
Lee is no more healthier than any other champ in this game, it's nonsensical to believe so. Think about it, how is a champ who has a bigger kit than everyone be the staple of healthiness? It's just a logical impossibility.
Lee is also not as hard as many would like to claim. Let's be real, landing his Q is just as hard as landing Mundo's cleaver, ward hopping has the exact same difficulty as Yi's alpha strike, E is any self centered AoE ever and R is an OP version of Ali's headbutt. No need to worshipping this guy just because Riot has been advertising him as the be all and end all of balance for the past 3 years.
Point is, Lee meta is 100% not healthier, not now or before.
It's more about opportunity cost of missing the Q. Mundo will just wait 2s before tossing another cleave, or just run straight into you, Lee can do neither.
Fed anything is scary, but even fed Lee still can't touch you if Q missed (if you dont have a dash, it's your champ's problem, not Lee's), fed Yi/Jax/Tryn/Sej/Mao just bullheading their ways in and win. Now either you have someone who is prone to get fed, but less powerful once fed, or someone who is less likely to get fed, but nonetheless unstoppable if become so. I'd go with the former all days.
Lee Sin's a great champion that's fun to have in a game. He has a really clearly defined power curve that everyone understands and can play around, he has counterplay out the fucking wazoo, and he's fun to play to boot. I don't know why everyone gets so steamed about that guy.
[{quoted}](name=Aych Pii,realm=NA,application-id=3ErqAdtq,discussion-id=6o9xz2va,comment-id=00030001000000010004,timestamp=2015-09-14T03:31:16.504+0000)
Lee Sin's a great champion that's fun to have in a game. He has a really clearly defined power curve that everyone understands and can play around, he has counterplay out the fucking wazoo, and he's fun to play to boot.
Being utterly dominated by his mere prescience for the past 3 years, and every serious match is a war either trying to get him onto your team or just outright ban him certainly sounds fun right?
He has defined strength and weakness, they are called "he does everything, immune to everything and you have to pray to God that his player is garbage otherwise you have no chance to win against him. Or you can try having the entire team hide away from him for the first 30 min of the game".
Big frigging kek.
If you think a champ who is designed like this is even remotely fun, just... sigh.
I think Riot is starting to realise how BS "skill champs" are and is working to tweak things for the better, but saying Lee is somehow a perfect champ in his current stage is just silly.
He's only as strong as you make him sound for the first twenty minutes of a game or so. He has a lot of gameplay that revolves around player skill, which gives him the potential to be outplayed in a lot of ways; and in return he gets mobility.
It might be because I wasn't around for most of the lee sin meta and never really got tired of him, or it might be because I still pick him when forced onto the jungle role just because he's so fun, but I just can't understand why people don't like him. He may be frustrating in the early game but there's always something you could have done about it, he's not like a Fizz or Riven that makes you feel like they can just ignore anything you try to do against them. He's a very solid, well designed champion.
[{quoted}](name=Aych Pii,realm=NA,application-id=3ErqAdtq,discussion-id=6o9xz2va,comment-id=0003000100000001000400000000,timestamp=2015-09-14T12:20:31.184+0000)
He's only as strong as you make him sound for the first twenty minutes of a game or so. He has a lot of gameplay that revolves around player skill, which gives him the potential to be outplayed in a lot of ways; and in return he gets mobility.
It might be because I wasn't around for most of the lee sin meta and never really got tired of him, or it might be because I still pick him when forced onto the jungle role just because he's so fun, but I just can't understand why people don't like him. He may be frustrating in the early game but there's always something you could have done about it, he's not like a Fizz or Riven that makes you feel like they can just ignore anything you try to do against them. He's a very solid, well designed champion.
Let me get into some detail on why Lee is absolutely NOT a well designed champion, at least not when there hasn't been a rework of some sort.
Before the coming of S5 (and later part of S4), he was in every single competitive match with a 90% pick/ban, while sporting a 50+% win rate in all of them.
What that means is that he is so strong he has to be picked or outright banned every single match, and when he was in a match, he was more likely to win the said round. Hence, whenever a team got Lee on their team, they had an guaranteed edge over the opponent from the very get go by default. Every pro scene match was completely reduced to netting him to their own team or banning him out of the game entirely, and that lasted for almost 3 years straight.
We can also extend it from there and notice that his competitive presence and win rate did in fact not get influenced at all by the item tweaks and the constant buffing/nerfing cycle Riot had done over the span of 3 years. It means he is pretty much immune to any meta shifts, because his kit is just too useful there is no way he as a champ can be replaced by someone else, unless by someone who has blatantly OP stats.
