A thread about Yorick

ModCaptainMårvelous··69 votes·3,366 views

Yorick

[Shakespeare joke goes here.]

Been playing a lot of yorick recently, mostly in the jungle because I find it funny how safe he is. It's no secret that Riot wishes they could delete this guy from the game but I think there's more to it. Yorick was the concept of a minion master pushed out to capitalize on the desire for a semi-micro heavy champion that many people were clamoring for. However, the tech for minion control didn't exist at the time and as such it ended up really leaving people disappointed about Yorick.

What I wanted to discuss here are some possible ways to make Yorick's minion-mancer gameplay work a little better, using some ideas that haven't quite been suggested yet. I know Yorick is far off when it comes to updates but believe me, I think this guy has immense potential.

#1.) Ditch the Passive.

You really have to try in a kit like Yorick's to make a boring skill, so props to going above and beyond. While effective, Yorick's "Unholy Covenant" is the very definition of invisible power. 5% Damage/Defense per minion up is even worse when they currently last so short. What I'm going to propose are a few ideas about what can be done with his passive.

  • New Passive- Keeper of Corpses: When Yorick dies, he digs himself a grave and rests. Yorick may choose to respawn from this point or to return to the fountain. Yorick may bury allied corpses as well, although this effect has an eight second channel time.

As a zombie (?) and master of undeath, Yorick never really dies. Rather, he just sort of crawls into the ground for a relaxing snooze. This tool exchanges his invisible power for a quite visible marker of where Yorick could go/respawn from. He can also bury allies, although this takes quite a long time and is the perfect chance to kill Yorick, not to mention "Should I bury this decaying Ezreal or just take a tower while I can?" Right now, I don't know if enemies should be able to destroy it. Likely not, as it'll make this ability neigh useless, but have Yorick have a channel time crawling out of the ground and being open to attack (6/5/4 seconds spent digging himself up?)

  • New Passive- Burial Master When allies die, Yorick has the choice of burying them. After this short burial, they arise as a omen of death for (4-8) seconds. During this time they may use abilities and summoner spells. Yorick can opt to resurrect himself when he dies for half the duration. (240-ish second CD)

Stonewall put it best when he said that Yorick's ultimate has an infinite power to it. It's literally one of the strongest ultimates in the game because it massively extends the life span of your carry or teammate, in addition to giving you a duplicate of them for a short time. If Yorick ever wants to be even moderately good, something has to be done with his ult. Again, I go with the burying theme. For a guy who is all about gravedigging, Yorick himself does a fairly minimal amount of digging graves. (Not to mention prevent instant rez. You'll know who's he's bringing back).

#2.) Do something with his ghouls.

  • Option 1- The Code approach: Straight up, fix/change/edit/revitalize the code and allow for minions to be controlled. I don't think this will happen but I imagine it'd be the quickest way to improve Yorick's identity as a minion-mancer. Keep his skills somewhat like they are now and make him somewhat more reliant on maneuvering them correctly to force enemies to deal with the ghouls or run.

  • Option 2- The Azir approach: AKA Bugmageddon. Make Yorick's summons focus on whoever he's auto-attacking. If they're at range, the ghouls swarm on the out-of-range target while Yorick lifts his shovel and commands his little ghoulies to chew at their ankles (or Kankles in gragas's case)

  • Option 3- The Gangplank approach: What is the most unique thing about Gangplank? The fact that he acts as a melee carry but is actually ranged due to his barrels and parlay. Borrowing from the book of plank, Yorick's ghouls now permanently exist but Yorick's base AD suffers. Now, Yorick uses his minions as a proxy-melee attacker. He attacks through them, the three different ghouls aiding him in different ways: War gives him on-hit effects and movement speed boost when you activate the skill while War is up. Pestilence has a slowing field around it and leaves a cloud of sickening filth and decay in a spot when you use the skill. Famine grants life steal and gores a target, opening a magical wound others can lifesteal from.

The ghouls can still be attacked and killed, although they'd get some damage/defense boosts in all of these regards. In fact, I'd even argue making them permanent parts of Yorick's arsenal unless killed. Make Yorick's mana pool small so he has to burn mana, the counter being to force Yorick to constantly resummon his posse.

#3.) Change his Ultimate.

