Assassins and Tanks will never be balanced, and simply lowering damage won't fix anything

spooky goast··4 votes·1,668 views

Due to Assassin's nature of Their sole purpose being killing, they are either too weak to where they can't kill people and are useless, or they are too strong and 1 shot with little counterplay. As for Tanks, Tanks are either at a point where they crowd out all non-tank options (which is fixed by adding more damage), but then the damage is too high and tanks are useless. Thats why the meta always shifts between "Assassin High Damage Meta" (where we are now) and "Tank/ADC/Waveclear late game farming meta"

TLDR: If damage on Assassins/Divers/Bruisers are lowered, then we go back to the meta of late game hyper carries, waveclear mid, and Tank top/jungle

6 Comments

Fízz v23 votes

waveclear mid

that meta has never left for the past 2 years tho

saltran3 votes

[{quoted}](name=Fízz v2,realm=EUW,application-id=3ErqAdtq,discussion-id=6cNhnUn9,comment-id=0002,timestamp=2018-07-29T21:31:47.205+0000)

that meta has never left for the past 2 years tho

Are you telling me that midlane on pro play hasn't been dominated by AD assasins that abuse the best item on the game Duskblade and nothing can contest them because AP's are so weak and Rito hate mages because they dont do LC$ plays?

Weird, I swear I readed something like that just after a post crying abuot how opressive was that scary Fizz 48.7% winrate and low pickrate.

DuskDaUmbreon2 votes

I feel like we just need to make assassins have to hit something from longer range. Give them a real skillshot that can reasonably be missed, and then you have more opportunities for someone to actually survive without assassins having to hit like wet noodles.

LordGeovanni1 votes

Even if you give them Skill shots i dont think that their skills should be longer range. more things with range in this game needs more taxing for the range they have less over all damage bigger cooldowns mana costs.

Primaquarius1 votes

Brand item 3027 item 3157 item 3151 item 3116 item 3111 item 3089

Is this a tank?

LordGeovanni1 votes

Assassins arent balanced because riot has a shitty view on the balance of burst (being that burst should isnta kill people) and people playing burst champions feel that they should burst through defense just like a squishy. Assassins have a role in pvp games and so do burst mages and one shotting is not what either of them do. Mages provide Inital burst but not really half health damage anything that isnt another mage or the squishiest bowmen (marksmen). Assassins do cleaning up and pick off low health targets to secure kills. In exchange Both assassins and mages have reducilous cooldowns and mana costs and assassins do practically no damage to targets that arent basically already dead. assassins arent supposed to be generally easy even if popular. Tanks are useless because riot wants them to be cc bots when cc is generally Done by mages and tanks have the occational taunt and more so do high damage at low range. Fighterss already dont do any damage because 60% of the value of their items is in the hp (except the one trinity force which is just over priced because of the sheen proc and that it gives several diffrent stats even if it doesnt give much value in any except attack speed which is the only item they left bruisers with but because it has no ad if you arent looking to sheen spam its useless) stat that is weaker than damage for the same gold just because 20% in ad and 20% just to make stuff expensive so that adcs dont buy it over their cheaper items.

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