He was also almost always picked up as first pick if not already banned. The reason behind it is that he can not be counterpicked by default due to the sheer amount of utility he offers. Everyone could just pick him without the worry of being countered, which also contributed to his immunity to meta shifts.
This is how broken Lee's design philosophy is, only until S5 comes which makes his stat so inferior by comparison he is sent directly to the trash bin. Because he is a champ who has to be either OP or garbage, it's definitely not anywhere close to being balanced or healthy.
Your argument of "He has a lot of gameplay that revolves around player skill, which gives him the potential to be outplayed in a lot of ways" is frankly completely wrong.
Why?
First of all, you can not outplay someone who has more stuff than you do by default unless the opponent is just vastly inferior than you in terms of skill. It's not fair to expect that you need to have utter superiority over the opponent to play against him, that's just dumb.
Also it's not somehow the ones who play Lee is suddenly better but because the champ himself is outright better which allows the players to do superior things in the first place. One should NOT mistake broken design for player skill. Lee's kit produces the so called "skill", not the other way around, you have it completely backwards.
If every class in a game is allowed to have 3 weapons while one class has access to 6. Indeed yes you certainly need skill to use all 6 weapons to their fullest but that does not mean that class should even exist in the first place, nor should you be rewarded more solely because you get to juggle around 6 weapons at your leisure, it's completely and utterly illogical. There is no way to balance the 6 weapon class because if the weapons are even remotely useful the class is effectively broken as you would have 0 weakness and a solution for any given situation. However if you nerf the weapons to the point of being water guns, the class is practically useless.
That is Lee's design in a nutshell.
The 6 weapon class might just work IF the class has also double the amount of weakness everybody else has, but the problem is, Lee does not have more fundamental weaknesses. The only ways to play against a viable Lee is to somehow hide from him for a total 20-30 min which is downright impossible, especially given his supreme mobility. And the other method is just sitting there praying that his player is garbage, but what they don't realise is that any champ is garbage when misused, having that as Lee's sole weakness is unjustifiable and hilarious. Not to mention even if he is somehow behind, his kit is so massive it's incredibly forgiving to when you mess up because again, his utility factor is way too high and there is always a solution for any situation unless the player himself is practically braindead.
There is no way he's balanced, fun or well designed, he just isn't. A champ built on the sole idea of being unfair to everyone else can not be tuned to a fine champ one day without extensive reworks. He will ALWAYS be the broken piece of shat who ruins it for everyone or that piece of shat who everyone forgets, as long as he still keeps his current kit.
Riot seems to be slowing moving him to a better position but this buff really is just going back to square one.
Your first point amounts to "Lee sin is so good he's immune to meta shifts, until a meta came where he wasn't strong and he dropped out of play". But examining a bit further, you go on to assert that Lee sin was the top pick because of his strong utility and safety from getting counterpicked. In fact, the reason Lee sin was so strong for so long was because he was the strongest early game jungler and could put any other jungler sufficiently behind with his early game strength that any strength they gained over him later on was worthless. He's basically the Graves of junglers. He eventually fell out of the meta when Riot created new jungle items that helped other junglers escape the early game and scale harder then they ever had before, something Lee sin did not fit well with at all. Lee sin had been allowed to reign so long simply because late game scaling junglers didn't properly exist until cinderhulk. He will almost always be a risky pick now that those items exist. He has counters now.
Your second point, I think, mostly consists of you looking at things the wrong way. Lee sin only has three skills, but can hold off on secondary effects of the skills to save on resource costs if he wishes. This is pretty critical to his gameplay since if he uses both casts of each skill, he can only use two of the spells in his rotation (Excluding R) without regenerating some energy. Your point would be much better served complaining about Jayce, Nidalee, or Elise. Lee sin is a completely different case.
I want to point out as well that Lee sin, after the most recent buffs, has a 48% winrate in plat+... counting only the players that have played more than 125 games on the champion. It takes 125 games of experience to reach an average winrate of 48% on Lee sin. There's a reason he hasn't been a contested competitive jungler in a long time. People know not to overextend without vision of him, we all have ample practice dodging Q, and while he still has the tools to get a few kills even against skilled players, he just doesn't have the late game scaling we expect from a jungler in this meta. And I think that's the part you're missing.
Lee sin is designed to be able to kill you. It's not supposed to be particularly easy to avoid dying to Lee sin. That is because he cannot survive in a game without making kills happen, whether that means for him or his allies, and with good game knowledge and counterplay you can reduce his impact significantly and then outscale him as the game goes on. This is healthy, as it promotes high-action games with lots of fighting and death without leaving the champion in a broken state.