There's WAY too much power currently in Yorick's ult to begin giving his other spells some love. Here are some ideas on how to better thematically approach Yorick:

  • New R- Omen of Death:
  • Passive: Neutral monsters and enemy minions that die in Yorick's range are reanimated as shambling corpses. These corpses slowly decay over time and deal reduced damage. Enemy champions who die reanimate as bone horrors, dealing base damage plus (0/25/50%) of the target's AP/AD (Depending on which is higher) as that damage. (IE: If your AP is higher, the horror will deal AP damage).
  • Active: All minions under Yorick's control are healed for (25/50/75%) of their total HP. They decay at a faster rate but have increased attack speed. Minions who die under the active effect explode. While on cooldown, Yorick cannot summon more corpses.

What's the scariest thing about zombies? It's the hoard. The massive, shambling wave of flesh and bone that slowly overruns anyone who get in thier way. I think Yorick would be far more interesting. This ability, by itself, is slow to start up. Yorick has to slowly push a wave, amassing an army of the dead as the threat of the undead goes from a harmless "It's just Yorick splitpushing" to "THERE ARE ZOMBOS EVERYWHERE" This would also give Yorick a tool to heal up his ghouls while active.

  • New R- Omen of Death:
  • When activated, Yorick becomes an abomination of decaying flesh. Every second he spawns (3/6/9) ghouls with reduced HP. These gjhouls attack any nearby champion or minion but prioritize enemies that Yorick is attacking. During this time, Yorick has increased range and minions are dealt (50/75/100%) reduced AoE damage.

Once more playing into the hoard of dead that frighten people most when it comes to zombies. While the ghouls this time are weak enough to be taken out with auto-attacks, the reduced AoE damage means that these monsters can't just all fall from one ryze spellflux. Much like a horror movie, you either need to run or make a valiant stand, shooting away at the mob of zombies until you either stem the tide...or get overrun. (Trust me, with someone like Jinx this shouldn't be a problem)

#TL;DR

Back when Riot first talked about reworking Yorick, my main criticism was that he was false advertising. People wanted a minion master of the dead but instead got a very binary, simplistic kit with minions tacked onto it. I'm not proposing these ideas as 100% solutions but, as always, I like to share ideas and try to get the ball rolling when it comes to what can be done with champions like Yorick. Most of all, he's such a fantastic and interesting concept that I don't want to see him die. Necromancers and spirits of death have been done before but someone as apathetic and finding his purpose as Yorick is truly fascinating.

Yorick's too interesting of a person and a concept to see buried and I hope something is one day done with him.

80 Comments

MyTeamIsAwsome10 votes

Yorick walks into a bar. There is no counter

Narasimha1 votes

Bro don't go there. You've opened up a very dangerous line.

There is no more Renekton bar. Vi 's bar only serves punch. Volibear 's bar is just too grizzly. It's practically unbearable. Karthus's bar only serves stiff drinks.

YUSS1 votes

Nasus is your best pick against yorick. You can farm your Q off his ghosts and its only a matter of time before he simply cannot output enough harrass to overcome your sustain. Then you totally dominate his late game.

Akeydel1 votes

Hello friend, im afraid you've missed something the rest of us call a 'joke'. Or a 'pun'. Your pick, but the fact of the matter is that the post isnt actually complaining, just being comical.

Meep Man2 votes

Trundle Hint: Look at his passive.

BattleBalladeer1 votes

Trundle main here: Yes this is very awesome. I had this matchup in low ranked (start of season 5) once, it was a stomp -- especially post-6. After he finishes Vampiric scepter and a cloth armor he will out-lifesteal Yorick.

Chogath does the same thing, but Trundle doesn't have to last-hit them.

Singed 's AOE might get the job done. Maybe. He doesn't get sustain from it though.

Moroguna4 votes

I bought him yesterday!! Played 2 games with him both against darius. First game trying the guy out...noticed how darius couldnt do a thing against him. Got a kill against him but right after that their jungler ganked and I died. My team surrendered at 20 cause everyone else was losing. 2nd game completely wrecked darius and their jungler hecarim even thiugh he was camping me...for good reasons obviously....I even almost got a double kill under their own tower...if i was a better player i wouldve gotten the double kill, but overwhelmed by the amount of power yorick posseses and and the thought of getting the tower is more important, I let them run away. After that i died a few times because i got cocky and careless because yorick really gave me the feeling he was invinsible. Ow for the record. Im unranked and probably very low elo.

