Warwick Gameplay Feedback thread
Since there mysteriously isn't one.
Send all your complaints and praise here. <3
Since there mysteriously isn't one.
Send all your complaints and praise here. <3
I'll start;
If two Warwick's ult each other the second one gets it off and the first one gets absolutely nothing.
I don't think this is okay. Would be nice if they just dealt damage to each other. I mean they should both be unstoppable but one wins out because his completes first (priority rules) but he doesn't get to do anything because he can't stop the other-second-one, so the second one stops the first one because suppression. Apparently the suppression is applied before CC immunity drops in the order of things.
Secondly I don't like his passive at all.
Any mechanic that requires you to be half health to regain health is ineffective. It causes you to fight attrition uphill. This occurs with Aatrox and Aatrox still gets some heal above 50% and it's still bad for him. An example, and the only one, of a champion who regains health below 50% that's a good mechanic is Volibear's passive (though it'd be nice if it cooled down twice as fast when he's full HP).
Reasons: It weirdly gates your jungling. And Warwick is meant to be a jungler. It somewhat causes you to be a jungler who can never be full health despite that some junglers can in fact clear with full or nearly full HP remaining (Lee, Xin, Nocturne, etc) and so there's no reason for that to occur with him. Lifesteal also devalues your passive in a very odd way since as long as you remain at higher HP you can't gain any value from your passive. Yes, I know it has damage I am just specifically talking about healing.
The major reason this kind of a thing is bad is because it stops when you heal yourself back up to 50%. Just immediately. If he instead procced a timer where he received increased healing that would be better.
It basically says that you should be counterjungled because yeah you're stronger when you're low (burst exists and you'll probably never feel those juicy bonus effects as they'll save it to kill you when you're low) but you'd be even stronger when you have, you know, your whole HP bar. But you're not allowed to have your whole HP bar. Because you're gated.
Furthermore when you want to fight people, you'll inevitably have to fight one person, and then another and maybe more in succession. A passive like this tells me that even if you're strong enough to kill a person you can't sustain properly because even if they can't kill you, while you're fighting you're incapable of sustaining making you lose the attrition war. Warwick has always been the winner of wars of attrition pre-rework.
It would be better if you lowered the heal amount and applied it at any % HP, then doubled it when fighting champions. This seems thematically more sound as well. Since he's a people hunter.
It makes sense that the second one would get the ult off because while the first launched first, the second was also in the air in their ult, meaning they are immune to CC. So the first one finishes his ult first and the second ults him (while he couldn't be ulted because he was immune to cc).
The passive is fine how it is. It allows you to stay in the jungle longer, and late-early or mid game you will be full health when clearing your jungle. His only problem is mana early, and just get some blue buffs.
Yes, that is what I said, I was saying it should change. Not that it didn't make sense. I literally reasoned out why it makes sense.
and late-early or mid game you will be full health when clearing your jungle.
I stated this is a problem.
You stated "It somewhat causes you to be a jungler who can never be full health" and "But you're not allowed to have your whole HP bar" I said "and late-early or mid game you will be full health [as warwick] when clearing your jungle." So warwick being full health late-early/mid game while he clears is a problem? seems you think the opposite that he won't be full health.
No, being full health locks you out of half of your passive. It's a problem, because obviously, champions have their kit power weighed in every aspect of their kit. It's not something he can make use out of.
Stop downvoting me because we're having a discussion. I'm not doing it to you just because we disagree.