I realize many players don't find him fun to play against, and your post gives me a lot of insight as to why, but I can't accept the notion that he isn't a well designed, fun to play, and perfectly healthy character for the game as a whole.
Besides, he can't possibly be as bad as Fizz.
to get noticed? pro's aren't stupid, they pick what's good and if lee was "OP" like you're all complaining they'd be playing him.
Not really, ypu see some champs stay hidden for a time. One of those was the old corki. He didnt receive any changes before he was started being used, the pros just didnt notice his power and building paths, yet he beccame one of the iconic adcs of season 3.
Nobody prioritizes him, but yet he seems to always be a safe pick to fall back on for a lot of pro junglers.
That doesn't seem like a bad place for Lee Sin to be in. A highly versatile early game jungler seems exactly like what should be a fall back for competitive play.
Isn't that against Riot's general message though. That they always want champs to have weaknesses. Similar to why they nerfed Maokai and Azir.
Then explain me the existance of
.
If Riot wants every champion to have weaknesses why these two examples still exist to this day?
Because the designer who made them likes making champions with few weaknesses. I'm going to get hate for this, but frankly, I think CT has done a good job with his designs .As a designer, he's done his job in making champions that are fun and interesting. In my opinion, the balance team has utterly failed to keep those champions in check and they should be held primarily responsible, unless CT is preventing them (somehow) from making appropriate changes. While I think CT could be more open to feedback than he has been, I don't think he's the sole reason behind why his champions cause so much hegemony in the game. Edit: That said, I am concerned that the balance team is being far too limited or constrained in appropriately addressing champions that have excessive power.
Making champions with few weaknesses can be okay depending on their capacity. NOW BARE WITH ME FIRST - Thresh's weakness lies in being able to use his kit appropriately, but the same can be said for nearly every other champion and nearly every other champion has obvious weaknesses. In his case, removing his excess damage would be the best way to balance him because his kit already has so much power to it. Why does he even need an empowered Auto Attack anymore? Would that really impact his competitive viability given everything else he brings to the table? Why is he allowed to keep accumulating AP passively to sidestep the same gold issues all other supports have that keep them from buying offensive items?
I think when Riot answers those questions, we can make progress.
Because the designer who made them likes making champions with few weaknesses. I'm going to get hate for this, but frankly, I think CT has done a good job with his designs. As a designer, he's done his job in making champions that are fun and interesting. In my opinion, the balance team has utterly failed to keep those champions in check and they should be held primarily responsible,
The problem is that, the balance team is generally not allowed to touch things beyond numerical tweaks.
CT on the other hand, only makes champs with overloaded mechanics which is impossible to tackle without tweaking the actual features the champs have. If the team only does things on the number side of things, champs like that can only end up either being broken as Jesus or useless as shiet.
There is a reason why all of his creations give the balance department major headaches, and how they outright just gave up recently as demonstrated by the most recent creations CT's done. I doubt they even bothered giving it a glance or 2 before releasing Kalista and Morde in their sorry state.
CT as a designer should concern himself with evaluating how his champs would fair when compared to the rest of the game. It shouldn't really be the balance team's responsibility to check everything for him while he is just sitting there shietting out ideas and bundling them together into 1 champ with no regard to the game's health as a whole, before pushing all the hard work to the balance team.
Making champions with few weaknesses is okay depending on their capacity. Thresh's weakness lies in being able to use his kit appropriately,
That's a bad way to design a roster based game. All characters are bad when they are misused, it should not be a champ's only weakness.
A character whose weakness is solely depended on the player's capability only spells bad design because the power does not come with an equal drawback that comes in one way or the other.
Difficulty to use should only be a factor when it's essential for the said champ to perform properly, which is not the case with Thresh because unlike Blitzcrank, he does not need to land his hook to be effective. And that's inherently very unfair, especially when he was also designed with no exploitable weakness in the first place.
Kalista has been nerfed and so has Tresh. Yeah they're obviously strong, and have been given a free pass. Meh... Can't really find any logic in the balance team.
#RitoFavoritism
Where are anivia buffs, then?
Like, i don't know, MAKING YOU ABLE TO DESTROY THE WALL BY PRESSING W AGAIN!!!
Where are anivia buffs, then?
Like, i don't know, MAKING YOU ABLE TO DESTROY THE WALL BY PRESSING W AGAIN!!!
That can be cool, at least the trolls won't have any more excuses for blocking you, too bad we rarely see Anivia trolls around anymore, ah the good o' days [self slap]. No.
Guess it's time for Vel'Koz and Viktor buffs, then. Strong, solid picks but beginners can't hit the broad side of a barn with them. But that won't happen because it was just an excuse to buff Lee
[deleted]
Well appareantly having a w/r or q/r/q combo is considered hard to do for lee players.....