So my thoughts after playing with him..hes kinda fun i guess..but i really enjoyed seeing the lane dominating king darius shitting his pants by yorick. And since darius is a popular pick i think im going to play yorick more often

I also read that yorick is strong in lane but bad at teamfights...but that is called balance right?? I mean if he was good at both he would be even more "op" then he is now. I would suggest increasing the cooldown on his abilities. You can spam them quite often...with flask i didnt run into mana problems and with his e sustain i could stay in lane long enoug to get my manamune in 1 or 2 backs.

Xelvi1 votes

{quoted}

I bought him yesterday!! Played 2 games with him both against darius. First game trying the guy out...noticed how darius couldnt do a thing against him. Got a kill against him but right after that their jungler ganked and I died. My team surrendered at 20 cause everyone else was losing. 2nd game completely wrecked darius and their jungler hecarim even thiugh he was camping me...for good reasons obviously....I even almost got a double kill under their own tower...if i was a better player i wouldve gotten the double kill, but overwhelmed by the amount of power yorick posseses and and the thought of getting the tower is more important, I let them run away. After that i died a few times because i got cocky and careless because yorick really gave me the feeling he was invinsible. Ow for the record. Im unranked and probably very low elo.

So my thoughts after playing with him..hes kinda fun i guess..but i really enjoyed seeing the lane dominating king darius shitting his pants by yorick. And since darius is a popular pick i think im going to play yorick more often

I also read that yorick is strong in lane but bad at teamfights...but that is called balance right?? I mean if he was good at both he would be even more "op" then he is now. I would suggest increasing the cooldown on his abilities. You can spam them quite often...with flask i didnt run into mana problems and with his e sustain i could stay in lane long enoug to get my manamune in 1 or 2 backs.

Once you have max CDR and hit late game you become a monster. His power just takes ages to ramp up.

ModCaptainMårvelous14 votes

Actually, it's the reverse. Early game he's an unstoppable wall of harass gated only by mana. late game, you're little more than an ult bot.

KONO RUBICK DA2 votes

{quoted}

Actually, it's the reverse. Early game he's an unstoppable wall of harass gated only by mana. late game, you're little more than an ult bot.

his ulti should dig a grave, if it isn't destroyed, he revives everyone who dies in a 900 units area for 4 seconds, yorick's allies take 10% bonus damage for each one revived

IsmokeOregano2 votes

i like the idea but i think it should last until destroyed. If you die in the area you have a short cd to re spawn at the grave, increasing every time you die. every time you come back from the grave it should be with reduced health and you should be able to opt-out of spawning there to spawn at the fountain if you know it means doom

Lao Fu the Tiger1 votes

People really tend to underestimate the ambient damage Yorick puts out late game. He may not have a lot of burst or damage over time, but a TON of his team fight damage is disregarded. It's there, it's just not focused.

I almost always come out on top of the damage charts, even after the 25 minute mark, when I play Yorick. Of course, I build Yorick a little more offensively (TF instead of Gauntlets, occasionally a Sterak's), so thats part of it, but either way, I don't feel like he's as weak as people say he is late game.

IsmokeOregano1 votes

i am going to buy yorick when i get off work today, i think i would enjoy a more offensive build as well as it better matches my play style. Can u post your build so i can try it and tweak it as i learn how to play him better? Thanks m8

Lao Fu the Tiger1 votes

Yeah sure! It depends if you want to lane or jungle with him. I honestly love jungling with him, but the build works relatively the same regardless. It's primary goal is sticking power; once you get caught one time, they can't outrun you.

In lane, you obviously want to start item 2041, and I acutally go item 2003 item 2004 item 2004 , because your E gives you so much sustain you don't really need the extra health potions.

Rush a item 3070. If you can back with around 1100G so you can pick up a long sword as well, do that. Otherwise, just go home with 720 and grab a tear and run/TP back up.

Take that long sword and make a item 3044 . Great early item. Turn it into a item 3078 .

Some people like to upgrade the Tear into a Manamune ASAP so auto attacks charge the tear, but I don't like doing that because it puts you way back on any form of health or defense, and makes your mid game really hard if you start teamfighting early, since you'll probably get blown up. So I go item 3053 . Base AD boosts Trinity Force passive, gives good HP, and it's overall just an amazing item with Yorick's in-your-face playstyle.

