in fact it has nothing or very little to do with your ability with any champion but instead has to do with your entire teams performance as far as points go.... sry, but if it makes you feel better, since you can gain the lvs losing every single game you ever play with that champ, its not like it really matters, just keep playing games and you will rank up
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/vY21rfOY-champion-mastery-too-affected-by-outcome?comment=0013
[{quoted}](name=Riot Mirross,realm=NA,application-id=3ErqAdtq,discussion-id=vY21rfOY,comment-id=0013,timestamp=2015-05-08T23:30:13.386+0000)
Hey there,
Totally understand that there's some dissonance here when you get back to back results like this.
When we're working on design and balance here we have a range of factors. Most importantly, we want games to stay healthy competitive environments where everyone is trying to do the same thing (namely: win.)
We don't want people off farming lanes while the team is doing Baron, or trying to steal kills, or any other weird behavior that's focusing on min-maxing Champ Mastery rather than winning the game. For this reason, your champion points are based on your overall team's performance. We'll keep looking at the specific balancing and see if it needs tweaking.
We also want to be able to give you feedback on how well you're doing, and that's what we have the performance grades for - S through D. They compare how well you did in the game with everyone else in your region on that Champion and position (e.g. Rek'Sai jungle).
Giving goals and feedback based on individual performance is a really interesting space that we may well move in to in future - we just have to be really careful about how we do it. Suggestions are welcome! :)