Assassins and Tanks will never be balanced, and simply lowering damage won't fix anything
Due to Assassin's nature of Their sole purpose being killing, they are either too weak to where they can't kill people and are useless, or they are too strong and 1 shot with little counterplay. As for Tanks, Tanks are either at a point where they crowd out all non-tank options (which is fixed by adding more damage), but then the damage is too high and tanks are useless. Thats why the meta always shifts between "Assassin High Damage Meta" (where we are now) and "Tank/ADC/Waveclear late game farming meta"
TLDR: If damage on Assassins/Divers/Bruisers are lowered, then we go back to the meta of late game hyper carries, waveclear mid, and Tank top/jungle