Then it's up to you. Eventually you'll want item 3042 , but base your decision of when to buy it off of how the game's going. Don't feel rushed to upgrade it if you need some defense.

As for defense, I usually prefer item 3742 item 3065 . Let's you minimize being kited and let's you sustain fights better. They just fit Yorick perfectly.

Your late game will deal plenty of damage to squishies, and you can be tanky enough to survive fights.

That's my 2¢.

EDIT: Oh, I forgot shoes.

Anything works. I like Swiftness or defensive shoes. If you have spare gold and want the Furor enchantment (the red one), once you catch them (which you will, if you have TF and DMP), they will never, ever, get away.

IsmokeOregano1 votes

sounds good thanks for the reply! just a question though. I know people like to take nashors tooth on azir because his summons will attack faster. should i build as? and if i did, do the ghouls benefit from it or just yorick's aa? i guess the same applies for life steal

i wouldn't go nashors tooth obviously its just a general question

Lao Fu the Tiger1 votes

Yorick's passive certainly would, but aside from his Q, summoning ghouls interupts his auto attacks, and the cooldown on them is so low, so I usually don't. I just go for the "I don't need attack speed or crowd control because you sure as hell won't escape me anyway" build. xD

Only Yorick benefits from attack speed. Ghouls would apply spell vamp though. Ghouls autos DO proc Black Cleaver stacks, however.

IsmokeOregano1 votes

bought Yorick last night and decided to test him on a one for all and went legendary at something like 16/2. Played him in 2 normal games both against Darius and won both of those easy as hell too. Yorick is a boss i don't see why he isn't played more often, but your build and advice worked great so thank you!

Lao Fu the Tiger1 votes

Awesome man! :D

He's so underrated. I don't even think he's really boring to play. He's so troll. And in the juggernaut meta right now, he's great.

Even his late game isn't half bad if you build a little bit of offense; some people only build Muranama and maaaaybe Iceborn Gauntlets, but Sterak's Gage is just too good to pass up.

IsmokeOregano1 votes

quite on the contrary i thought he was a blast to play! my team hated that my 20% vote with yorick won but come mid game we were destroying the opposing cho'gaths and having a ball! For how easy it is to learn to play him i can't believe its taken me this long to try him out, i dont get why people hate him

Rew7111 votes

Can't agree more, his late game has almost no power whatsoever. I'm nothing more than a poke. If I can get all three out at once and pound on one champ, then yeah, I have lots, but when it comes down to it, for some reason his Q just doesn't deal a lot (which is weird seeing as says it deals a lot), his W's damage is just for wave clears (and it kind of doesn't do that well), and his E's life steal proc is sad when you have to have him hit stuff. I say, we change Yorick into what his secondary says he is; a mage. Give him some AP on his Q and E.

IsmokeOregano1 votes

i played him for the first time last night so i don't have a lot of grounds to speak on but he seemed pretty good late game. Throw an E on someone chasing you while you run and you heal and they die, you can kite for days. Then just turn around and kill them. I was spamming ghouls on people under their own turrets harassing them, every team fight we had double ADC from his ult. Darius couldn't out-trade me even with his ult, ganks were easy to escape with a long range slow and general deterrent that people don't want to chase you while ghouls smack the shit out of them. Idk, i thought he was very strong in all stages of the game

Chuck Charles3 votes

honestly the ideas aren't too bad, but the ultimate being shifted to a passive feels kind of broken. for as annoying and toxic as current yorick is in lane, his ultimate has always been pretty cool even thematically. its strong if you ult the right person as they get another set amount of time to go ham with no recourse this time as they already died anyway. to shift that into a shittier version as a passive is just meh.

I think the ultimate is pretty cool.

the real problem is just that his ghouls are cancerous. not only are they hard to click on, they aren't really WORTH clicking on because they generally die pretty fast anyway and you arent mitigating that much dmg focusing them over anything else. as a result, current yorick just spams ghouls all day and there isn't much you can do besides be annoyed and wait for your powerspikes, then blow him up. (at least HOPE you can)

I think what he really needs is a more interactive engaging kit that isn't just ghoul spam. hell he doesn't even need to revolve around ghouls. It can be something entirely different. With gangplank we got barrels, with fiora, we got vitals and playing around that, yorick needs something along those lines. maybe minions he kills he can leave as zombies/ghouls to zone enemies in certain spots? who knows. I have no idea what you could or should do to yorick, but he def needs a more INTERESTING playstyle for sure. the current ghoul system just is never ever going to cut it even if you tweak it. it needs to be something entirely different where there are windows he can punish you and be punished in return. I mean Ryze for example when he doesnt have his stacks up on his passive is significantly weaker than when he has them so it gives you a window where you have to back off when you see him building up stacks and a window where you can fight him after his passive wears off. Same with Gnar on his passive. I'm not saying this is the direction they should go, but they need something on that same LEVEL.