Please....
Viktor is so hard to play. Landing his instant ult and huge-ranging E and his point and click Q are nearly impossible.
Skillshots aren't everything. TF is pretty hard and he only has one hard skillshot, and a tool to help him land that skillshot. His difficulty comes from other aspects.
TF is hard to play because his E is pretty weak and his W requires you to wait to get his best PvP card. His ult also requires great map awareness to actually use well.
Lee Sin falls out of the meta for a short time while still being relatively strong. Gets buffed. Viktor gets played seriously in pro games for the first time since he was released. Gets significantly nerfed the next patch.
Sometimes I don't understand Riot logic...
Morello hates Azir. Also to be fair Lee Sin was out right bad for most of this season. But Azir only got nerfed because Fenix.
And quite literally every mid laner in the Korean and Chinese pro scenes.
If you think Fenix got Azir nerfed, and not Coco and Easyhoon...
Who are these people? I don't watch Korean or Chinese LCS.
The buff to Lee Sin doesn't change much for beginners because they normally don't have the mechanics to make the best use of him. Ward hopping and the like are things that beginners just don't do. That is why there are jgs that have point and click skills like Xin.
Well, now beginners are just going to kick the tank away into the team and that's how it goes. If he doesn't kill the enemy team with it, it'll do enough to make them back off a bit. So basically he has anti-engage now, just what we needed.
The buff to Lee Sin doesn't change much for beginners because they normally don't have the mechanics to make the best use of him. Ward hopping and the like are things that beginners just don't do. That is why there are jgs that have point and click skills like Xin.
That's why he had a 35% pick rate while sporting an okay win rate of 48% right?
Let's be real, he isn't as hard as some people like to make him out as.
Xin's appearance completely depends on whether there is an OP AS jungle item or not, that's how hard he is to be played competitively. Stop using point and click as some kind of easier alternatives, it isn't.
Lee is pretty close to being mechanically broken, he just doesn't have satisfactory numbers to support his kits atm otherwise you would just see Lees everywhere like we used to. Lee isn't that hard to play, everyone and their mother was playing him while doing okay, how hard could he be?
EDIT: I always frown upon the thought of these players giving handjobs to their ego about how great they are to play champs who are basically only "hard" in mashing their unfair kits correctly while disregarding all other aspects of the actual game. Point an clicks are not "easier" because they don't take much skill to aim, no, they come with a baggage of drawback and short-coming too. It agonises me to see some people conveniently ignore that all the time as they desperately trying to feel good about themselves for basically no reason.
Let me clarify you can play Lee Sin but in order to maximize the effect of his kit you need very strong mechanics with him. It is one thing to kick a tank away from your team but, it is something different entirely when you kick a squishy after ward hopping. One guarantees a kill while the other is just a chance at it. There are a lot of "easy" champs that don't require as much practice or skill to play. I am not saying that there aren't more difficult jgs to play because there are but he isn't the easiest. I was only using xin as an example because of his kit I wasn't comparing in game power. I don't play Lee much but I wouldn't say he is as OP as people complain about him being. I am more of a Vi guy.
Let me clarify you can play Lee Sin but in order to maximize the effect of his kit you need very strong mechanics with him. It is one thing to kick a tank away from your team but, it is something different entirely when you kick a squishy after ward hopping. One guarantees a kill while the other is just a chance at it. There are a lot of "easy" champs that don't require as much practice or skill to play. I am not saying that there aren't more difficult jgs to play because there are but he isn't the easiest. I was only using xin as an example because of his kit I wasn't comparing in game power. I don't play Lee much but I wouldn't say he is as OP as people complain about him being. I am more of a Vi guy.
Vi was originally designed with the sole purpose of matching and combating Lee, who was dominating the jungle. That's probably why you didn't feel pressured by him when he was still running rampant.
However for others, playing against him was a nightmare. He would invade you, out duel you, take your buff and run away without ever breaking a sweat. He is only kept low atm due to unfavourable stats, but it's only a matter of time before his era comes back considering Riot is gonna buff him again and again until it becomes true.
He does need some experience to utilise his kit fully, I can give him that. However his full potential, assuming he isn't loaded with UP stats, is so above the average benchmark of champ power it's outright not healthy at all.
If in a say FPS game where everyone is only allowed to keep 3 weapons, then comes along a specific class that can use up to 6. Sure using this class to the full potential would be quite a challenge, but that doesn't mean you would even need 50% of the mastery to completely ruin everyone's game nor is that class somehow not OP. Same logic here.