I have faith in riot. most of their kits besides mordekaiser have been really interesting and engaging lately, even if the numbers have been way overtuned (looking at YOU fiora)

JedenVojak2 votes

I like Yorick though.

I especially like that the ghouls know what to do and I don't have to constantly babysit them all the time. Manually controlling things like Syndra balls or Azir mans is not in anyway fun, it's just tedious - it's much better to have the guys charge out and attack on their own. They know what they're doing.

ModCaptainMårvelous1 votes

The question is if that's healthy.

Which no, it's not. The ghoul AI is actually pretty terrible and they will get stuck doing things. More importantly, you have zero control over them so it becomes insanely difficult to focus your DPS. Three ghouls attacking three different targets feels terrible. Also, I think you're fairly alone in the regard of Azir or Syndra being tedious. A champion that requires a slightly higher cap of skill to play doesn't make them tedious.

JedenVojak1 votes

Huh, that's true I was thinking from a lane perspective, where the ghouls are pretty smart in terms of priority (Champions > Towers > Minions), but yeah I guess in terms of teamfights that's a bit of a problem - maybe if he had some kind of mark like Malzahar to focus the ghouls it could be nice.

In regards to Azir and Syndra, I'm aware my stance is largely a matter of prefrence; I hate managing stuff and overly convoluted abilities. I prefer spells that are direct, reliable, and simple like Taric's stun.

IsmokeOregano1 votes

I have played yorick in 3 whole games, and i have 100% win-rate with him so trust me i'm a pro and i know what im talking about.

I like the way the ghouls act like you say, i don't mind alt-clicking with mord because its like im playing a dragon for a little while xD but i agree that azir and syndra are too tedious. I cant focus where im putting balls or soldiers while also watching for last hits, worrying about my own positioning, watching the enemy positioning looking for where i can move said balls or soldiers to my advantage, and all the while still watching the mini-map. I like the fact that 2 ghouls cant miss the target at all, and the one skill shot even if i put it in minions knows to focus the champion first.

Neamean1 votes

Question: How would his passive work on Lux and anybody who body disappear.

ModCaptainMårvelous4 votes

Similar to Azir turret. You have a hovering marker where they died.

Sometimes it'll be a....symbolic burial...

Narasimha3 votes

Easter egg: Yorick can always bury Karthus.

KONO RUBICK DA1 votes

this passive, "death is my bitch" should be yorick's quote

ModCaptainMårvelous2 votes

wreith keng plz

KONO RUBICK DA2 votes
Sentinos1 votes

YES PLEASE RIOT. YOU LISTENED TO THE MORDE CHANGES, THIS IS A HUGE IMPROVEMENT FOR YORICK.

The Ecdysiast1 votes

When the hell did they listen to what people had to say abut Mordekaiser?

Leetri1 votes

They did actually listen and everyone said the juggernauts were way too weak, which led to them being buffed before release.

Sentinos1 votes

I dunno, find them somewhere. His title was changed to Iron Revenant from user requests.

The Ecdysiast1 votes

An Unnecessary Thread About Yorick

ModCaptainMårvelous2 votes

Fail to see how this is unnecessary.

Zair Umbras2 votes

Because he's already being reworked. His entire kit is being changed from the ground up like Sion. His rework started around late season 2, early season 3 when they were toning his kit down after LCS and such abused the crap out of how stupidly toxic his kit is. Unlike most kits where you can remove some power here and add power there, his kit can't have that. If any part of his kit gets anymore power, even if parts of it are lost, it's not only TOO powerful, but it's the kind of toxicity that no one wants. He's been removed from the free week because of his kit and because they're reworking him. They're not going to do the things you said, trust me. It's ALL being changed COMPLETELY. He's keeping ghouls as a center part of his kit, but they're not making it the way they did before.

He'll get his time, but since the last one working on him threw him over to a different team to work on something else, he's not the highest on the priority list. We've got Poppy to come first and she was announced about a year or so ago and we haven't seen anything yet about her new kit, so Yorick, at BEST, will be seen MAYBE next year or Season 7.

ModCaptainMårvelous2 votes

I'm still failing to see how it's unnecessary. Even with cases like Sion, Karma or (What I assume will be) Poppy, you have holdovers from the original kit and important aesthetic changes. Hell, most of what I suggested is replacing most of the original kit and only holding onto the important aspects people felt about Yorick. It's the reason why I avoided things like talking about QWE changes. Those skills HAVE to be changed because of how binary and simplistic they are.

Just because he's a ways off and won't come out for 1-2 seasons doesn't mean we can't talk about him or suggest ideas. In much the same way people talk about a Caitlyn VU despite no work even remotely close to being started, it seems silly that I can't talk about a yorick rework because it's too far off.

The Ecdysiast1 votes

Zair's right on the mark.

Besides, any thread at all regarding a rework or a change is unnecessary.

It says in the ToS that they will not take any ideas from players regarding the game.

Celeste Benal1 votes

{quoted}

It says in the ToS that they will not take any ideas from players regarding the game.

And then they went with a player idea for Mordekaiser's new title, "The Iron Revenant". So I don't really think the ToS is relevant in this case.

The Ecdysiast1 votes

All I'm saying is that this entire board is designed for us, not for Riot. I've gotten responses from the support team that even say the forums as a whole are not intended for communication with Reds.

We get to post here, Riot gets to pretend they listen to the community, and when they go back on a completely stupid decision, they can pretend that it was because of the community. (Unless we all believe some idiot at Riot REALLY wanted Mord's title to be the Lord of Death. I feel like that idiot was just waiting for someone to do his work for him and come up with a real title.)

ModCaptainMårvelous1 votes

That's blatantly false, actually.

Several skins have been created based on fan request/ideation. Parts of champions kits have been lifted from concepts (Thresh's soul mechanic, for example, was taken from an old concept) Icons, balance suggestions, etc. are all taken into account.

In fact, the ToS actually says that any fan content you create, Riot can use as it's own. (This is standard for almost every company)

The Ecdysiast1 votes

The fact they've gone back on their word does not make my claim false.

I only said that they SAID that, not that they follow it.

ModCaptainMårvelous1 votes

Actually it does. Because it shows that yes, they have used ideas and they have taken community suggestion in the past. Hell, the Yorick rework that was iceboxed went through huge amounts of community feedback.

That's like saying "Even though you saw me eat a bar of chocolate, I'm still right in saying that I'll never eat chocolate" or some backwards stuff like that.

The Ecdysiast1 votes

Okay, just so you can understand:

THEY LIED.

THAT DOESN'T MEAN THAT STATING THEIR ORIGINAL LIE IS FALSE.

Here's the explanation in terms of chocolate:

"I watched him eat chocolate. But he said he hates chocolate." I am not wrong when I say that what HE told me before was that he hates chocolate just because he decided to eat some.

ModCaptainMårvelous1 votes

...So at the end of the day it's pointless to say it's useless because the argument ("They don't use ideas form the boards ever", essentially) because they have lied and gone back on what was supposedly a rule that was enforced.

Right.

IsmokeOregano1 votes

They take ideas from the boards all the time?? the mordekaiser name change being the most recent and kindred was based off a fan created concept called dhama or something like that the whole pool party skin line started from a zac concept on the boards...

Zair Umbras1 votes

Sion and Karma were two very different levels of reworks. Karma had one ability change as a whole and that was her Q. Her R had tweaks, but was the same thing, E still the same with some number tweaks, W was made enemy only, but essentially the same ability. She was a 'soft rework' so to speak where as Sion was a HARD rework. Sion's R, E, Q, and passive were all changed and his W was changed in more than just number tweaks. Overall, Sion kept the health per minion and a bubble that he can explode, where as other reworks all kept a good chunk of their kit.

Yorick will at most keep one ability, but through what we've seen from Riot's previous rework ideas for Yorick, Yorick will not be keeping anything other than his identity as a minion master. Here's what was last told to us about his new kit before being tossed into the freezer for some one else to try to cook up.

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